SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Special abilities question (https://www.subsim.com/radioroom/showthread.php?t=185826)

Ducimus 07-27-11 04:19 PM

Quote:

Originally Posted by Bubblehead1980 (Post 1714444)
Duci, what files would I need to open to adjust the the max speed of the ahead emergency?



off the top of my head, its probably...

data/UPCData/UPCCrewData/SpecialAbilities.upc

Or somewhere there abouts. I don't remember exactly, i don't have the game installed at the moment.

EricW 07-27-11 05:19 PM

"And herein is the problem. I can't stop people from doing unreasonable things. The crew system is open ended enough to you can stack up on all of one type of crewman skill at the expense of all others.

I agree. In the end there is what you intended in design, and then there's what people will actually do with the options you give them."

As much as I hate to be singled out for THIS, I've gotta laugh cuz I'm one of "those guys" who want the game to be as realistic and immersive as possible.
Yet, I actually acquired one of those "emergency power" guys and am waiting to get another just to try it :rotfl2:. And still, in the game, I've never been in a situation or position to actually run away from anything!!

It took me a loong time to find this forum, or to try ANY of the awesome mods that have transformed this game from what I played when I first got it.
Obviously, many people here have been fans of the whole SH series, not so with me, kinda late to the party. The last subsim I played was Silent Service......seriously :DL.

HowFar 07-27-11 06:15 PM

Quote:

Originally Posted by Ducimus (Post 1714391)
As an aside, im sure someones wondering, why didn't you just remove special abilities altogether?! Their all gamey and unrealistic!

In vanilla, they most certainly are.

I decided not to remove them because:

a.) They're adjustable.

b.) They are part of SH4's features that distinguish it from SH3. I'm not a fan of removing functionality or features.

c.) Without them, your boat's performance is nearly static, and your crew unimportant. Reworking these skills and abilities represented a way to deliver real dynamic changes in a career game that would otherwise be a static setup. This is something SH3 lacks.

Good call Duci.:up:

Bubblehead1980 07-27-11 07:42 PM

Quote:

Originally Posted by EricW (Post 1714535)
"And herein is the problem. I can't stop people from doing unreasonable things. The crew system is open ended enough to you can stack up on all of one type of crewman skill at the expense of all others.

I agree. In the end there is what you intended in design, and then there's what people will actually do with the options you give them."

As much as I hate to be singled out for THIS, I've gotta laugh cuz I'm one of "those guys" who want the game to be as realistic and immersive as possible.
Yet, I actually acquired one of those "emergency power" guys and am waiting to get another just to try it :rotfl2:. And still, in the game, I've never been in a situation or position to actually run away from anything!!

It took me a loong time to find this forum, or to try ANY of the awesome mods that have transformed this game from what I played when I first got it.
Obviously, many people here have been fans of the whole SH series, not so with me, kinda late to the party. The last subsim I played was Silent Service......seriously :DL.


I also play for realism and immersion, it gives you a slight idea of how difficult the pacific subwar was.The only special abilities guy I take is the AHEAD EMERGENCY because I find it realistic given that there are three documented cases from respectable sources that they made in excess of the Gato/Balao's official top surface speed.Others may disagree but I feel it's a justified ability, esp since its time is limited so even though there is no equipment failures(although it seems like perhaps devs intended there to be when i looked at some files i see things that say "malfunction") your time being able to exceed regular max speed is limited as would be in RL.

Sailor Steve 07-27-11 09:02 PM

Quote:

Originally Posted by Ducimus (Post 1714377)
From the PDF file in TMO, your options are:

I like those. They do seem reasonable. If I ever actually make it to 1942 I'll choose TMO this time.

Quote:

I also play for realism and immersion, it gives you a slight idea of how difficult the pacific subwar was.The only special abilities guy I take is the AHEAD EMERGENCY because I find it realistic given that there are three documented cases from respectable sources that they made in excess of the Gato/Balao's official top surface speed.Others may disagree but I feel it's a justified ability, esp since its time is limited so even though there is no equipment failures(although it seems like perhaps devs intended there to be when i looked at some files i see things that say "malfunction") your time being able to exceed regular max speed is limited as would be in RL.
So you ignore the reasonable "gimmes" that Ducimus so carefully plotted out, but do everything you can to justify the way you want to play. That's fine, but if you're the only one doing it why do you feel the need to prove yourself? It looks like you're pushing this because you want it, not because it happened. I've already said I had no answer, and it may be true, but you keep having the argument. Is it me you're trying to convince, or yourself?

Daniel Prates 07-28-11 08:09 AM

Another interesting thread being destroyed by beligerant dialog.

:timeout:

Sailor Steve 07-28-11 11:25 AM

Quote:

Originally Posted by Daniel Prates (Post 1715018)
Another interesting thread being destroyed by beligerant dialog.

:timeout:

Part of my reaction is to his general manner of posting in other threads. I've developed a rather diminished opinion of this person. I let it spread here, for which I apologize.

Bubblehead1980 07-28-11 03:03 PM

I was not trying to sell this or convince myself as you put it Steve, I was responding to another members post about why I use one ability but feel no need for others but you jumped on me which was rather unwarranted.Not sure what your problem is other than I dare challeng you with different answers/views, but perhaps you could PM me instead of posting it in public.I dislike no one on this board, well except one but he is a troll.

john9001 01-24-12 03:20 AM

maybe having a expert engineer on board would have the machinery operating at peak efficiency.

WernherVonTrapp 01-24-12 06:22 PM

Quote:

Originally Posted by Bubblehead1980 (Post 1715393)
I dislike no one on this board, well except one but he is a troll.

I am not a troll.http://i1045.photobucket.com/albums/...s/5e590f77.gif

razark 01-24-12 06:43 PM

Did a bunch of people just find subsim? There seems to be a lot of old threads jumping to the top of the list lately.

TorpX 01-24-12 07:56 PM

Quote:

Originally Posted by razark (Post 1827083)
Did a bunch of people just find subsim? There seems to be a lot of old threads jumping to the top of the list lately.

Yes, and it's not even Holloween. :arrgh!:

Nisgeis 01-25-12 03:44 AM

If you're using the search function (which is good) then it's quite easy to get disorientated and think you are in an active thread. I've almost posted to old threads myself doing that.

Welcome new players!

I'm goin' down 01-25-12 12:45 PM

I had 3 guys with wrenches once, and put them in the engine room. My boat set a world record when it dove to periscope depth. I liked that.

WernherVonTrapp 01-25-12 06:48 PM

Quote:

Originally Posted by I'm goin' down (Post 1827373)
My boat set a world record when it dove to periscope depth. I liked that.

:har: Somehow I can picture that. Like dropping a rock in the water.:haha:


All times are GMT -5. The time now is 10:58 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.