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Thanks for a very nice MOD ! :up: But is this MOD furthermore a "WIP" ? When not, the Moderators can change the Thread Title to [REL], or ? Best regards, Magic:salute: |
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New version update! 2.0 is now ready! And we have to thank TDW and Stoainm for this, great work guys :yeah:
Ps. the mod is now [REL] so if somebody could change the title I would be real happy! |
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Brilliant work, guys! :up:
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Best regards, Magic:salute: |
Hey Rongel, I just got done changing this for Zedi's Campaign files, and I got a hunch that maybe the lifeboats had the same thing going on. The .cfg files in the Sea folder is pointing to a .tga for the texture, but the texture you have included in the mod is a .dds. Now, everything still works in game with this setup, but I wonder if we shouldn't go ahead and change it to .dds.
Like I said, I made this change in Zedi's campaign files, and I did not see a difference. But, I would think things might run smoother if we were in fact pointing to the correct texture file. Just thought I would give you a heads up on this comrade. :salute: |
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I left the ships with Zedi's campaign as .tga in case someone wanted to use .tgas instead of .dds. Remember .dds is a compressed format that has to be uncompressed. TGA is not. |
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Edit: Also, .dds files only get compressed if you tell GIMP to compress them, otherwise it leaves them uncompressed. Where as Photoshop requires them to be compressed.....just one of the reasons I will never switch to Photoshop. 2nd Edit: Just look at my interior mod, I didn't compress any of the textures because .dds compression damages images. |
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thanks for this excellent mod:yeah:
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