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-   -   maintain depth (https://www.subsim.com/radioroom/showthread.php?t=172783)

Krauter 08-18-10 11:33 PM

Quote:

Originally Posted by Ducimus (Post 1471453)
You know I love watching people gnashing their teeth over this subject. It (and a few other minor items) are inherited behavior from SH4. Seems like most people here aren't aware of that for some reason. :har:

So here's the short version:

After 196 -200 meters (or 600 feet), there's this magical barrier you pass where the submarine's pumps can't keep up with the leaks. As i recall from watching the development of the NYGM anti-hummingbird mod, your sub is always leaking. This particular behavior, is inheirted from SH3 to some extent. You don't see this because a leak below a certain amount is not reported on the damage screen. So as you cross what i refer to the 200 meter/600 foot barrier, your boat loses boyancy and starts sinking. The only way to stop the decent, is to accelerate to flank speed.... err im sorry.. "extreme speed ahead".

Order rise all you want, but your boat will not move to a shallower depth until you blow ballast, thereby increasing boyancy. Reduce your speed , and you start to sink because you have too much negative boyancy. Hency why i say, pumps can't keep up with the leaks after 200 meters. (edit: supporting evidence is behavior in trim gauges. They peg out after 600 feet) How to adjust the pump rate? I never did figure that out, or even if it's possible.

An interesting side note is that crash speed (at least in SH4), seems to have an effect on this. ( http://forum.kickinbak.com/viewtopic.php?f=70&t=1885 )

See I found this weird because in SH4 while doing Dive Tests (Kudos to TMO for Training Missions :D I went all the way to 1000ft at 1/3 and could ascend with no problem.

Same thing in this game where I took a VIIC out for kicks and dove as deep as she'd go. True, while at All Stop she sank to the bottom, but once I got to 569M and went 1/3 I could control her pretty easily. I forget my Mod loadout at the time, but I have yet to try it again. I can test it maybe tomorrow if you'd all like the results?

Cheers,

Krauter

Ragtag 08-19-10 12:15 AM

Quote:

Originally Posted by Ducimus (Post 1471453)
You know I love watching people gnashing their teeth over this subject. It (and a few other minor items) are inherited behavior from SH4. Seems like most people here aren't aware of that for some reason. :har:

So here's the short version:

After 196 -200 meters (or 600 feet), there's this magical barrier you pass where the submarine's pumps can't keep up with the leaks. As i recall from watching the development of the NYGM anti-hummingbird mod, your sub is always leaking. This particular behavior, is inheirted from SH3 to some extent. You don't see this because a leak below a certain amount is not reported on the damage screen. So as you cross what i refer to the 200 meter/600 foot barrier, your boat loses boyancy and starts sinking. The only way to stop the decent, is to accelerate to flank speed.... err im sorry.. "extreme speed ahead".

Order rise all you want, but your boat will not move to a shallower depth until you blow ballast, thereby increasing boyancy. Reduce your speed , and you start to sink because you have too much negative boyancy. Hency why i say, pumps can't keep up with the leaks after 200 meters. (edit: supporting evidence is behavior in trim gauges. They peg out after 600 feet) How to adjust the pump rate? I never did figure that out, or even if it's possible.

An interesting side note is that crash speed (at least in SH4), seems to have an effect on this. ( http://forum.kickinbak.com/viewtopic.php?f=70&t=1885 )

The point is that it happens at 75 meters. Can't go silent and maintain depth over 75m with the VIIA/B. Again, this is a confirmed bug that didn't make it in the last patch afaik. I would like to fix that and it IS possible. It's been done in 2 mods but i don't want all the additional stuff that has been changed in those mods.

DelphiUniverse 08-19-10 06:49 AM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1471457)
I think I'll rather command a Destroyer than a lousy sub.:D

I bought both Silent Hunter 2 and Destroyer Command. You could link the two games so that one could play sub and the other could play with a destroyer hunting each other.

It's a shame they don't make a modern version of destroyer command. It was as fun (if not more fun) than silent hunter. Damn good game, but outdated graphics.

The fletcher class destroyers had 5 cannons you could play with. Some powerful stuff there.

I think a cruiser game would also be fun, I Don't know if a battleship game would be that fun to play in the long run, but it would have been damn cool to have a battleship game with the immense graphics of silent hunter 5. Walking around the huge platform in full 3d and play around with the cannons, anti air guns etc.

They should definitely make a game where you can start off with a destroyer and work yourself up to a battleship. Go convoy hunting with bismarck, that would be devastating to the poor 30+ convoys. Pounding off 15 inch shells 15 miles away is not perticularly "exciting" to the old captains in the merchant ships.

DavyJonesFootlocker 08-19-10 06:50 AM

Yeah, I heard that.

Akula4745 08-19-10 07:00 AM

Quote:

Originally Posted by SeaTurtle (Post 1465447)
Same problem here, what a pain. :D

Do you know how to get just the fix without having to install the full mod ?

Thanks !


So after all the dust settled... did anyone figure out what files to modify so we did not have to install the full mod?

Ragtag 08-19-10 07:06 AM

Quote:

Originally Posted by Akula4745 (Post 1471616)
So after all the dust settled... did anyone figure out what files to modify so we did not have to install the full mod?

Nope, waiting for answer. Meanwhile i've started using the goblin editor trying to locate which values to edit by comparing the sim files.

Zedi 08-19-10 08:12 AM

I see no point in not using UHS to correct this bug.
There is no conflicts with any mods except IRAI, but IRAI brings only good stuff, so first install UHS and then IRAI and overwrite the files. I did the same and I have no problem at all. Actually UHS and IRAI should be included in the retail dvd.

Ragtag 08-19-10 08:50 AM

Quote:

Originally Posted by Magnum (Post 1471685)
I see no point in not using UHS to correct this bug.
There is no conflicts with any mods except IRAI, but IRAI brings only good stuff, so first install UHS and then IRAI and overwrite the files. I did the same and I have no problem at all. Actually UHS and IRAI should be included in the retail dvd.

It's not compatible with Environment 3.2 and NewUI TDC 4.0.3 by TDW mods. Big reasons for me not to use this mod.

Zedi 08-19-10 09:14 AM

Install UHS first, then all the rest and overwrite the files. This way the maintain depth fix from UHS will remain as the mods listed by you are not dealing with this bug and will not overwrite this part. You have nothing to loose by trying this solution...

Krauter 08-19-10 09:52 AM

How is it not compatible with those files?

For Env. The Submrine folders conflict in the manner that Env rides the sub higher, UHS Lower (More realistic). Delete the submarine folder in Env. 3.1 to fix this

TDWs Mod conflicts with the Submarine folder again, but that is just for the Radio DF Loop and the Antannae

Finally if you install it before IRAI then there is no problem

Cheers

Krauter

Ragtag 08-19-10 10:37 AM

Quote:

Originally Posted by Krauter (Post 1471807)
How is it not compatible with those files?

For Env. The Submrine folders conflict in the manner that Env rides the sub higher, UHS Lower (More realistic). Delete the submarine folder in Env. 3.1 to fix this

TDWs Mod conflicts with the Submarine folder again, but that is just for the Radio DF Loop and the Antannae

Finally if you install it before IRAI then there is no problem

Cheers

Krauter

According to TDW it also breaks the snorkle button in the UI. I like the game as it is for me now except this issue. I just want to add this fix nothing else. All i need is some small info so i can fix it myself :)
Gonna try Magnums suggestion.

Krauter 08-19-10 10:44 AM

luls no break for me.. if you install TDWs mod AFTER UHS there should be no problems.. butmeh its your game :)

Wolfling04 08-19-10 12:41 PM

Quote:

It's not compatible with Environment 3.2 and NewUI TDC 4.0.3 by TDW mods. Big reasons for me not to use this mod.
I use both these mods and UHS, I just install UHS after those mods and I havn't had any issues

TheDarkWraith 08-19-10 12:59 PM

Quote:

Originally Posted by Ragtag (Post 1471857)
According to TDW it also breaks the snorkle button in the UI. I like the game as it is for me now except this issue.

it doesn't really break the snorkel button but rather defeats it's purpose. The snorkel depth will go from where I have it to whatever the files overwriting my submarine folder's files says snorkel depth is (which is probably the same as periscope depth)

SeaTurtle 08-21-10 04:29 PM

I don't have a Type VIIC until now, still playing with a VIIB but if the VIIC is able to maintain its depth above 200 meters, I think I will just copy the VIIC files over the VIIB, is it possible ?


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