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Update
I conducted a search of all posts using the term tactical folder. The oldest post located was in Aprill 26, 2006, by greyrider, entitled "tactical folder." He indicates he is building a tactical folder. There is a link in his post to rapidshare, but it is broken. I tried copying the link to his post but it did not copy. To find the post, conduct a word search for "tactical folders" under search posts. His post is on page 6 of the list that contain that term, and he is the author.
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Greyrider, at no time during the development of any of the targeting methods I teach was I aware of your existence or "contributions" and there is no need for anyone to be aware of you now. Dismissed.
General Tso: I do not claim that the Dick O'Kane method is a method used by Dick O'Kane. I and the group of people who developed the methods I popularize (I'm a cheerleader and translator, not some mathematical genius) decided that we would name our techniques after prominent US submarine captains. There is some resemblance between the Dick O'Kane method and how the man shot torpedoes, but what you do is actually closer to his technique. After all, the position keeper is more than a predictor of future target positions. It also serves to verify that your TDC inputs are accurate because you can track whether the virtual target is moving at the same speed, in the same direction and maintains the same bearing as the real target. Your technique of unlocking the periscope and sending bearings of juicy parts of the target is a very close analog of O'Kane's manipulation of the PK advance wheel. By the same token, John P Cromwell never took a shot that resembled the John P Cromwell technique. These attack methods are only memorials for the skippers they are named after. The vector analysis technique is called that at the wish of Nisgeis, who opted for a descriptive name. I make no claims to have invented anything new in anything I teach. I may present it in a different way, but it is the same technique that U-Boats used in World War I and surface torpedo boats used even before then. Of course, greyrider is older than that and taught them all. |
Who cares who did what? As long as the collective knowledge is increased it matters not.
p.s. I still to this day refuse to subscribe to the "Dick O' Kane" bandwagon :) The name just makes me cringe lol. |
gutted
greyrider certainly cares. I'm not anyone else does.
By the way, I still have your Solution Solver program on my desktop, right next to MoBo. I am still not sure how the ship speed portion the program works, so I use the three minute rule. nice to see you are still around. |
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What I like about the method that I am currently using is that I found it while reading one of O'Kane's books and I just took what I read there and applied it in the game, and it worked! |
Most likely cavemen have been chucking spears ahead of moving prey without the TDC or any sub knowledge.
Helpful tutorials win. Can`t see where this thread is going except down. |
general tso
when you say you set the bearing on the stack, what do you mean? That you point the periscope to the bearing on the stack? I do not fully understand what you mean, or how you set the bearing to the stack.
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Remember the TDC should already be tracking the target with the PK turned on before doing this. If you have entered good data and the TDC/PK is tracking the target properly and you decided to fire three torpedoes without changing the bearing, all three torpedoes would hit the center of the ship. By pointing the scope at a given spot on the ship and sending a new bearing, you are telling the TDC to use all of the previously inputted data that it was using while tracking the target except for the bearing. Instead it will use the new bearing that you just inputted. Since you are doing this just as you are firing the torpedoes any error caused by the tracking bearing being moved from the center of the ship is minimized. You always want to wait until your are just ready to fire each torpedo than set the new bearing for that location on the ship. That's the way O'Kane did it - if I understand his books properly. For a large merchant ship I usually send three torpedoes: one about a quarter of the way from the bow, one at the center, and one about a quarter of the way from the aft end. I have yet to miss a shot using this method, it's almost to easy. For ships like the large split freighter (I think that's the name) that would be one torpedo at the front goal post, one at the stack, and one and the aft goal post. Edit: Of course everything depends on getting an accurate track of the target in the first place. As Rockin Robbins mentioned above this can be confirmed by comparing your target track to the target position in the attack map. If you have any questions about how to get an accurate track on the target I can explain the methods that I use. |
general tso.
that is what I thought you were saying. it makes sense. I use Easy Aob and never thought about it. Tracking the target is easy. I am working on gutted's sonar tracking tool. That is a very interesting program. If you want to see something really interesting, go the MoBo forum and download Mobo. Aaronblood lives in outer space.
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Where is the MoBo forum?
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Thanks I'll check it out.
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http://en.wikipedia.org/wiki/Groucho_Marx |
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