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If you got yourself patched to U-boat missions you could make playable Fuso, Yamato, etc. For Japanese/German side. No I have not been running this with other mods. But if I do get the crash problem fixed I can probably try it with TMO. Because that works with alot of surface ships mods. If you want a more realistic version of USS Nevada or Tennessee you could ask the creator of fall of the rising sun he has some great models for them, even a South Dakota class. And the first version of you're mod worked fine.
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its a nice medal well done:)
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I have made the rebuilds of both the Nevada and Tennessee.
http://i777.photobucket.com/albums/y...8-12-25-69.jpg http://i777.photobucket.com/albums/y...8-09-58-15.jpg |
thanks karle! I'll see if I can integrate them; I smell historical accuracy not a recycling of one ship model for 4 classes... :yeah: I do remember there was one class with only two props, but the stock version has four 'cos its a recycled new mexico or something. I'll look into that too.
I just got the Mk 37 Director working on Colorado! This is going to be the most powerful radar you ever used folks ;) I'm going to see if I can get a camera inside because the directors were basically rotating houses with fire controll crews/optical rangefinders inside and radar on top - might take some time so I'll release another version with all the ships equipped with accurate Battleship radar equipment soon, maybe tomorrow. Keep thinking about missions folks! this has hardly started yet :salute: |
Didn't you look at my post about getting u-boat missions so you can make playable yamato and fuso?
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any news wevbarker2011?
im excited :DL:DL |
ok then i will respect that you not respond me in private....maybe i talk too much:/ anyway have you thinking about the ships i told you ? and if you can to make a heavy cruiser for german side that could be nice....
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sooo...we still haven't notices of the progress of wevbarker2011
im so excited.... :):):):):) |
you just have to wait my friend... he is missing about 3 days...i dont know if really is going to make heavy cruisers playble after all for both sides...
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V0.6 with working Mk 37 directors/Mk 12 Radar for all US ships. Enjoy!
Here is the Mk 37 Director, the Mk 12 radar antennae is the rectangular apparatus on top: http://www.steelnavy.com/images/Bluedevil/MK37A.JPG These were gun directors, the eyes of the fire control system on the battleship. There are hatches for optical equipment on the face of the house, and above are the antennae for Mk 12, 22 and 25 radar. And The reason I've been so slow it that I'm taking AS biology, chemistry, physics, maths and further maths at the same time :nope:. If you want to help folks please start thinking up some mission ideas for BB campaign...? I'm going to take a break from BB to look into the U-boats thing and playable Axis ships for a bit . . . do I gather there aren't enough payable Axis ships? everyone seems to be asking for them atm :hmmm: Thanks for keeping up interest! |
If you are going to start making playable Axis ships, one thing they don't have is a light cruiser, which is kind of a surprise given how well light cruisers seem to work for commerce raiding.
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I do find it amazing how I've only ever used SH4 V1.3 and a handful of small single playable-ship mods - maybe its time I downloaded the jap. campaign or TMO... :hmmm:
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