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-   -   Torpedo Options (https://www.subsim.com/radioroom/showthread.php?t=190368)

Dbledip 01-13-12 12:22 AM

Thank you
 
Sailor Steve;


Thanks for link to the paper written by David Wright. This paper is a very interesting read up to Chapter 7 Explaining the Torpedo Crisis. Definitely felt the frustrations of the U-boat captains with the faulty torpedoes and the TVA.

My screaming "Another DUD!" at my monitor is nothing compared what these men went through especially with the MZ's early detonations alerting DD's to their locations and subject them to a punishing depth charge attack.


maillemaker 01-13-12 01:53 PM



Cool link, and it's from my Alma Mater!

Steve



TheRoadTrain 01-17-12 01:39 AM

Quote:

Originally Posted by VONHARRIS (Post 1802302)
I don't use magnetic pistols at all.
I hate the premature detonations , although - in game - they don't give you away.

As for the aim point:
If the target is small then I aim at the center.
For bigger targets I fire one at the center and one at the bow of the target.
For capital warhips it is a 4 bow shot from bow to stern.

Ive been using impact pistol and setting the torpedo depth to about 2m and enjoying some great results in all kinds of weather, thanks for the advice.
When the TIII electric torpedo becomes available were the premature detonations solved?

VONHARRIS 01-17-12 04:45 AM

Quote:

Originally Posted by TheRoadTrain (Post 1822643)
Ive been using impact pistol and setting the torpedo depth to about 2m and enjoying some great results in all kinds of weather, thanks for the advice.
When the TIII electric torpedo becomes available were the premature detonations solved?

In R/L I think pretty much yes.
As for the game I don't know.
I have edited the basic.cfg as to all loads are TIs.
I have also added much more renown for aquiring a TIV or TV torpedo.
So if I want a homing torp I have to pay for it.


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