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-   -   SH3/4 ships for SH5 (https://www.subsim.com/radioroom/showthread.php?t=174200)

Arclight 08-28-10 12:11 PM

Quote:

Originally Posted by privateer (Post 1479570)
Yes, that's pretty much it.
Adapting the zon structure of SH5 was an absolute MUST to fix some of it.

While people are testing this stuff?
Could someone test the gr2 file I linked in SteelVikings thread?
It's an adjustment to the bone on that bad fuel gauge in the DER.

Guess that's where the hex-editor comes in. :DL


I'll have a look at the model, but what am I looking for exactly? :06:

TheDarkWraith 08-28-10 12:18 PM

SH3 zones work ok in SH5:
http://www.subsim.com/radioroom/pict...pictureid=2982

all that's missing are more sphere's on the hull of the LST. Easy fix :yep:

Madox58 08-28-10 12:27 PM

I think once you save the zon in Goblin,
it changes the SH3 structure to SH5 structure.

SteelViking 08-28-10 12:46 PM

What is the word on the light maps, are they using the same UV mapping as the textures used to render them? If so, I can probably make the light maps incredibly easily.

TheDarkWraith 08-28-10 02:50 PM

Quote:

Originally Posted by SteelViking (Post 1479619)
What is the word on the light maps, are they using the same UV mapping as the textures used to render them? If so, I can probably make the light maps incredibly easily.

not sure yet. Trying to figure out why only 2 of the upteen spheres are only showing in the goblin editor currently for the LST hull. It appears to be a file error (well SH5's viewing it as a file error). SH3 has no problem with it so I'm trying to nail down what has exactly changed from SH3 to SH5 zones.

TheDarkWraith 08-28-10 03:02 PM

figured out why the SH3 zone file has problem in SH5. Not going to be an easy fix it appears :nope:

SteelViking 08-28-10 07:48 PM

That is disappointing to hear. Well, just give me the word on the UV mapping, and I will whip you up a shadow map for the LST. As long as the same UV mapping is in fact used for the shadow maps, by using the textures themselves as templates, I could make maps for any ship from SHIII in about 10 minutes or less. Now, to make them high quality it would take a bit longer, but seeing as the ships in SH5 do not even have normals, I am not thinking that we need to go too overboard with the quality on the maps either.

TheDarkWraith 08-28-10 08:53 PM

I spent a good majority of the day today trying to get the NPT ship from SH3 to take damage to no avail. Shells either fly right through the hull or the game CTDs. The CTDs I haven't quite narrowed down as to why yet.
It's not looking very promising right now using DATs for the ships :shifty:

SteelViking 08-28-10 09:05 PM

Quote:

Originally Posted by TheDarkWraith (Post 1479966)
I spent a good majority of the day today trying to get the NPT ship from SH3 to take damage to no avail. Shells either fly right through the hull or the game CTDs. The CTDs I haven't quite narrowed down as to why yet.
It's not looking very promising right now using DATs for the ships :shifty:

That is exactly what I was worried about. I was afraid that SH5's engine would not be able to deal with .dat files. They are fine for adding simple 3D objects, particle generators, harbor additions, etc. But something as complicated as a ship? That is another deal altogether.

The General 08-29-10 02:26 AM

Some of the Dev team are on this Forum, can they offer any assistance/advice?

THE_MASK 08-29-10 04:26 AM

http://img827.imageshack.us/img827/342/ship.jpg

reaper7 08-29-10 07:37 AM

Quote:

Originally Posted by TheDarkWraith (Post 1479966)
I spent a good majority of the day today trying to get the NPT ship from SH3 to take damage to no avail. Shells either fly right through the hull or the game CTDs. The CTDs I haven't quite narrowed down as to why yet.
It's not looking very promising right now using DATs for the ships :shifty:


Thats a pity, would have made the game a lot more interesting to import whats there already.
Hopefully a workaroud can be found.
Is there anyway to measrue current 3d models to confirm height, lenght and width of the model. That way I can start do the correct ship info for the Recognition Manual.

reaper7 08-29-10 12:20 PM

First attempt at creating a new skin:

http://i236.photobucket.com/albums/f...er%205/NKL.jpg

Unfortunately, the skin in repeated along the ship so no complex skins can be created. Its a bit like wallpaper on the wall copied along the length on the hull.

I wonder is it possible to place new textures on the GR2 Model so things like crests, Ship Logos can be placed at the Bow of the hull.

sergei 08-29-10 12:52 PM

Quote:

Originally Posted by reaper7 (Post 1480309)
Unfortunately, the skin in repeated along the ship so no complex skins can be created. Its a bit like wallpaper on the wall copied along the length on the hull.

I wonder is it possible to place new textures on the GR2 Model so things like crests, Ship Logos can be placed at the Bow of the hull.

If you want dazzle patterns, logos, ship names etc. then you can use the Occlusion map for this.

For example:
http://img843.imageshack.us/img843/3...zzlegrey03.jpg

Note: this is an SH4 ship, from an upcoming mod.

However, the principle is the same, and should hold true in SH5.
The tex file for this ship is just plain grey, but I altered the occlusion map to add in the dazzle pattern.
As you have found, the tex file gets repeated all over the ship, but the occlusion map should have a large section in it that is obviously the hull.

If the O map is not in the ship folder, try looking in the textures folder.
I know I've seen them somewhere, I just can't remember where.

reaper7 08-29-10 01:06 PM

Quote:

Originally Posted by sergei (Post 1480334)
If you want dazzle patterns, logos, ship names etc. then you can use the Occlusion map for this.

For example:


Note: this is an SH4 ship, from an upcoming mod.

However, the principle is the same, and should hold true in SH5.
The tex file for this ship is just plain grey, but I altered the occlusion map to add in the dazzle pattern.
As you have found, the tex file gets repeated all over the ship, but the occlusion map should have a large section in it that is obviously the hull.

If the O map is not in the ship folder, try looking in the textures folder.
I know I've seen them somewhere, I just can't remember where.


Thanks sergei, Yup I'm aware of this but what I wish to do is add a graphic logo etc to a certain part of the hull. So need to be able to add a seperate texture to the current lod.gr2 file if possible.

Although may just try something with your idea to see if I can get it to render full colour overlay. :hmmm:
Although looking at it the AO01.dds map is just to small to include any detailed textures - so dont think it will be of any use.

EDIT:
As I expected the O Map just doesn't have the resolution I need for proper Logos etc.
Here is one I tried at larger than what I need at resolution is very blurry at that size.

http://i236.photobucket.com/albums/f...%205/Crest.jpg


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