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-   -   Ever pulled a Capt. Dodge? (https://www.subsim.com/radioroom/showthread.php?t=175156)

Puster Bill 09-24-10 09:40 AM

Quote:

Originally Posted by desirableroasted (Post 1500947)
I am not a diver, but diving friends tell me the difference between a sunny, clear day and a cloudy one is enormous even at fairly shallow depths (and not being a diver, I don't know how deep that is, but certainly not more than we are talking about).

It certainly seems plausible that you could look up with the scope at a fairly shallow depth and see the shadow of a ship, if the sun was right. Makes sense. But keeping it in sight while you align your boat and match its speed (especially if it is weaving) seems a whole 'nother problem.

Well, for the purposes of a reload, you don't have to be under there for very long, and you don't have to be *RIGHT* underneath a ship, just close enough that the escorts can't effectively get to you.

If you had done your work correctly, you know the course and speed of the convoy, and unless they zig or the convoy breaks up, you know direction and speed of any individual ship within the convoy.

On considering this, though, I won't attempt it using the obs scope anymore (not that I commonly did it anyway), when I do it I'll do it by sound only. You should be able to tell when you are close enough by a rapid bearing change on the hydrophones, and you should be able to get close enough to avoid a destroyer attack by sound alone.

Sailor Steve 09-24-10 11:42 AM

Quote:

Originally Posted by Puster Bill (Post 1500541)
INo pictures, which I imagine are still classified, but there is this:

Good enough. I stand corrected.

Quote:


We are now in the middle of row 2 of the convoy, close behind row 1. Lots of steamers in front, beside and behind us. Closest distance is 500 to 600 meters. Steamers are now beginning to get closer to each other so our freedom of movement is restricted. There were about 8 to 10 ships in a row. During the whole time torpedoes were reloaded. At about 24.00 hours 3 tubes are ready to fire
...
The major thing was that the torpedoes were constantly reloaded and that this fact was only achieved by the excellent job of the crew led by the second watch officer, LtzS Böning.


So, yeah, they did reload in combat conditions. And it could have easily worked out that they would have been still reloading had they been attacked, and the crew would have had to scramble to secure the torpedoes while depth charges were being dropped.
My point here was that having a torpedo swinging from hoist change and suddenly changing the dive angle would be exceedingly dangerous. But in this case I also have to use my own criterion against myself - while the source you provided doesn't say it was done while being depth-charged, it also doesn't say specifically that they weren't, so I'll gladly concede that point.

Sailor Steve 09-24-10 11:44 AM

Quote:

Originally Posted by fastfed (Post 1500569)
Hey Mrs. Sailor Steve.. I didnt NO we were HAVING Class today... THANKS you for being the proper GRAMER police.

Please correct my PUNCTUATION again..

:) don't be a smart ass for no reason.. WERE JUST HAVING A TOPIC OF DISCUSSION!

If you are using written language to emphasize or prove a point, you should at least learn to write properly. It's like trying to make a verbal point while speaking in Ebonics.

fastfed 09-24-10 12:24 PM

Quote:

Originally Posted by Sailor Steve (Post 1501340)
If you are using written language to emphasize or prove a point, you should at least learn to write properly. It's like trying to make a verbal point while speaking in Ebonics.


You're obviously oblivious to the BS I wrote.. Difference is.. Regardless of a debate I don't act like Mr.grammar Police.. I understand this is a forum, not a writing club, people are talking about "GAMES" here.. Maybe you take this to far, but if someone (and many people do) mis-spell things, or don't type proper.. I usually know its by accident, your little comment was a little... low.. That being said, I know how to write.. But again, I am not typing for a newspaper who have ( I would of said "HAS" but I'm addressing you ) editors.. Yea even professionals need people to look over their work.. I am replying to a GAME forum.. If you want to be an editor, well, I am sure there are many positions somewhere where you live..

desirableroasted 09-24-10 03:31 PM

Quote:

Originally Posted by JokerOfFate (Post 1500994)

"clicking the "lock" function in the periscope or UZO lets you "see" ships 6 or 7 nm away, even in dense fog... not possible in real life, so it's up to the player to decide whether to exploit that or not"
Not true, the smoke from some ships can be seen from miles away, making it possible.

Obviously, I wasn't clear enough.

Even in dense fog, when using the UZO or periscope, and clicking "lock" as you look around, you can detect ships out to the horizon (actually, far over the horizon). This is clearly impossible, and using it is a "game exploit."

You simply cannot see that far unless the conditions are perfect.

I live on a cliff overlooking the ocean. On a clear day, with excellent conditions, I can spot ships 9-10 nm out. I can promise you that the least bit of haze reduces that by half, and fog brings it down to 100 m.

Draka 09-24-10 03:46 PM

One of the very first things any sailor learns is that height above water equals sighting distance to the horizon - the view from the deck of nearly any ship is far better than from the conning tower of a Uboote, much less from the periscope only barely above water. I lived on a sailboat in the Bay Area (San Francisco, CA) for seven years - and the fog there is infamous. Trust me, there were many days I couldn't see the bow from the helm position - a matter of 20 feet! Haze/fog is a killer for any Mark I eyeball visuals ....

Sailor Steve 09-24-10 07:50 PM

Quote:

Originally Posted by fastfed (Post 1501369)
You're obviously oblivious to the BS I wrote.. Difference is.. Regardless of a debate I don't act like Mr.grammar Police.. I understand this is a forum, not a writing club, people are talking about "GAMES" here.. Maybe you take this to far, but if someone (and many people do) mis-spell things, or don't type proper.. I usually know its by accident, your little comment was a little... low.. That being said, I know how to write.. But again, I am not typing for a newspaper who have ( I would of said "HAS" but I'm addressing you ) editors.. Yea even professionals need people to look over their work.. I am replying to a GAME forum.. If you want to be an editor, well, I am sure there are many positions somewhere where you live..

I make mistakes all the time. People correct me. I thank them for the correction and make a point to do better in the future. It's all part of being an adult.

But you're right, and I apologize. It is just a gaming forum, and people should be allowed to show their lack of education without comment.

JokerOfFate 09-24-10 08:42 PM

Maybe I just have good eyesight :hmmm:.

Other than that I spot ships that the game doesn't sometimes even in dense fog, I can make out their shapes in the fog, not all that hard if you're paying attention. (But not at a great distance)

Sailor Steve 09-25-10 12:06 AM

Quote:

Originally Posted by JokerOfFate (Post 1501787)
Maybe I just have good eyesight :hmmm:.

Other than that I spot ships that the game doesn't sometimes even in dense fog, I can make out their shapes in the fog, not all that hard if you're paying attention. (But not at a great distance)

It's partly a game thing. Sometimes they don't see things that are obvious. Same with sound - on one hand they don't hear things that you can easily hear, but on the other they hear things right through solid land.

timmy41 09-25-10 02:22 AM

Quote:

Originally Posted by JokerOfFate (Post 1500994)

"clicking the "lock" function in the periscope or UZO lets you "see" ships 6 or 7 nm away, even in dense fog... not possible in real life, so it's up to the player to decide whether to exploit that or not"
Not true, the smoke from some ships can be seen from miles away, making it possible.

you can see a ships smoke 6-7 km away in thick fog?

JokerOfFate 09-25-10 03:35 AM

Quote:

Originally Posted by timmy41 (Post 1501906)
you can see a ships smoke 6-7 km away in thick fog?

I was referring to normal conditions and some weathers But not in thick fog.

Please use common sense its a wonderful gift :yeah:

stoneys-nutz 09-25-10 05:55 AM

Quote:

Originally Posted by Sailor Steve (Post 1501749)

But you're right, and I apologize. It is just a gaming forum, and people should be allowed to show their lack of education without comment.


OUCH !!!!!!!


:rotfl2: :har: :haha: :salute:

desirableroasted 09-25-10 09:45 AM

Quote:

Originally Posted by JokerOfFate (Post 1501787)

Other than that I spot ships that the game doesn't sometimes even in dense fog, I can make out their shapes in the fog, not all that hard if you're paying attention. (But not at a great distance)

Well, you have been playing the game since it came out, as you say. So you must have learned years ago that the player is always better than the watch crew at spotting ships, and is always better than the hydrophone operator at hearing them.

However, in dense fog, I guarantee you aren't seeing them at the 300+ meters required to arm the torpedoes, unless you are using the "x-ray vision" exploit.

But, hey, you've already established that you have a, shall we say, remarkable playing style.

timmy41 09-25-10 12:31 PM

Quote:

Originally Posted by JokerOfFate (Post 1501928)
I was referring to normal conditions and some weathers But not in thick fog.

Please use common sense its a wonderful gift :yeah:

The situation being discussed was thick fog.

Please learn comprehension of semantics, its a wonderful gift. :yeah:

JokerOfFate 09-25-10 02:17 PM

"x-ray vision" exploit makes no sense in Rl you can see an objects shape before it fully appears so the game is accurate there but they aren't more than about 400m+ and my watch can only spot them at 200m.


timmy41
"Even in dense fog," the topic moved on after that post but we were not discussing just thick fog at that point in time.


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