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Got everything sorted out for him. I put together a package and sent it to Magnum. If he wants to use the changes then he'll release a new version of his mod :up: Here's what I was able to come up with:
http://www.subsim.com/radioroom/pict...pictureid=3547 He'll need to update the picture in the top left and the text in the top right but other than that it's ready to go :rock: |
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Im not sure how this roll, but everything TDW is on, it start to work. :DL Anyway, problem was not really adding a new campaign, but making it to survive. From my understandings, the game will call the credits screen through Black May end date. Pushing BM end date to whatever other date is not a problem... even set the end date to 2011, when the campaign is done, the credit screen is called and game will exit. And this part is hardcoded in simdata. Now, I will take a look at these files, but I have my doubt this will work as intended. At least I have doubts that we can play BM, then jump forward to a new campaign. It may work only with silentotto.. need to be tested. |
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Where did you find this hardcode you speak about in simdata? I'm going by what the code in the campaign says. |
Meine Herren :salute:, Sie fabelhafte
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Is anyone here who have a save game from the ending of Black May campaign? I really dont have time to get through the whole BM, even jumping out/in from base :/ This part have to be tested before moving forward, I have to be sure that when BM will end, the game will not exit. But I have no more any saves from stock BM ... |
Your Black May campaign, Magnum, or stock game-Black May campaign? I have only the saves from your great mod-"Black may"-campaign.
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Yeah, stock campaign. If is anyone who have a save game from the stock campaign Black May, please help with testing by installing this mod and see if the next campaign will be available after BM ends.
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Sorry TDW, but is what I expected. Just tested a stock DM followed by the new campaign. Soon as I hit June 1, game ends with the credits and exit. So for a long while, we stick with this extended campaign.
What should be possible tho.. is to create new campaigns before BM/OH. Actually I would be interested to rework the whole SH5 campaign, especially Mare Nostrum, by removing the absurd requirements like hunting capital ships nor sinking the whole allied fleet in few months. But not alone. |
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With all due respect for the work both of you, and precisely because of this. I believe that the best way is to create everything from begining, just as was done in the case of SH4 and OMEGU. The reason? If you forget all the problems with the creation of additional missions in the original SH5. SH5 has the wrong mission. Dynamism, yes, but their requirements are at least 25,000 tons a strange sunken ships? To include the mission? At the same time comes next, in a completely different area - 50,000 tons? And then another ... sink an aircraft carrier? Again, in another area? And yet the expiration date? Are these products in the store? No. Squares as it was indeed. Patrols, tedious, boring, repetitive. That's the gist of this game.
The game started in August 1939 from a naval school. Here you can enter all the tutorials. August 1 - teaches sailing. Back to the port. August 3 - teaches sinking vessels - single. August 5 - how to use real navigation. August 7 - how to attack a convoy ... and so on until the last training, the passage to Kiel or Wilhelmshaven. The first war patrol September 1, 1939. Sorry for my English. |
Not sure what are you talkin about, but this mod has nothing to do with the ridiculous mission requirements from the rest of the campaigns. No capital ship hunt, no need to scout the world ocean to sunk 1 ship etc. If you hate doing missions, just go out and patrol. If your referring to the whole SH5 campaign.. thats another story. This one is only for the 43-45 time period. I said that I may be interested in rewriting the whole SH5 campaign and fix it, but no way to do it alone.
Actually this campaign is just fantastic and the late war dynamic campaign is full with surprises. There is a lot of heavy wolfpack activity, just last night I witnessed a large wolpack attack on a heavy convoy, sadly all happened in a fogy morning so I was not able to get screenshot about the action. But I joined the attack and is the first time since I play SH when finally I was not the star of the show. The escorts were all confused by so many u-boats and the result was that WE (!) decimated the whole convoy. I managed to escape, not sure about the rest of the wolfpack. But I have some screenies from a another wolpack action. It all happened after I attacked a convoy from outside with a long range blind salvo. One of the ship got his engine broke and stopped, so after the convoy left, I parked my sub in visual range of the damaged ship and wait see her sunk. Got no ammo left on my ship so I was start to think about ramming the ship when a large taskforce shown up on my radar heading my direction. I though the damaged ship called for reinforcement so I crash dived, but on the hydrophone the engines were.. u-boat engines. So I surfaced to see them in action, but at the same time, 2 allied aircraft joined the show and engaged the wolpack :yeah: So here it is: Rare footage in sh, 3 AI attacking each other. Here is the moment when the wolpack turned to engage my target and at the same time the allied planes joined the party. http://farm6.static.flickr.com/5128/...4cf914f6_b.jpg Sadly, the AI sub is not the smartest on the market. But was great to watch this direct hit http://farm6.static.flickr.com/5170/...de073720_b.jpg http://farm6.static.flickr.com/5082/...48209b78_b.jpg http://farm6.static.flickr.com/5250/...119e7ea6_b.jpg In the meantime, the rest of the wolfpack dived and circled to the target like some sharks. http://farm6.static.flickr.com/5203/...48ac87ab_b.jpg All of them used salvo and all were a miss, until this guy got into the right positon: http://farm6.static.flickr.com/5206/...605cc576_b.jpg Here is the target and the killer salvo. The remaining crew were so desperate that they opened blind fire with all the guns onboard and even shot at the torpedoes :o http://farm6.static.flickr.com/5204/...0dfb5ae0_b.jpg In the meantime I managed to bring down the aircrafts with the cost of a severe damage to the hull. Here we are saluting each others and cheering for a job well done. http://farm6.static.flickr.com/5085/...63b82da2_b.jpg The wolfpack departure http://farm6.static.flickr.com/5283/...54415a8b_b.jpg Of course, this was possible only with IRAI on, the reason why is mandatory to be used with this mod. So this campaign has the best that SH5 can offer, its a dream campaign. And Im only in June 24.43! |
could make this thread sticky,it important mod:salute:
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I know it's a separate mod:salute:
By the way, it reads like a book or screenplay. Sounds great. I can`t wait for this part. Until then, try to get out of Kiel and the campaign to go on - trying to mod the Magnum Opus. |
Guys, browsing the thread I still couldn't understand. Is this campaign compatible with TDW's Magnum Opus? Or could it be modded into it?
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