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Now I need to correct the reading of the texture coords.
The original source code did not work with the SH5 gr2 files as it was coded several years ago. By studying the gr2 files with Granny Viewer I've been able to make adjustments and correct the code. It's getting there. :rock: |
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with all UV mapping in place. Much like S3D does for SH3 and SH4. How someone uses those exports remains to be seen. :03: |
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:haha:
I figured you would Mate. :up: Once all the hard work is done? There's going to be alot of doors opened. :rock: |
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:) I haven't worked much in C++ for nearly 15 years. So I had to do alot of 'catch up' and refresh my memory stuff. :o It's all falling into place now that I'm hitting it hard again. :yep: So I see the final texture coords fix in a few days. Once that is done? It's just a matter of doing the 'pretty' work. Pretty work is just a UI that people can use to extract as they wish. It will no longer be a Console program then. |
:DL Absolutly GREAT :salute:
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I originally wanted to work on Tools for SH Games
after seeing TimeTravelers stuff. Then ref's Tools with the GW's. And then S3D. Now I feel almost at home. This is probably the best thing for the SH series I could ever hope to do. It's backwards compatable, can be used for SH5, and allows understanding of many things if looked at correctly. I'm a happy Camper right about now. :rock: |
Quote '' First they will love us, then they will hate us (with reason) then after patches & mods it will be the only sub sim worth playing. ''
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Amazing privateer:salute:
I'm pretty sure you've just single handedly destroyed Ubisofts Combeback Strategy of letting the game go to the dumps and then releasing a Type 9 addon Mod to milk more money out of us :haha: Cheers matey, Krauter |
I agree, if this was a console game it would have be sitting in second hand trade in trays the world over but because of its modability and the amazing modders of subsim this game could become the best subsim ever made.
I had this game relegated to my bottom shelf and had uninstalled it. But I reinstalled to try TDW's IRAI mod and I am now really enjoying it. I know it gets said all the time but the modders really are turning this game into something truly SPECIAL. THANK YOU. You are the all the diamonds in ubisofts rough. |
How can all these exported stuff be re-used for SH5? Is it possible to create new playable subs from it?
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If i understand well it only works for extract for now, but give time to the genious sumsim modders and be sure that SH5 will be unrecognizable and a lot better than now :up: |
Several fixes for today.
No more whacked objs! Multi object meshes now export properly and texture coords are corrected. :rock: http://www.mediafire.com/?c7bdopd2h49anc7 Then next fixes will address the writing of the mtl files, correctly add usemtl command in the obj for multi object meshes, The UI to be activated, create a sub directory for the exports, and maybe a few others. |
:salute: Hi , Privateer
Super ! :yeah: |
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