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-   -   [WIP/REL] The Battleships Campaign (https://www.subsim.com/radioroom/showthread.php?t=189371)

USS Drum 11-13-11 03:25 PM

If you got yourself patched to U-boat missions you could make playable Fuso, Yamato, etc. For Japanese/German side. No I have not been running this with other mods. But if I do get the crash problem fixed I can probably try it with TMO. Because that works with alot of surface ships mods. If you want a more realistic version of USS Nevada or Tennessee you could ask the creator of fall of the rising sun he has some great models for them, even a South Dakota class. And the first version of you're mod worked fine.

chrysanthos 11-13-11 04:23 PM

its a nice medal well done:)

Karle94 11-13-11 05:02 PM

I have made the rebuilds of both the Nevada and Tennessee.

http://i777.photobucket.com/albums/y...8-12-25-69.jpg

http://i777.photobucket.com/albums/y...8-09-58-15.jpg

wevbarker2011 11-13-11 07:06 PM

thanks karle! I'll see if I can integrate them; I smell historical accuracy not a recycling of one ship model for 4 classes... :yeah: I do remember there was one class with only two props, but the stock version has four 'cos its a recycled new mexico or something. I'll look into that too.

I just got the Mk 37 Director working on Colorado! This is going to be the most powerful radar you ever used folks ;) I'm going to see if I can get a camera inside because the directors were basically rotating houses with fire controll crews/optical rangefinders inside and radar on top - might take some time so I'll release another version with all the ships equipped with accurate Battleship radar equipment soon, maybe tomorrow.

Keep thinking about missions folks! this has hardly started yet :salute:

USS Drum 11-13-11 08:08 PM

Didn't you look at my post about getting u-boat missions so you can make playable yamato and fuso?

Karle94 11-14-11 04:31 AM

Quote:

Originally Posted by wevbarker2011 (Post 1787319)
thanks karle! I'll see if I can integrate them; I smell historical accuracy not a recycling of one ship model for 4 classes... :yeah: I do remember there was one class with only two props, but the stock version has four 'cos its a recycled new mexico or something. I'll look into that too.

I just got the Mk 37 Director working on Colorado! This is going to be the most powerful radar you ever used folks ;) I'm going to see if I can get a camera inside because the directors were basically rotating houses with fire controll crews/optical rangefinders inside and radar on top - might take some time so I'll release another version with all the ships equipped with accurate Battleship radar equipment soon, maybe tomorrow.

Keep thinking about missions folks! this has hardly started yet :salute:

I am still doing some last minute improvements on the 3D models. The Tennessee, California and West Virginia were all built up to the same silhuett, and I have as such used the same 3D model. The ship you were thinking of is the Nevada class. The two of them had only two screws.

yamatowar 11-14-11 03:11 PM

any news wevbarker2011?

im excited :DL:DL

chrysanthos 11-14-11 03:13 PM

ok then i will respect that you not respond me in private....maybe i talk too much:/ anyway have you thinking about the ships i told you ? and if you can to make a heavy cruiser for german side that could be nice....

yamatowar 11-14-11 04:33 PM

Quote:

Originally Posted by chrysanthos (Post 1787676)
ok then i will respect that you not respond me in private....maybe i talk too much:/ anyway have you thinking about the ships i told you ? and if you can to make a heavy cruiser for german side that could be nice....

but i think he would do a stand alone version for 1.5....not all have 1.5....i have 1.4 only

USS Drum 11-14-11 07:06 PM

Quote:

Originally Posted by yamatowar (Post 1787714)
but i think he would do a stand alone version for 1.5....not all have 1.5....i have 1.4 only

Buy 1.5 it's worth it it will keep U.S. sub campaign all it will do is add another button to the menu that says German Campaign. The menu's background video will be the same the intro will be the same as well.

yamatowar 11-14-11 09:02 PM

sooo...we still haven't notices of the progress of wevbarker2011

im so excited.... :):):):):)

chrysanthos 11-15-11 07:11 AM

you just have to wait my friend... he is missing about 3 days...i dont know if really is going to make heavy cruisers playble after all for both sides...

wevbarker2011 11-16-11 05:09 PM

V0.6 with working Mk 37 directors/Mk 12 Radar for all US ships. Enjoy!

Here is the Mk 37 Director, the Mk 12 radar antennae is the rectangular apparatus on top:

http://www.steelnavy.com/images/Bluedevil/MK37A.JPG

These were gun directors, the eyes of the fire control system on the battleship. There are hatches for optical equipment on the face of the house, and above are the antennae for Mk 12, 22 and 25 radar.

And The reason I've been so slow it that I'm taking AS biology, chemistry, physics, maths and further maths at the same time :nope:.

If you want to help folks please start thinking up some mission ideas for BB campaign...? I'm going to take a break from BB to look into the U-boats thing and playable Axis ships for a bit . . . do I gather there aren't enough payable Axis ships? everyone seems to be asking for them atm :hmmm:

Thanks for keeping up interest!

steve_the_slim 11-16-11 05:27 PM

If you are going to start making playable Axis ships, one thing they don't have is a light cruiser, which is kind of a surprise given how well light cruisers seem to work for commerce raiding.

wevbarker2011 11-16-11 05:29 PM

I do find it amazing how I've only ever used SH4 V1.3 and a handful of small single playable-ship mods - maybe its time I downloaded the jap. campaign or TMO... :hmmm:


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