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Wow, Great work and Merry Christmas!
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Great mod......thanks a lot. :up:
Bugs I 've got with it are 1 The pages on the clipboard in the radio compartment are flicking or corrupted. 2 The toilet compartment is completely white! 3 The ladder in the galley is also completely white. Otherwise great mod, the officers mess is a great addition as is the Enigma machine. I also like the way the captains curtain swings, can you do the same with the light above the officers table? :rock: NICE WORK KALEUN..... :salute: |
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Great, awesome, marvellous work, SilentMickaël, and a big THANK to you ! :up:
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I am not sure about the meaning of bednets though. Maybe he meant mosquito nets, or rather some kind of net used for containing personal stuff, like the ones often found in couchette/sleeping railroad cars :hmm2: |
Here is a small pack featuring the textures I've reworked so far (JSGME ready for everyone to test).
It contains the following textures: http://img89.imageshack.us/img89/2746/bag1ecr.jpg http://img803.imageshack.us/img803/5361/bag2p.jpg http://img687.imageshack.us/img687/8880/grampa.jpg + a slightly improved version of the bedsheets. The remaining textures included in silentmichal's interior mod seemed okay to me, so I decided not to edit them. Please, notice that I didn't test my reworked textures in game, but I kept on my HD their psd files, with unmerged layers. So, let me know on any change/improvement that might be still required :up: P.S @ silentmichal: I think you should adjust the tiling fatcor of toilet's floor (metal tiles are too big compared to the ones used on the rest of the sub), and I also agree with vlad29 in thinking that Doenitz pictures hung on top of the toilets look a bit irreverent ;) |
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https://dl.dropbox.com/u/97170234/di...-26_162407.png And... Quote:
https://dl.dropbox.com/u/97170234/di...-26_162828.png Can you upload your work to other site :yep:? If you don't mind, I'll put your textures into my mod, then I'll write you to "special thanks" in 1st post, OK??? |
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I wanted to send them via PM, but then I thought I would rather put the link here, for anyone to test them and to report any mistake. BTW, after watching again your screenies, I think I will have to remove the rope/chain closing the bags, since they are already included in the meshes as 3d objects, and probably I will have to move the eyelets (metal rings) to match the position of the 3d ropes. Talking about those ropes, can you change their texture to a proper one? Currently they use the same canvas texture as the rest of the bag... :hmmm: https://dl.dropbox.com/u/97170234/di...0-33-49-44.jpg |
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http://www.subsim.com/radioroom/pict...pictureid=6163 http://www.subsim.com/radioroom/pict...pictureid=6164 and lamp http://www.subsim.com/radioroom/pict...pictureid=6165 |
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Found such an interesting and interactive site. tour in-995
http://www.360cities.net/image/u-995#0.00,0.00,70.0 |
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I'm working on it. |
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You might also like this other website: http://www.deutscher-marinebund.de/u995_geschichte.htm |
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