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Would you guys consider using the 'all weather guns' mod cheating? I'm thinking of downloading it. On the one hand I like the fact that you can't use your guns in rough weather, but I get pissed when I see merchants CAN use their guns in a storm.
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Imagine trying to do some complex task while skateboarding on a cobbled street in a rainstorm.
Now do that same task, on the same road, while riding a bus. That's why ships can fire and subs can't. Even in moderate weather where I could get the gun crew on deck, but the waves were rolling pretty decent, or at least in a harmonic with the boats motion, accuracy was almost nil. Some shots would sail 100's of m's over the ship, while others would plunk just a few meters from the u-boat. But the ability to use the Flak guns in all weather is a different story. Especially for the guns up on the Turm. I recently sank a sloop with my flak gun in my IIa, then a day later, encountered another sloop, but in bad weather. So I rammed it. I didn't get credit because the wave action of pushing it under sank it. :nope:. But another thing a lot of players do is if they can't get gun crews on deck, they won't reload externals. |
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When I created the all weather guns mod it was with the sole intention of giving those who weren't happy with the games constraints an alternative option. It probably would have been better had the game come with all weather guns as a realism gameplay option. |
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Yeah, I tried playing with the mod but indeed, when the weather is bad they're just standing there with their shirts like we're already sailing from Penang lol.
It didn't feel realistic enough for me so that mod has gotta go then. Also, I guess you're right, it's much easier to fire a gun from a large steady ship than from a rocking and rolling U-boat. Didn't think of that. So now I can't fire my guns in a storm, but at least this explanation took my frustration away :) |
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