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New video is complete. I think you all will be stunned :cool: Realize that I've only been working on this for less than 2 days. I'm sure I can make it even better with time.
The crew are not running in this video. They can and will run but I have to make new waypoints for it. I don't want to use the existing waypoints and force them all to run. If I do then it will look silly when a crewmember is going to a station in a hurry for no reason. Once I make new waypoints then those waypoints will be just for running. This way I can have waypoints for normal walking and waypoints for running. I'll edit this post when it's complete (should be about 15mins to upload - 65MB) :rock: |
do we have tc here in the forum ? :D
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thx for the update,
finaly a bit more moving on the boat, looks a lot better without Superman arms, what problems we have if they are running ? as i played with it i had the forward torp petty officer moving using his idle animations from bow to stern torp room, he waited there for 20 secs and returned, after 30 sec`s he was again on the way. Maybe you can also do something like that for crew idle actions, but with a bit longer pauses in between the movings, so we have also a bit more "live" in crew idle times ? |
regarding the battlestations, if its not possible triggering this, its always possible sending crew`s out of the bunk`s if crew is in "hunter/hunted state" trigger.
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The Best Of SubSim 2011... TheDarkWraith
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:DL Very Good :DL just need some tweaks to avoid collisions among the crew, Well done
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Quite impressive!
You are pulling one bunny after another out of you magic modding hat! |
You should give the cook a break if is possible, this guy is cooking day and night. Would be cool if you can make him to walk around, chat or even sleep. He should cook only 3 times/day. Same for the crew.. they should work in shift, same way as in previous sh versions. But i think there is long way or even impossible to achieve this goal right now.
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I looked at the video and I was amazed TDW.:o
Respect for your work!:yep: |
extremly nice stuff!!! great...cant wait to see more of this...
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I'm a little miffed currently with the following:
http://www.subsim.com/radioroom/pict...pictureid=4261 You can see that I added two new files: Waypoint_RoomRQR2.GR2 and Waypoint_RoomRQR2.chr. You can also see that in Waypoints_Room_QR2 I have a bunch of new waypoints added. You can also see my new character for one of them in the middle of the screen (the guy with the gun - he 'lives' in Waypoints_RoomRQR2.chr). Now he renders in Goblin editor but in game he doesn't :hmmm: I'm at a loss right now... |
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