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I'll have a look at the model, but what am I looking for exactly? :06: |
SH3 zones work ok in SH5:
http://www.subsim.com/radioroom/pict...pictureid=2982 all that's missing are more sphere's on the hull of the LST. Easy fix :yep: |
I think once you save the zon in Goblin,
it changes the SH3 structure to SH5 structure. |
What is the word on the light maps, are they using the same UV mapping as the textures used to render them? If so, I can probably make the light maps incredibly easily.
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figured out why the SH3 zone file has problem in SH5. Not going to be an easy fix it appears :nope:
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That is disappointing to hear. Well, just give me the word on the UV mapping, and I will whip you up a shadow map for the LST. As long as the same UV mapping is in fact used for the shadow maps, by using the textures themselves as templates, I could make maps for any ship from SHIII in about 10 minutes or less. Now, to make them high quality it would take a bit longer, but seeing as the ships in SH5 do not even have normals, I am not thinking that we need to go too overboard with the quality on the maps either.
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I spent a good majority of the day today trying to get the NPT ship from SH3 to take damage to no avail. Shells either fly right through the hull or the game CTDs. The CTDs I haven't quite narrowed down as to why yet.
It's not looking very promising right now using DATs for the ships :shifty: |
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Some of the Dev team are on this Forum, can they offer any assistance/advice?
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Thats a pity, would have made the game a lot more interesting to import whats there already. Hopefully a workaroud can be found. Is there anyway to measrue current 3d models to confirm height, lenght and width of the model. That way I can start do the correct ship info for the Recognition Manual. |
First attempt at creating a new skin:
http://i236.photobucket.com/albums/f...er%205/NKL.jpg Unfortunately, the skin in repeated along the ship so no complex skins can be created. Its a bit like wallpaper on the wall copied along the length on the hull. I wonder is it possible to place new textures on the GR2 Model so things like crests, Ship Logos can be placed at the Bow of the hull. |
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For example: http://img843.imageshack.us/img843/3...zzlegrey03.jpg Note: this is an SH4 ship, from an upcoming mod. However, the principle is the same, and should hold true in SH5. The tex file for this ship is just plain grey, but I altered the occlusion map to add in the dazzle pattern. As you have found, the tex file gets repeated all over the ship, but the occlusion map should have a large section in it that is obviously the hull. If the O map is not in the ship folder, try looking in the textures folder. I know I've seen them somewhere, I just can't remember where. |
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Thanks sergei, Yup I'm aware of this but what I wish to do is add a graphic logo etc to a certain part of the hull. So need to be able to add a seperate texture to the current lod.gr2 file if possible. Although may just try something with your idea to see if I can get it to render full colour overlay. :hmmm: Although looking at it the AO01.dds map is just to small to include any detailed textures - so dont think it will be of any use. EDIT: As I expected the O Map just doesn't have the resolution I need for proper Logos etc. Here is one I tried at larger than what I need at resolution is very blurry at that size. http://i236.photobucket.com/albums/f...%205/Crest.jpg |
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