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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Let's Play Silent Hunter V! (https://www.subsim.com/radioroom/showthread.php?t=180773)

Sailor Steve 03-02-11 05:26 PM

I just got here after a delay of several days, and have just watched the first video.

A question of sorts: What exactly is "Let's Play"? Is there a purpose outside of creating videos? Sorry for being obtuse, but I really don't know.

And an answer: "Ostsee" literally translates as "East Sea". :sunny:

Takeda Shingen 03-02-11 05:29 PM

Quote:

Originally Posted by Sailor Steve (Post 1610670)
A question of sorts: What exactly is "Let's Play"? Is there a purpose outside of creating videos? Sorry for being obtuse, but I really don't know.


The Let's Play series is more of an extreemly thorough video walkthrough. It is kind of a trips and tips and preview video article all in one, with an entertainment angle. They're pretty fun to watch, and there have been a number of people that have requested an SH5 video over the past few months. I think that VWFKamikaze is doing the community a very nice service by making them.

VWFKamikaze 03-02-11 05:29 PM

A Let's Play is basically the name given to a series of videos where someone records themselves playing a video game with commentary with the intent of sharing it online.

Edit: Actually, I like Takeda's explanation better. Let's go with that. :D

Sailor Steve 03-02-11 05:42 PM

Ah. Thanks to both of you. I was afraid it was some kind of team effort play-along thing. This is much better.

Just finished #2. This is the first time I've actually seen the scenery and interiors in more than just screenshots. Thanks for the explanation, and the videos. :sunny:

VWFKamikaze 03-02-11 05:48 PM

Actually, there are Let's Plays of that as well. They are called Interactive Let's Plays, where the person playing the game will stop at specific focal points and ask his audience what they want to see him do next. After their response, he records the next video following their instruction.

I don't have that big a subscriber base (Only 30. :( ) so it'd be futile to even attempt to do something like that. Maybe one day. :D

VWFKamikaze 03-02-11 08:23 PM

Episode 8 now available on the channel. All I can say "WTFBBQ TREASON?!"

THE_MASK 03-02-11 08:52 PM

The lines are the hydrophone contacts . The hydrophone is useable on the surface so you can detect ships before you see them . Go to the hydrophone room , second on the right past the command room :O: Click on the round clock looking display , use the mouse wheel to turn the dial . Hit the ESC key to exit out of the station .

Drewcifer 03-02-11 09:02 PM

One thing I'll point out you never click on the crew members on the taskbar..

Those keys often have the functions your looking for. Return to Course, click on the navigator... Patrol Report, click on radio man, open reports..

LOTS of useful functions on that bar, and you've over looked it alot to search for the buttons else where.:salute:

RickC Sniper 03-02-11 10:09 PM

The hydrophone contact lines:

Blue = Warships
Black = Merchants


Whether they are friendly or not is for you to determine. You are still in friendly waters so it has been safe to assume they are all friendlies.

Once you are well past that last friendly base it may be best to assume otherwise. :)

VWFKamikaze 03-03-11 02:25 AM

Last Episode of the night, Episode 9, is now live on Youtube. Enjoy. :D

TheDarkWraith 03-03-11 09:00 AM

The radio messages were not part of the stock game. They were added by myself for immersive purposes. The radio messages aren't perfect but I did the best with what the game makes available. The biggest gripe with them is the sub/periscope spotted. I cannot discern between friendly/neutral/enemy for a ship (game doesn't make this info available). Thus is why you receive sub/periscope sighted from friendly ships. And that radio message means really nothing - it's just for immersive purposes (the AI will not react any different just because of that radio message)

Timezones were also not part of the stock game. They were again implemented by myself. They are not true timezones but rather nautical time zones. There is a difference.

About 80% of the items you're seeing ingame now did not exist in stock game :up:

stoianm 03-03-11 09:01 AM

Quote:

Originally Posted by TheDarkWraith (Post 1611136)
About 80% of the items you're seeing ingame now did not exist in stock game :up:

Maybe more then 80%:yep:

Trevally. 03-03-11 01:56 PM

If you are using the mega mod MO - if you click on the automation
page, you will get an option for an auto script called "harbour pilot".
This will auto pilot your boat through the canal or any other harbour.
It will place unseen waypoints for your boat to follow.

Click my sig to see the thread and more info about this:up:

Drewcifer 03-03-11 04:58 PM

Almost thought you were gonna pass right over the 'report' button twice.. lol.

Once you open an officers taskbar, the second row of buttons generally opens up into a third row of options. Such as the Radio mans report feature.

Your realism settings cannot be changed until you end this patrol, back in the sub pen you can hit ESC and the game settings will be unlocked and you can change them as you desire! :up:

Captain Can 03-03-11 06:42 PM

Quote:

Originally Posted by sober (Post 1608961)

My Documents\SH5\data\cfg\main (save game folder)

Put these TC settings in .
TimeStop=0
RealTime=1
LandProximity=1,32
CriticalDamage=1,32
CrewEfficiency=256
AirEnemyDetected=1,32
SoundEffects=8
CharacterAnim=32
FriendDetected=1,32
EnemyDetected=1,32
RadioReport=1,32
Particles=32
PrayState=1,32
HunterState=1,32
3DRender=32
Maximum=256,32

sober , what are those numbers/settings for? do you recommend those settings to everyone?

VWFKamikaze great videos mate. its really fun to watch them. reminded me my first times with game. :salute:


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