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-   -   [REL] Depth charge water disturbances (https://www.subsim.com/radioroom/showthread.php?t=181513)

LGN1 03-21-11 04:48 PM

Quote:

Originally Posted by Stiebler (Post 1623698)
...
Also, the whole point of the Hedgehog-discharged bombs (not depthcharges) was that they exploded only on contact with a U-boat (this is wrongly modelled in SH3), so there was never *any* disturbance in the water if they missed their target.
...

Stiebler.

@Stiebler:
I looked at the hedgehogs in-game and it looks to me as if they are modeled correctly :06: They just sink and if they don't hit anything, they vanish at a certain depth. No explosion without contact :hmmm: I guess in this case there is also no bold-effect from TDW.

@TDW:
This is really a great mod, TDW! I just played around with the noise setting and it seems that you can really make the escorts deaf. They can't hear your sub! As I mentioned earlier, it would be great to have two bolds, one for simulating the noise aspect and one for the ASDIC part. Then it would be perfect. Thanks again for your efforts!

Cheers, LGN1

rik007 03-23-11 11:07 PM

I never knew that you can add files to this game. The dsd-file is called "TDW_DC_Water_Disturbance_v1_0_SH3.dsd" so it doesnot overwrite an existing one. But how is it then picked up by the game? :hmmm:

SquareSteelBar 03-24-11 05:45 AM

The 'Library' folder is the game's feeding bowl - it can't resist to eat anything found therein...

MoN 03-24-11 08:51 AM

It seems to me this causes destroyers to dc their own dcs, especially if there is more than one destroyer. Watched two destroyers take turns on nothing until they ran out of dcs yesterday. I was kilometers away. This seems to happen a lot.

TheDarkWraith 03-24-11 09:21 AM

Quote:

Originally Posted by MoN (Post 1626757)
It seems to me this causes destroyers to dc their own dcs, especially if there is more than one destroyer. Watched two destroyers take turns on nothing until they ran out of dcs yesterday. I was kilometers away. This seems to happen a lot.

Which is the point isn't it? You escaped. You can adjust the mod and tweak it to taste.

Hitman 03-24-11 11:06 AM

Quote:

It seems to me this causes destroyers to dc their own dcs, especially if there is more than one destroyer. Watched two destroyers take turns on nothing until they ran out of dcs yesterday. I was kilometers away. This seems to happen a lot.
This is not completely irrealistic. In fact the late war BOLD devices were designed to produce false echoes under water, and the disturbance created by DCs could probably do something similar, while also DDs frequently depthcharged around the last known Uboat positions even if not getting return echoes due to the disturbances, for additional increase of probabilities of a kill.:up:

Wreford-Brown 03-24-11 04:26 PM

This is a very nice mod TDW. It gives a more realistic chance of breaking contact with destroyers and cooperative tactics towards the end of the war will go a way towards negating the advantages this mod gives you.

Another giant leap on the road to realism. :up:

Salvadoreno 03-24-11 06:08 PM

conflicts? With nygm or gwx3?

Wreford-Brown 03-25-11 03:05 AM

I've found no conflicts with GWX

Stiebler 03-25-11 04:11 AM

No conflicts with NYGM.

There is no theoretical reason why there should be a conflict with any of the super-mods.

Stiebler.

fitzcarraldo 03-25-11 07:56 AM

Quote:

Originally Posted by Wreford-Brown (Post 1627428)
I've found no conflicts with GWX

...And no conflicts in LSH3, also all OK in GWX (heavily modded).

Best regards.

Fitzcarraldo :salute:

TheDarkWraith 03-25-11 09:07 AM

Quote:

Originally Posted by Salvadoreno (Post 1627164)
conflicts? With nygm or gwx3?

There's no reason it will conflict with anything unless there are identical IDs (which would be almost impossible as I have my own ID numbering system). The way I've made it work is by hooking effects which can't interfere with anything.

Reece 03-25-11 08:58 PM

Thanks TDW, a good one for SHIII!:up:

King_Zog 03-25-11 11:59 PM

Damn, so without this mod everytime I've waited for the depth charges to explode before going to flank speed and hard rudder it has been completely pointless!? Oh well, downloading now, thanks for making this DarkWraith!

ryanwigginton 03-26-11 01:19 AM

Me also. I read about this tactic here on the forum, maybe two years ago and did it ever since, never realising it weren't actually modelled. :-?

Have also been doing it in SH4. Stupid! Great mod, now there's actually a reason to do it. :rock:


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