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-   -   [REL] AnimatedTexture. A small addition to S3D. (https://www.subsim.com/radioroom/showthread.php?t=184667)

Hans Witteman 07-25-11 05:58 AM

Quote:

Originally Posted by Anvart (Post 1685803)
:yawn:


With this addition, you can animate selectively or basic texture or additional texture (in Type 13 material - as AO/LightMap, BumpMap and so on).

Hi Anvart,

Can you clarify animate selectively or basic texture mean?

Thank for updating this controller and also is there any tiles limit the controller can handle?

Best regards Hans

Anvart 07-25-11 08:34 AM

Quote:

Originally Posted by Hans Witteman (Post 1712451)
Hi Anvart,

Can you clarify animate selectively or basic texture mean?

http://img121.imageshack.us/img121/9457/texunits.jpg

Quote:

Originally Posted by Hans Witteman (Post 1712451)
...
and also is there any tiles limit the controller can handle?

Best regards Hans

Everything has a beginning and an end ... especially in this game.
My task is to give you the opportunity to experiment ... right?

Hans Witteman 07-26-11 05:22 AM

Quote:

Originally Posted by Anvart (Post 1712553)
http://img121.imageshack.us/img121/9457/texunits.jpg


Everything has a beginning and an end ... especially in this game.
My task is to give you the opportunity to experiment ... right?

Hi Anvart,

Thank for that sweet explanation:Kaleun_Salute:

By the way do you think it could be possible to also have the textureAnimationData?

Just asking because it would be handy for some FX i have in mind.

This controller have the capability to used frame animation texture just like meshanimation do with mesh.

Testing all the new FX is long and painful processs i wish we had a program to play with particle system in real time.

Best regards Hans

urfisch 07-26-11 05:40 AM

Quote:

Originally Posted by Hans Witteman (Post 1713213)
Hi Anvart,

Thank for that sweet explanation:Kaleun_Salute:

By the way do you think it could be possible to also have the textureAnimationData?

Just asking because it would be handy for some FX i have in mind.

This controller have the capability to used frame animation texture just like meshanimation do with mesh.

Testing all the new FX is long and painful processs i wish we had a program to play with particle system in real time.

Best regards Hans

the goblin editor allows you to change the particle system in real time...but storing the values must be done in s3d.

DivingDuck 08-01-11 02:41 PM

Moin Anvart,

back from holidays to find a new update. That´s great. I will give it a try and see whether I can find something to use it on.

Regards,
DD


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