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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Exporting 3D models from GR2 (https://www.subsim.com/radioroom/showthread.php?t=173092)

Madox58 08-11-10 05:21 PM

Now I need to correct the reading of the texture coords.
The original source code did not work with the SH5 gr2 files
as it was coded several years ago.
By studying the gr2 files with Granny Viewer I've been able to make adjustments and correct the code.

It's getting there.
:rock:

Madox58 08-11-10 09:35 PM

Quote:

Originally Posted by John Channing (Post 1465313)
WOW! This is amazing.








Wish I understood what it all means....

JCC

It means we will soon be able to export all the 3D objects in GR2 files,
with all UV mapping in place.
Much like S3D does for SH3 and SH4.
How someone uses those exports remains to be seen.
:03:

TheDarkWraith 08-11-10 10:04 PM

Quote:

Originally Posted by privateer (Post 1465476)
It means we will soon be able to export all the 3D objects in GR2 files,
with all UV mapping in place.
Much like S3D does for SH3 and SH4.
How someone uses those exports remains to be seen.
:03:

I got some ideas.....

Madox58 08-11-10 10:09 PM

:haha:
I figured you would Mate.
:up:

Once all the hard work is done?
There's going to be alot of doors opened.
:rock:

TheDarkWraith 08-11-10 10:11 PM

Quote:

Originally Posted by privateer (Post 1465489)
Once all the hard work is done?
There's going to be alot of doors opened.
:rock:

Yes sir! Great job :yeah:

Madox58 08-11-10 10:29 PM

Quote:

Originally Posted by TheDarkWraith (Post 1465491)
Yes sir! Great job :yeah:

Thank you.
:)

I haven't worked much in C++ for nearly 15 years.
So I had to do alot of 'catch up' and refresh my memory stuff.
:o

It's all falling into place now that I'm hitting it hard again.
:yep:

So I see the final texture coords fix in a few days.
Once that is done?
It's just a matter of doing the 'pretty' work.

Pretty work is just a UI that people can use
to extract as they wish.
It will no longer be a Console program then.

tonschk 08-11-10 11:22 PM

:DL Absolutly GREAT :salute:

Madox58 08-11-10 11:36 PM

I originally wanted to work on Tools for SH Games
after seeing TimeTravelers stuff.
Then ref's Tools with the GW's.
And then S3D.
Now I feel almost at home.
This is probably the best thing for the SH series I could ever hope to do.
It's backwards compatable,
can be used for SH5,
and allows understanding of many things if looked at correctly.
I'm a happy Camper right about now.
:rock:

THE_MASK 08-11-10 11:45 PM

Quote '' First they will love us, then they will hate us (with reason) then after patches & mods it will be the only sub sim worth playing. ''

Krauter 08-12-10 12:00 AM

Amazing privateer:salute:

I'm pretty sure you've just single handedly destroyed Ubisofts Combeback Strategy of letting the game go to the dumps and then releasing a Type 9 addon Mod to milk more money out of us :haha:

Cheers matey,

Krauter

Barso 08-12-10 03:11 PM

I agree, if this was a console game it would have be sitting in second hand trade in trays the world over but because of its modability and the amazing modders of subsim this game could become the best subsim ever made.
I had this game relegated to my bottom shelf and had uninstalled it.
But I reinstalled to try TDW's IRAI mod and I am now really enjoying it.
I know it gets said all the time but the modders really are turning this game into something truly SPECIAL.
THANK YOU.
You are the all the diamonds in ubisofts rough.

Shiplord 08-12-10 03:35 PM

How can all these exported stuff be re-used for SH5? Is it possible to create new playable subs from it?

Hartmann 08-12-10 11:06 PM

Quote:

Originally Posted by Shiplord (Post 1466021)
How can all these exported stuff be re-used for SH5? Is it possible to create new playable subs from it?

Possible create new subs like IX-B/C boats ? could be ,but first of all you need find the way to import sh3/sh4 files to GR2 format.

If i understand well it only works for extract for now, but give time to the genious sumsim modders and be sure that SH5 will be unrecognizable and a lot better than now :up:

Madox58 08-13-10 06:22 AM

Several fixes for today.
No more whacked objs!
Multi object meshes now export properly and texture coords are corrected.
:rock:

http://www.mediafire.com/?c7bdopd2h49anc7

Then next fixes will address the writing of the mtl files,
correctly add usemtl command in the obj for multi object meshes,
The UI to be activated,
create a sub directory for the exports,
and maybe a few others.

BIGREG 08-13-10 06:36 AM

:salute: Hi , Privateer

Super ! :yeah:


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