SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Zero gyro shooting (https://www.subsim.com/radioroom/showthread.php?t=202517)

Dorjun Driver 03-09-13 10:52 AM

Hey! I'm not that old!

Although, there was this one gal at NUSC. She was the lead for the MK-117 project, and I was doing acoustic analysis of the MK-48...

I'ld go on, but I'ld have to kill myself.:ping: And you and all you hold dear.

BigWalleye 03-09-13 10:57 AM

Quote:

Originally Posted by Dorjun Driver (Post 2022810)

I'ld go on, but I'ld have to kill myself.:ping: And you and all you hold dear.

Shame on you! That line's old and tired and been used too often by the guys who couldn't buy a ticket.

Dorjun Driver 03-09-13 10:57 AM

Quote:

Originally Posted by Dignan (Post 2022806)
Moths or no moths...Grace or no Grace. I just wanted to post a little shot showing my success with DD's formula. This was from about 2300 meters. Fired two, one prematurely detonated and the other found it's mark, splitting the vessel in two. Thanks again Dorjun!

Target speed = 13
Torp speed = 30
As you can see in this pic, the Ta = 96 (after my formula subtracts it from 180 I get a lead angle of 22.4.) Right on the money.

Oh ya, if you hadn't figured it out, this is SH5. I switch back and forth between 4 or 5. SH5 has come a looooong way with all the mods. It's completely playable now.

Well thank the Blessed Oliver Plunkett!

"Let's go Beanie Boy. Our job is done here."

Dorjun Driver 03-09-13 11:00 AM

Quote:

Originally Posted by BigWalleye (Post 2022816)
Shame on you! That line's old and tired and been used too often by the guys who couldn't buy a ticket.

Yeah, but grounders are so easy at this time of the morning. It is morning, isn't it?

BigWalleye 03-09-13 11:01 AM

Quote:

Originally Posted by Dignan (Post 2022806)
Oh ya, if you hadn't figured it out, this is SH5. I switch back and forth between 4 or 5. SH5 has come a looooong way with all the mods. It's completely playable now.

Figured with 30-kt torpedos you weren't USN. ATO not my cuppa joe.

BigWalleye 03-09-13 11:04 AM

Quote:

Originally Posted by Dorjun Driver (Post 2022821)
Yeah, but grounders are so easy at this time of the morning. It is morning, isn't it?

It is here. They turn the air on out there yet?

Dignan 03-09-13 01:08 PM

Quote:

Originally Posted by BigWalleye (Post 2022822)
Figured with 30-kt torpedos you weren't USN. ATO not my cuppa joe.

Ya, I prefer playing fleet boats but the graphics are stunning in SH5 and the gameplay is as good as SH4 now in my opinion. I do feel a sense of betrayal at times sailing around sinking allied ships, though. All in the name of recreation, right.

BigWalleye 03-09-13 01:10 PM

Quote:

Originally Posted by Dignan (Post 2022876)
Ya, I prefer playing fleet boats but the graphics are stunning in SH5 and the gameplay is as good SH4 now in my opinion. I do feel a sense of betrayal at times. All in the name of recreation, right.


Yup! That's a pretty chromy sewerpipe!:D

Dignan 03-09-13 01:38 PM

Quote:

Originally Posted by BigWalleye (Post 2022879)
Yup! That's a pretty chromy sewerpipe!:D

I know, I know. SH5 doesn't have the best reputation but there are about 3 or 4 must have mods that make it a good game.

BigWalleye 03-09-13 02:22 PM

Quote:

Originally Posted by Dignan (Post 2022888)
I know, I know. SH5 doesn't have the best reputation but there are about 3 or 4 must have mods that make it a good game.

Please post them. (Names that is!) I might give it a try just for the eyecandy. Thanks.

(Have we now gone OT? Waiting for the beadle.:))

Dignan 03-09-13 07:01 PM

Quote:

Originally Posted by BigWalleye (Post 2022899)
Please post them. (Names that is!) I might give it a try just for the eyecandy. Thanks.

(Have we now gone OT? Waiting for the beadle.:))

No problem. Here are what I would consider the basic "must haves". Install in this order. There are many, many others you'll probably want to pick up but these are the foundational mods you need.

[WIP] FX_Update by TDW.
http://www.subsim.com/radioroom/showthread.php?t=174511
- mostly improves effects but does include some bug fixes

[REL] Multiple UIs for SH5 with TDC
http://www.subsim.com/radioroom/showthread.php?t=166093
-
Does too many things to list here. Basically fixes 90% of the bugs and unusable parts of the game, to include the broken stadimeter.
[WIP] IRAI (Intelligent Random AI)
http://www.subsim.com/radioroom/showthread.php?t=171973
- Makes the AI challenging (think TMO for SH5).

[TEC] SH5.exe patches to fix bugs and add functionality
http://www.subsim.com/radioroom/show...eneric+Patcher
- fixes other broken aspects of game, like the hydrophone...that's a big one.

BigWalleye 03-09-13 07:13 PM

Thanks, Dignan. You da man!:up:


All times are GMT -5. The time now is 09:41 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.