Quote:
Originally Posted by Rongel
(Post 2124684)
Trickery and deceit, dark magic :D
I didn't want to mess with TDW's files (and I think he specifically prohibits it), but I found out that you can overwrite nodes ID-number. So it just uses same number than TDW. I was a bit alarmed if it will work, but realised that TDW uses same system himself. And concerning the .sim file, I think I could use .dat as well, but never changed to that because everything was working. I think it's not the most elegant way to fix things, but if this makes the game work better, it's okay for me.
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I still don't get the full picture of your juju, Rongel. Of course, by using the same Id as a yet existing effect, you can make any new particle generator to be triggered together with the former, no matter the file where it is located, but overriding it? ...this is something that only Aktungbby with his deep knowledge of African witchcraft and tribal rituals can explain :D
Quote:
Originally Posted by Rongel
(Post 2124684)
Gap, I read your comment in other thread about starshells, and I agree, it is worth checking out if we could make them work some other way.
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Yes, since yesterday I have started looking into Fx Updates files, and I must admit that I am amazed at the way TDW made those flares. So many controller interconnections, animated lights and nested particle generators :rock:
I admit that I feel a bit hesitant about messing up that masterpiece of SH5 architecture, but it also involves zillions of particles and frame animations being rendered on screen every second, no surprise that our outdated systems can't handle them properly :doh: :dead:
Now we have two ways:
- going through the tedious trial-and-error process, and toning down TDW's controllers until we get a visually decent result with at least half the particles used before.
- much easier: replacing TDW's particle generators with the stock 88mm starshell effect, hardly used in game. :hmm2:
Quote:
Originally Posted by Rongel
(Post 2124684)
And if it does, these two modifications could be put together (there are enough mods already!)
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I agree. Ideally, if he likes them TDW could merge our changes into his mod, or include them into the same package as optional mod :up:
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