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-   -   [WIP] Playable Type II for SH5 by silentmichal (https://www.subsim.com/radioroom/showthread.php?t=199224)

gap 02-23-16 11:27 AM

Quote:

Originally Posted by Sjizzle (Post 2383731)
here we go gap that type II interior is not really finished has some missing parts etc....

As I said in my previous post, some missing details are not a big problem: we can always add them later or give them up :)

Quote:

Originally Posted by Sjizzle (Post 2383731)
FM_Interiors has only Type VII

and WAC 5.0...

There was also this awesome U-BOOT_HAHD aka Atlantic Warfare or A.T.W.A.R. which has never been finished I think... anyway we can't rely on any of the mods above before we are granted their conversion by their authors :D

urfisch 02-23-16 01:48 PM

Quote:

Originally Posted by vdr1981 (Post 2383206)
I dont want to brake your hopes but other playable types like IX or II are still light years away, not because the game is hardcodded or something but because we are lacking proper gr.2 3D models with interior and this is a big problem.
:hmm2:

why dont u use the models from sh3 or sh4? isnt it possible to import this data into gr2 format?

vdr1981 02-23-16 01:50 PM

Quote:

Originally Posted by urfisch (Post 2383797)
why dont u use the models from sh3 or sh4? isnt it possible to import this data into gr2 format?

It is possible but it's hell of the work...Gap knows the best...:nope:

gap 02-23-16 03:23 PM

Quote:

Originally Posted by urfisch (Post 2383797)
why dont u use the models from sh3 or sh4? isnt it possible to import this data into gr2 format?

Quote:

Originally Posted by vdr1981 (Post 2383798)
It is possible but it's hell of the work...Gap knows the best...:nope:

I can try guys, but I can't promise anything. :)

Sjizzle 02-23-16 03:37 PM

Quote:

Originally Posted by gap (Post 2383835)
I can try guys, but I can't promise anything. :)


gap like your signature say " May the force be with u " :O:

gap 02-23-16 05:17 PM

Quote:

Originally Posted by Sjizzle (Post 2383844)
gap like your signature say " May the force be with u " :O:

:haha:
remember what I said: "I don't promise anything" :03:

DieReeperbahn 02-23-16 08:33 PM

Quote:

Originally Posted by gap (Post 2383885)
:haha:
remember what I said: "I don't promise anything" :03:

"Do or do not, there is no try." :gulp:

vdr1981 02-23-16 09:18 PM

Quote:

Originally Posted by gap (Post 2383835)
I can try guys, but I can't promise anything. :)

Quote:

Originally Posted by Sjizzle (Post 2383844)
gap like your signature say " May the force be with u " :O:

To create a new submarine now you shall, young Skywalker...
https://media.giphy.com/media/UsmcxQeK7BRBK/giphy.gif

Mikemike47 02-23-16 09:42 PM

Quote:

Originally Posted by gap (Post 2383734)
but considering the huge quantity of work that adding a fully new submarine would entail anyway, I would advise aiming to a level of graphic quality comparable to the stock game. Not necessarily "full ultra detailed", but clean, functional, and consistent with the rest of the game.

I agree on this:yeah::salute:

gap 02-24-16 10:20 AM

Quote:

Originally Posted by DieReeperbahn (Post 2383926)
"Do or do not, there is no try." :gulp:

Quote:

Originally Posted by vdr1981 (Post 2383934)
To create a new submarine now you shall, young Skywalker...
https://media.giphy.com/media/UsmcxQeK7BRBK/giphy.gif

Quote:

Originally Posted by Mikemike47 (Post 2383940)
I agree on this:yeah::salute:

:haha:

Got the message :03:

Yaivenov 03-08-16 01:58 PM

Interest me this thread does.




As a practical matter is there any reason why the VII interior model could not be used as a place holder in a IX exterior model, conning tower too tall?

totheorder 06-26-16 04:25 PM

Any updates on this project ?

vdr1981 06-26-16 05:46 PM

Quote:

Originally Posted by totheorder (Post 2414622)
Any updates on this project ?

Unfortunately, I don't think so...Developing entire sub interior is simply too much work even for professional studio...Not to mention one or two modders...


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