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-   -   XVII 3d model (https://www.subsim.com/radioroom/showthread.php?t=179666)

iowa101 02-02-11 03:59 AM

That's the one i suggested, it's designed to go into games so i thought it would have been easier to implement

keltos01 02-02-11 04:02 AM

Quote:

Originally Posted by iowa101 (Post 1588903)
That's the one i suggested, it's designed to go into games so i thought it would have been easier to implement

and a cheaper one at that too.. but she has no torpedo doors, so she'd need some work too.

I was browsing the web looking for free subs for Elektroniikka-Asentaja

I didn't know that was the one you already posted, sorry

iowa101 02-02-11 04:10 AM

I didn't post it mate, just mentioned that there was a second one, no apology needed :up:

EzioAuditore 02-02-11 10:39 AM

:x copyright troubles only for private use :S :nope:

il see what can i do maybe clone sub and remake it?

Fleet Command CC 02-03-11 10:16 AM

Quote:

Originally Posted by iowa101 (Post 1587947)
I'd have to agree with Keltos as it's one thing paying for a model and getting it into game properly.

I payed 180 for a carrier :har: Worst mistake of my life so far...

Just make sure the poly count is below 100k as my carrier is slightly above that.
and that it has working textures as well!!

Also, being as the astute is a welcome addition, there is a exact replica and she's got working textures and made to go into games.
On falling pixel.

Costs less than $100

Hello iowa101.

About the model you bought it could have the polygon count lower to get it to work in the game. I could do this for you if your interested, have you got the web site where you bought it from with picture of it? I need to see how detail the model is, and if it ok and your willing to give the model,
I would be willing to try lowering the poly count for you. :yeah:

Having said that you could trying lower the polygon & Vertex counts yourself is a good way of learning how to do 3D modeling. :salute:

Fleet Command CC 02-03-11 10:35 AM

Quote:

Originally Posted by EzioAuditore (Post 1589088)
:x copyright troubles only for private use :S :nope:

il see what can i do maybe clone sub and remake it?

Hello EzioAuditore.

If you use that model has a base and you make it your own by changing it you should be ok. :salute:

Fleet Command CC 02-03-11 10:44 AM

Here a good modeling tutorial, now I know its an aircraft, but you can use this method on all most anything you would like to make. :up:

http://my3dtextures.com/tutorials/3d...rrier-Jet.html

Another link to a lot of modeling tutorials.

http://www.tutorialized.com/tutorial...MAX/Modeling/1

I hope these help you chaps that would like to try 3D Studio Max out. :salute:

iowa101 02-03-11 02:05 PM

My model goes in, just had to lower the count a little, i'm having trouble with the textures if you can help with that

EzioAuditore 02-20-11 09:09 AM

ok good news: it has homing torpedoes, anti aircraft rockets (Stingers/IGLA),
ground attack/anti ship misslie,tomahawk and 5 nuke rockets. Nukes got a power of Tsar bomb http://en.wikipedia.org/wiki/Tsar_Bomba.What is still need to do is deck gun as a rocket launcher(unguided) and a minigun to replace aa guns.Animation for minigun barrels spin. Bad news stil negotiating about copyrights.I can only tell you what is done any beta release would broke copyright rules.
My crew is trying to figure out sh4 code to add modern sensors like radar would guide rocket


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