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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Shoot at periscope (https://www.subsim.com/radioroom/showthread.php?t=191772)

Vanilla 02-04-12 02:57 PM

Quote:

Originally Posted by TheDarkWraith (Post 1832952)
Technically you're breaking the AI routines. The Plane: in front is meant for only plane AI, not for anything else (ships, subs, etc.). Why it works is because there are bugs in the AI routines (in the exe). It shouldn't work. That's the whole reason the ships have their own Ship: identifiers.

Unfortunately the same technique doesn't work for crew AI. I tried to use methods from 'Ship' class(?), in particular Ship:Random(a, b) to no avail.

Rubini 02-18-12 03:43 PM

BUMP!
Where is the realease link?:DL

pedrobas 02-18-12 03:51 PM

Quote:

Originally Posted by Rubini (Post 1841324)
BUMP!
Where is the realease link?:DL

No release , is just to edit a file. see first post.:up:

Rubini 02-18-12 04:20 PM

Thanks , will do!:up:

Rongel 02-22-12 01:57 PM

Okay, decided to make a small mod out of this! There is now stock version and IRAI compatable version available for download!

Magic1111 02-22-12 02:15 PM

Quote:

Originally Posted by Rongel (Post 1843546)
Okay, decided to make a small mod out of this! There is now stock version and IRAI compatable version available for download!

Very good decision, many thanks Rongel! :yeah:

Best regards,
Magic

Rongel 02-24-12 01:02 PM

Hooray, now there is a proper REL-title!

One thing I have noticed is that the water is absorbing much of the damage when shell hits you when you are submerged. Deck gun shells cause hull damage very rarely and the systems take usually only few percents per hit. So water is like a protective shield.

Does anyone know if you can modify the water's protection values?:06:

pedrobas 02-24-12 01:04 PM

Quote:

Originally Posted by Rongel (Post 1844754)
Hooray, now there is a proper REL-title!

One thing I have noticed is that the water is absorbing much of the damage when shell hits you when you are submerged. Deck gun shells cause hull damage very rarely and the systems take usually only few percents per hit. So water is like a protective shield.

Does anyone know if you can modify the water's protection values?:06:

Actually that is true.
Do you mean is "too much" protective?

Rongel 02-24-12 01:13 PM

Quote:

Originally Posted by pedrobas (Post 1844756)
Actually that is true.
Do you mean is "too much" protective?

Exactly! I would like to see maybe two or three times bigger damages from cannons when submerged. Now it's like 1/10 of the normal surface damage.

I'm no sub expert but Vanilla said this earlier:

Quote:

As of the realism of firing at a submerged submarine, to my knowledge most of the secondary naval guns had special anti-submarine shells, AFAIK they were diving shells - special shells with blunt nose so you shot it into the water and it did not bounce of the water but dived and continued for some distance submerged hopefuly meeting the submarine.
Just not sure if you can modify the protective values, or if they are hardcoded...

pedrobas 02-24-12 01:27 PM

Quote:

Originally Posted by Rongel (Post 1844766)
Exactly! I would like to see maybe two or three times bigger damages from cannons when submerged. Now it's like 1/10 of the normal surface damage.

I'm no sub expert but Vanilla said this earlier:

Just not sure if you can modify the protective values, or if they are hardcoded...

All clear now, thanks.
BTW i love it (your shoot at periscope, i mean :D)

vlad29 03-24-12 03:50 PM

Hi Rongel! Sorry but the link is dead:cry: Could U please upload it one more time?
Thanks a lot:salute:

Rongel 03-25-12 05:44 AM

Links are updated, should work now! :yeah:

vlad29 03-25-12 11:55 AM

Quote:

Originally Posted by Rongel (Post 1860475)
Links are updated, should work now! :yeah:

Great, thanks a lot:yeah::salute:

DanceCommander 05-22-12 08:42 PM

Just letting you know that the link is dead again :cry:

Mind getting it up again?

TheDarkWraith 05-22-12 10:52 PM

Quote:

Originally Posted by DanceCommander (Post 1887636)
Just letting you know that the link is dead again :cry:

Mind getting it up again?

If you're using my IRAI mod you don't need this - in fact it would be very bad to enable this on top of IRAI :yep:

The AI in IRAI will shoot at your periscope.

If not using IRAI then disregard :up:


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