SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP]Campaign 1943-1945 (https://www.subsim.com/radioroom/showthread.php?t=174883)

Sepp von Ch. 11-17-10 07:03 AM

Great!:yeah:
I am in the campaign at the end of 1942 and secretly hope, that it will be released a mod by Christmas and I can continue until 1945:DL

Zedi 11-17-10 11:39 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1536951)
Great!:yeah:
I am in the campaign at the end of 1942 and secretly hope, that it will be released a mod by Christmas and I can continue until 1945:DL

It will be, I'm working on it. It goes slow as is a long time to cover and I dont wanna release a blank campaign where is nothing to do. Wanna fill it with a lot of missions that will keep the people busy for a long time and this is not an easy task to do.

Subhuman230 11-17-10 12:09 PM

Probably were planing on an official expansion but now that the games done so poor in sales I don't think there any hope of that then again Paradox pulled thru and fix Hearts of Iron 3 with its SemperFi expansion and that was doing fairly poor untill said super patch...

Sepp von Ch. 11-17-10 12:33 PM

Quote:

Originally Posted by Magnum (Post 1537100)
It will be, I'm working on it. It goes slow as is a long time to cover and I dont wanna release a blank campaign where is nothing to do. Wanna fill it with a lot of missions that will keep the people busy for a long time and this is not an easy task to do.

I appreciate very much your work and IŽll be glad, when I can build with my existing career in SH5 on the results of the campaign in years 1943-45:ahoy:

Finally I can use U-Boat type VIIC/41 and Zaunkonig and FaT torpedoes, different electronic warfare equipement...

Zedi 11-17-10 01:06 PM

Keep at safe a save from the last days in Artic Convoys, Distant Waters or Black Pit if you wanna enter in the new campaign with full achievements and points. Otherwise when you start the extended campaign, you will lack in equipment, even the deck gun will be missing :D

Sepp von Ch. 11-17-10 01:42 PM

Quote:

Originally Posted by Magnum (Post 1537170)
Keep at safe a save from the last days in Artic Convoys, Distant Waters or Black Pit if you wanna enter in the new campaign with full achievements and points. Otherwise when you start the extended campaign, you will lack in equipment, even the deck gun will be missing :D

I am a extremely thermophile man Magnum and I sailed instead to the Arctic in Amerika (Operation Drumbeat):D


Thanks for the warning-I will certainly save positions of Distant Waters or Black Pit.


Quote:

Originally Posted by Magnum (Post 1537170)
....even the deck gun will be missing

Hmmm, very realistic!:-) On 14 November 1942 BdU ordered the removal of deck guns from type VII U-Boats to compensate the weight of the increased Flak armament. In the Nord Atlantic allied airpower in 1943 - 45 made any surface attacks too dangerous.

Obelix 11-18-10 05:38 AM

I was wondering: how would react to this server ubisoft? Would it be fair to expect disappointing players? After the command to activate the next mission comes just from the server. And they are programmed to follow the game only until May 1943: 1944 and 1945 they did not sign. Will they be able to switch the campaign and save the game normally?

Zedi 11-18-10 07:58 AM

Valid questions. This is the extension of the last campaign, so I see no reason why it should be banned. And I have my doubts that ubi servers check the saves in such a high details, like the campaign date. With only the end date delayed to 09.05.1945 I was able to reach september 43 without any problem and I was able to save the game. But everything is possible and testing this campaign will be the biggest problem.

So far Im building the campaign and is a LOT of work to do because beside the regular "go there/sink that" objectives I try to implement few historical objectives that require huge amount of work. And testing the whole campaign from 43 to 45 is almost impossible even with regular hop in and out from base. Just because of that, many things are not under my control and will be based on luck and the hope that this project will eventually work and in May 45 the ending screen will pop on with the game credit on, as is now in 43.

Wolfling04 11-23-10 02:29 AM

Magnum, I appreciate all the work you have done for this mod. I must say I cannot continue on this endeavor, work has me being pulled in 5 different directions.

I also apologize to the community for never releasing what I had done, as I had promised.

Smooth sailing to all.

Zedi 11-23-10 04:37 AM

Wish we could work together on this as is very hard for 1 man. A lot of problems and also a huge amount of work. Only changing the political teritory up to 45 is a HUGE pita. Not to mention that working without any tutorial/help file is very hard and time consuming, all those tutorials from SH3/ME1 are worthless, the dynamic campaign introduced in SH5 is very different from everything we had so far.

By the way, what should be an acceptable tonnage for a whole year? Playin on high realism I would say 100K is already enough, but I'm sure that those who play for fun would complete this tonnage in few weeks.

Wolfling04 11-26-10 07:36 AM

I was thinking about going with 60-80k per year. Between 43-45 it was hell just to get out of The Bay. 100k may work but in my honest opinion it's a tad too much.

Magnum, I sent you a link to what I have done thus far. Let me know if you believe it is fit for release.

Zedi 11-26-10 11:07 AM

Wolfing, thanks but I'm already too deep in my work. You should release it as it is and let people patrol the sea until 45. It should be enough fun for a while.

My work will take a while to finish it, hope it will be this year. For sure, this is very time consuming job... only changing the political territory of the whole world and also keeping the historical accuracy involve a HUGE amount of work .. makes me to give up, is the main reason why I work so slow.

Normally, I should rework the country .shp files to reflect the real borders at 45, but this is way to much work. It would require to work in 3DMax and stuff, no way for this. I will be happy if I manage to revert the political territory stats to the 39 status.

Regarding the tonnage: 100k = 100.000. You think 60k will be enough for a whole year? I have my doubts as those who use automation will reach this tonnage cap in a single month, if not a week ... I was thinking for about 250-300/year and anyway, it's not a biggie. On fail the show is still on and the player can advance to the next year without any problem.

Sepp von Ch. 12-19-10 05:58 AM

Your campaign 1943-45 will include some interesting conclusions such as "Black Flag" in Mai 1945?;)

Operational U-boats were ordered to surface and sail for Allied ports flying a black flag of surrender. Most made for the UK, although a few reached the US.

http://www.naval-history.net/WW2CampaignsUboats6.htm


http://www.amazon.com/Black-Flag-Sur...2756209&sr=8-3

IŽam so glad that you are working on this mod Magnum!:yeah:

Zedi 12-20-10 03:11 AM

I was thinking about something like that, also I was thinking about a last trip/journey... a mission to transport secret documents in South America but.. I see no point in it. We cant surrender to the enemy in the game, we cant approach their ports without being hunted down. Also, travel such a long way down to South America for nothing, is kinda pointless.

So, the last campaign will gradually have less and less action and thats pretty realistic. Every year has a default tonnage objective and beside that, in 43 is the most action that include a historical mission. In 44 is only one extra mission, also a historical one and in 45 is not much left to do... sink what you can and try to survive.

Regarding the project/mod, I will release it these days as it is. Same as Wolfing, I got no more time to work any further on the mod and also.. my video card just got dead so I play on my laptop which is not really meant to run SH5. Is not entirely finished, meaning there are still stuff that I dont know how to resolve.. for example I wanted to send a radio message to the player when a new objective is available, but its not always work.

Testing this mod was a major pita and required a LOT of time.. just to TC until September (even with jumping in and out from base) everytime when I mod something on a mission is a nightmare. Is the reason why I was not able to test anything further than September 43 and what will happen after that, including the ending in 45, is a mystery for me too. All I can do is just to hope that all will go right and in May 45 we will see the ending screen that pop up now in May 43 in the default campaign.

robbythesub 12-20-10 03:26 AM

Well thanks for all your efforts to date and I am sure everyone understands how much time this type of thing takes.

I will look forward to when you release this for sure.

Does this mean you wont do any more on this mod, or will you continue to develop it in the future?

Thanks :yep:


All times are GMT -5. The time now is 06:50 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.