misha1967 |
03-03-12 11:58 PM |
Alright, this doesn't make any sense to me whatsoever, but I'll just go ahead and report it anyway.
I'd noticed when I left Kiel on my next patrol right after installing this mod that my FPSs dropped to about 15 until I left Kiel harbor proper (passing through the dread double lane leading into the Kanal where many a new Kaleun has scraped his boat horribly :O: ), but I didn't really mind as 15, while certainly unusual for my rig and a bit "jerky", isn't much of an issue unless you're in combat, and I think that the BdU would mind terribly if I were to start shooting in Kiel. :03:
I pass through the Kanal, slip into the North Sea and pass Helgoland with good, if somewhat low compared to normal, frame rates (40-50) and then switch to the NavMap to accelerate to the East Coast of England under Time Compression (disabling Travel Mode first, of course. Is there a way to make Travel Mode NOT the default when you load a career?) and that's when I noticed, wanting to drop to TC1 just to enjoy the sunset, that the Enter key didn't respond right away. It did if I held it, but not instantly like I've been used to.
Of course, as this isn't my first rodeo, I knew that sluggish controls are usually due to CPU overload, so I switched on the FPS meter again and found out that my FPS had taken a huge hit. On the NavMap of all places, which shouldn't happen. Well, unless you insist on traveling at TC2048 or something, but then you're likely to find yourself dead pretty soon as a DD warps in and sinks you before you can drop out of it. Never TC above 512 (or 256 if within enemy air cover). But in my case, my FPS dropped all the way to 3 or 4 even at TC128.
Which made no sense to me at all. After all, one of the reasons I use the NavMap for TC'ing is that there's nothing for the CPU to do when I'm looking at the NavMap but still, there it was. No denying it. Not to mention that the FPS was lower than normal even on TC1, at about 30 which, previously, usually was about 80.
So I started wondering what I'd changed since last, and the only mod I'd added was this one, the Crash Dive time fix. Which made even less sense but, nothing to do but to save, unload the mod, then load and check again and, sure enough, with this mod unloaded my FPS behave perfectly normally.
Is there something about this mod that could possibly keep the CPU busy on the NavMap? Because otherwise I have no idea what's going on.
Anybody else noticed anything like this? :06:
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