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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Me and SH4 (https://www.subsim.com/radioroom/showthread.php?t=218289)

thegrindre 02-22-15 12:04 PM

My rig runs fine and as smooth as glass. No crashes, lock ups, no stutters or jerks.
It's always been a great PC. :yeah:

Thanks, Sniper. :salute:

:)

HertogJan 02-22-15 06:46 PM

Quote:

Originally Posted by thegrindre (Post 2290187)
My rig runs fine and as smooth as glass. No crashes, lock ups, no stutters or jerks.
It's always been a great PC. :yeah:

Thanks, Sniper. :salute:

:)

Good rig! :up:

thegrindre 02-25-15 09:04 PM

Hi all, it's me again, :D
After refitting in Perl and adding those three missing crew members, I'm off again to sink more Japanese ships. :yeah:
I need to learn to use the plotting tools, though... :-?
Is there a good tutorial out there somewhere?

Thanks :salute:

http://www.subsim.com/radioroom/pict...pictureid=8091

TorpX 02-26-15 12:10 AM

Quote:

Originally Posted by thegrindre (Post 2291230)
I need to learn to use the plotting tools, though... :-?
Is there a good tutorial out there somewhere?

The plotting tools are pretty straightforward. A persons actual plotting will be tailored according to how he plays; realism options, level of difficulty, and personal taste.

Below is a example of a plot in a USN training manual.

In the little chart at the top you have the time, bearing, range, and AoB. To the left is the sub's own speed and own course. In the body of the plot next to the target positions (in the rectangle), are estimated courses and speeds obtained.

Our plotting tools can mark spots, measure distances and angles, but we cannot make notations for time, speed, or the like. These we must write down (being careful to associate time, bearing, range, Aob, etc. with a specific mark on the plot) on paper.

Note that the positions, ranges, Aob estimates, and speeds are not precisely known, but are refined as more observations are made, and the plot is 'faired'. (Meaning apparent deviations/inconsistencies are ironed out.)

http://i1130.photobucket.com/albums/...ps7e234d29.png

So, a good plot should have all the information shown above, on the in-game plot itself and on paper.

thegrindre 02-26-15 01:19 AM

:haha: Thanks TorpX but you are assuming far far too much. You assume I know a little something about this stuff... Well, you're wrong. I didn't understand a word you wrote. Sorry.
What I should have said was, is there a tutorial for a 6th grader explaining everything involved?
You assumed that I knew something but I haven't a clue what this means,
Quote:

time, bearing, range, and AoB
Sorry, guys, I know nothing about this stuff. :wah:
I'm kinda having fun targeting a ship to torpedo it but I still can't get the green triangle to stay green. At about 6000 to 9000 I get a nice green triangle but the closer I get to a ship, the yellower it gets. I get no green below 6000.
I don't understand it. :-?

:)

Warren Peace 02-26-15 02:28 AM

Quote:

Originally Posted by thegrindre (Post 2291256)
:haha: Thanks TorpX but you are assuming far far too much. You assume I know a little something about this stuff... Well, you're wrong. I didn't understand a word you wrote. Sorry.
What I should have said was, is there a tutorial for a 6th grader explaining everything involved?
You assumed that I knew something but I haven't a clue what this means,
Sorry, guys, I know nothing about this stuff. :wah:
I'm kinda having fun targeting a ship to torpedo it but I still can't get the green triangle to stay green. At about 6000 to 9000 I get a nice green triangle but the closer I get to a ship, the yellower it gets. I get no green below 6000.
I don't understand it. :-?

:)

RockinRobbins has a really good NavMap tutorial here:

https://www.youtube.com/watch?v=Z_XOYLy0nSE

He also created an auto-targeting tutorial video here:

https://www.youtube.com/watch?v=xy92uIw4wUc

thegrindre 02-26-15 04:03 AM

Actually, these helped quite a bit. :yeah:
Still got a lot to learn, yet. :salute:

Thanks, Warren Peace. Great name, BTW. :up:

:)

Warren Peace 02-26-15 04:29 AM

Quote:

Originally Posted by thegrindre (Post 2291291)
Actually, these helped quite a bit. :yeah:
Still got a lot to learn, yet. :salute:

Thanks, Warren Peace. Great name, BTW. :up:

:)

Happy to be of service.

When you're ready to start moving up on the realism settings, this sticky was a MASSIVE help when I started out.

http://www.subsim.com/radioroom/showthread.php?t=146795

Starting out, I'd highly recommend Legion's Noob Guide (The first and still very, very good), and eventually the TDC/PK guide from Werner (when you're ready to start manual targeting).

Good hunting.

thegrindre 02-26-15 04:54 AM

@ HertogJan
Thanks a bunch!!! :yeah: :up: :salute:

Thanks, Warren Peace. I will look into it. :up:

:)

thegrindre 02-26-15 05:05 AM

Quote:

Originally Posted by Warren Peace (Post 2291273)
RockinRobbins has a really good NavMap tutorial here:

https://www.youtube.com/watch?v=Z_XOYLy0nSE

He also created an auto-targeting tutorial video here:

https://www.youtube.com/watch?v=xy92uIw4wUc

OK, now where's the tutorial on how to use these tools? In other words, how does one plot a course to sink a ship?

Thanks

:)

Warren Peace 02-26-15 05:50 AM

http://www.subsim.com/radioroom/showthread.php?t=88961

Not a video, but very well written. First post explains how to use the map tools to plot an intercept course. Was written for SHIII, so the units are different (KM instead of yards, etc..), but the basic premise still works.

thegrindre 02-26-15 05:56 AM

OK, got it. :up:

Many thanks, guys. :salute:

Boy this sim is nothing more then a waiting game, eh?

:)

captcrane 02-26-15 08:30 AM

This can be a very difficult game to learn. When you spot a ship try the zoom on your map so you can orient yourself to your target. Also remember the slanted anchor icon on your map. Go there so you can get things like radar. You will be finding ships left and right. Happy Hunting

HertogJan 02-26-15 05:18 PM

Quote:

Originally Posted by captcrane (Post 2291372)
This can be a very difficult game to learn. When you spot a ship try the zoom on your map so you can orient yourself to your target. Also remember the slanted anchor icon on your map. Go there so you can get things like radar. You will be finding ships left and right. Happy Hunting

That almost sounds like going to a Mall...

:hmmm: Whats the sign gonna be... "Bring your Renown everything is at half price!!!!" :rotfl2:

thegrindre 02-26-15 05:20 PM

Quote:

Originally Posted by captcrane (Post 2291372)
This can be a very difficult game to learn. When you spot a ship try the zoom on your map so you can orient yourself to your target. Also remember the slanted anchor icon on your map. Go there so you can get things like radar. You will be finding ships left and right. Happy Hunting

It sure is. Especially if you know nothing about it. I know nothing about submarines. I thought it might be fun to play so I bought it from ebay for $12. I like WW II games. Men of War is my favorite.
It's been an up hill battle ever since. I'm slowly catching on, though. :up:

Thanks

:)


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