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scene.dat
I was 'warned' about the scene.dat file, and it was suggested that it is too easy to mess this file up.
I wanted more distance with visuals. Having been on the Pacific deep sea fishing, I know I could see farther than what SH4 permits. That is either in scene.dat or hard-coded, I'm thinking mostly hard-coded. Unfortunately, I know nah-sink. Good plan you have then, to use Abilities to highlight/simulate early - late war GATO differences. |
I have been working on the scene.dat file, making changes to various values, and testing them. Mainly, I want to make the waves at the upper end of wind speed, larger, and more effective. Within limits, this is certainly possible. |
You figured out a way to make the wind speed go faster then 15 m/s?
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Maybe we can add Typhoon Cobra in Dec 1944 E Philippine sea - off Luzon, and place Admiral Halsey's Third fleet in the middle of it.
Nice breakthrough! Happy Hunting! |
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Edit. 1000nth post? WOOO!!!!!!!!!!!!!!!! |
Dunno much about the Pacific since most of my flight hours and all my underway time was in the North Atlantic, but 15 meters per second works out to about 29 knots. It was a rare day in the Atlantic when we had LESS than that. The fixed wing AC of the day (F-4 Phantoms, F-8 Crusaders, A-6 Intruders, RA-5 Vigilantes) required a minimum of 30 knots down the flight deck for safe operation. Most of the time we just had to turn into the wind to launch or recover, very few occasions where we had to speed up to get 30 knots. 50 knots was probably closer to average with the ship doing only 10 knots, most times we actually slowed down for flight ops. YMMV, possibly the Pacific is "pacific" most of the time.
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Yes, in a mission.http://i1130.photobucket.com/albums/...ps74bfa7d2.png
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This would certainly make sense. |
IIRC weather is dependant on season and latitude, there was a huge amount of research done on this for SH3 and SH4 still had a similar system with just some bugs fixed.
Regarding the visibility: In the first versions of SH4 you could easily modify the limit of visibility with a single parameter in the scene.dat, I remember having set 30 kms once. It caused some problems with the (not) curved horizon, though. For some reason, later patches changed that into a peculiar hardcoded system. Whereas in SH3 you can rescale the sky dome 3D for increased "world" around you, in SH4 scene.dat we find the old 8kms dome that is rescaled by the game engine to 20kms. Thus, increasing the dome size has no effect, the game will always rescale what it has inside to that distance. Some other things to bear in mind: IIRC no units are "spawned" in a radius of 40 kms around your boat (If you stay that close to a habour where convoys or ships are programmed to spawn, they won't), nor is the 3D model effectively rendered if a unit is at outside that distance -meaning you would not see it anyway even if your world extends that far. Please take all this with a grain of salt, I'm speaking out of my memory and might have forgotten lots of things. I'm just mentioning this so you can spare some research time and do yourself the tests to check wether what I said is valid or not. Good luck :up: |
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Ah, that explains why I didn't see anything in the file for the horizon limit; just for the sun, moon, and clouds. Too bad about that. |
I have been working on the ships for the next phase of ISP. Unfortunately, it looks like this will take more time than I thought. |
ISP progress report
http://i1130.photobucket.com/albums/...pse66ac7a8.png The unit_Ship chunk was added by S3d and has 2 FR drag elements in the file that aren't in the game files. This was very exciting to me as it seemed to offer a solution to increasing the drag like I wanted to do. The FR stands for front-rear. Alas, it doesn't seem to actually do anything. After trying many values, big, small and in-between, I can't find any change in the results. |
ISP workhttp://i1130.photobucket.com/albums/...psb7677447.png I can get crew into the empty slots of the control room and fwd torpedo room, but don't know how to do this for the deck watch. The 3 men in the Hogan's Alley did not appear there, but were in the roster, at left, and didn't show up on the boat until I moved them there. Worse yet, the control room and sonar stations are messed up; when you try to go there, you end up outside the boat. In short the Narwhal is unusable, as it is, and I have no idea how to fix this. |
I have seen horizontal rain in real life in the Navy .... looked cool. The sea was totally calm during it too.
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