![]() |
Quote:
Just a thought. Regards Gryff |
Quote:
http://www.gamefront.com/files/20131...ge_v1_4_SH3_7z |
Quote:
Gryff |
Bitte....... :)
|
Too Successful?
OK, I have a strong suspicion that there is something wrong. I know I'm Pretty Terrific, but I've just had a 218,433 ton mission! Bragging rights seem a little tarnished if one suspects one is being given an unfair advantage.
I'm running at 85%, or occasionally 75% realism if I want some shots (but DON'T use external camera for anything other than screen shots). Here is my current Mod line-up (in this order): TMO 2.5 RSRDC TMO V502 RSRDC V5xx Patch1 1.5 OTC 031312 for RSRDC v502 OTC Gato Sonar Bearing Fix Less Plankton 1.2 LST TMO v2 TDW Ship Plane Fire Damage v1 4 SH3 Websters Real Lifeboats Fix for v1.5 (I'm also intending playing with adding TMO17 19 Different Smoke. I have ensured that the data file in each folder is only one level down - no 'nested' duplicate folders.) Now, here is my "problem". On this latest cruise (a new Balao), I took out a Fleet Carrier with two torps. "Lucky", I thought. Then went on to a bunch of solo merchants with gun, and the last one I had to add a torp to finish him off as I'd run out of ammo. No worries. But THEN, I intercepted the best task force I have ever seen. BBs; FCs; HCs; LCs and a bunch of DDs. It was a hairy engagement, with me initially positioned at 90 degrees in the middle of the 4 columns so I could fire fore and aft. I elected to assign only two torps to each of 5 targets in the initial round. I expected to get one, maybe, but really, I was only expecting to be able to slow them down so I could take them out later once re-loaded. In this extended engagement (including a 125 nm chase, through 3 re-positionings to intercept ahead of the fleeing TF that did two 90 degree course changes before finally getting at the remaining Kongo), I launched 22 torps, for 18 impacts and 4 misses (AND NO DUDS OR PREMIS!! - that's another thing - what happened to the dud scenario?? OK 50% was probably silly, but this seems a tad low...) So, Shokaku FC; Kongo BB; Hiyo FC; Hiyo FC; Kuma LC; Kongo BB for 178,998 tons ALL on two torps each (except the last Kongo, and that was unnecessary, as I was tired and couldn't be bothered with another long chase to try and do a single fore and aft shot to try and get one of the Takao Heavies.) Now, I know the instruction manuals suggest up to 10 torps for a BB - not bad, but maybe a tad OTT, even if realistic, but justifiable. BUT, all those BBs and FCs consistently on only 2 torps each? I know I'm good, but I'm not that good. Something is off. Comments? (Other than, "What's your beef, you Lucky Bastard?" I know: there's just no pleasing some people....) Recommendations? :hmm2: Gryff |
Quote:
Danke. :salute: Gryff |
You don't say what the date is, but since you are in a Balao, it must be well into the war. The worst of the torpedo problems were fixed after 18 mo., so you shouldn't have many duds or prematures. |
Quote:
I suspect this indeed is where the issue may lie (though the mod is supposed to lower Hit Points per torp, and there wasn't much time for fire effects to really come into play). Thanks for the input. I'll explore with the modder. Regards Gryff PS, on re-reading my original post, I sounded like a wuss to myself, so went back and re-ran the last engagement, altering the attack profile. This time, I put a rear into the Kongo on a perfect side-on at 2,000 for a straight shot, followed by an intended forward shot after a flank turn to come to bear. The Kongo, in the interim, had slowed from 16 to six knots (ONE ONE TORP to the guts! - with no spread offset). I had contemplated waiting to see what would happen, so had paralleled, but the damage control boys must have been doing a good job, because speed increased up through to 8 knots, so, I nosed over and put in the coup de grace. THEN, I had two forwards to take out the Takao passing at 3,000 at 30 knots. So, I'm afraid I'm now up to a total gross tonnage of 234,303. Bizarre, but kinda nice.... |
Balao, the class lead boat, was commissioned 4 Feb 1943 and reported to Brisbane for operational duty on 10 July 1943. How did you get one six months earlier, you lucky dog? If you had enough pull at BuShips to get a Balao rushed into service 6 months early, you probably got the top-secret developmental ultra-high-explosive torpedo warheads as well.:)
I urge you to be VERY careful on your next patrol, because you used up a lot of good luck on that one! On the other hand, if you are always this lucky, who do you like in the World Cup?:D |
the only thing my mod does is increase how long it takes for ships to sink, roughly 10x longer than stock. It does not change the hit boxes.
v2 lowered the torp damage by 50% with corresponding reduction in the ship damage, to maximize the chances that the ships will sink from flooding. Make sure both files are installed and have not been overwritten. Most BBs take 2-4 torps to sink. Yamato generally takes 6+. CAs 2-3, DDs 1-2 which actually fits in to historical accounts. CVs will sink with as little as 1-2 torps, may be a problem with the stock game, although again this matches most historical accounts. |
Quote:
|
Quote:
This seems rather low to me. |
Quote:
|
Quote:
OK, guys, maybe I have been too pessimistic about the number of torps it takes to put 'em down. I'm certainly getting much better results than I ever did in SH3, but then I'm paying much more attention to depth settings, so maybe that's paying off. (That and Robert Oppenheimer obviously tweaking the yield on the torpex!!) Having said that, BilgeRat's changes certainly adds a nicer sinking profile (though I'm still chasing a failure to show some sinkings and therefore credit them.) This cruise, so far, I've caught a convoy of smallish merchants heading into Wewak, but was too late to then intercept a Pelau to Truck group, also advised via Flash-traffic. So, I decided to infiltrate Truck (as I've done successfully before). I think you are right about the luck thing - I tagged a HC doing 18 knots heading South near Truck with 2 torps set on slow at 6,200. Sloppy skip in a hurry - no zig-zag. Previously, I would never have bothered 'wasting' two precious torps on a shot like that - KNOWING I would never have had a prayer! Now, I'm in Truck main lagoon whiling away the day (April 18, '43) till I can go after the at-anchor TF (I have to do it at Radar Depth, so definitely a night time raid). I'll surface and breath and recharge for an hour or so after moon-set, then head in for the 3 HCs, the FC, and, the piece de resistance, the Yamato. First time I've encountered The Beast. So, maybe I've just got a cauldron-full of the Luck of the Irish - so, as to your question, I like Bhutan for the World Cup. Now, I know they are not even in it (at this time), but what the heck? That would be no more unlikely than the results I seem to be having! Thanks all, gotta go and see if I can sink the Yamato with a 'Cutie'! Cheers Gryff PS, I've just seen my new 'image' and tag. Now where DID you guys dig up the picture of me in the "Crossing the Line" outfit the first time I had to get done up as Neptune's Daughter.? That's way before I grew the beard, back when I was a handsome cove. Thanks for the memories... |
Quote:
When un-zipping, the file structure unpacks like this: LST_TMOv2 -LST_TMOv2 --Data (plus read me + zones cfg explained) ---Library (plus zones cfg) ----TorpedosUS So, following JSGME's manual, I eliminated the first LST_TMOv2 duplicate folder. It installed fine (from memory JSGME indicated a list of files that would be altered prior to 'enabling'). So, can you clarify what you mean by 'both files' and what should 'not be overwritten'. (I'm usually the one that gets accused of 'over writing', so if I have done so, it would not surprise me....) Thanks Gryff (Of the FABULOUS shade of lipstick!) PS where did my recently donated "One night in Bangkok" tag and photo go? I already miss it! |
All times are GMT -5. The time now is 04:52 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.