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-   -   Shogun 2: Total war! (https://www.subsim.com/radioroom/showthread.php?t=170551)

Weiss Pinguin 06-07-10 11:12 AM

Quote:

Originally Posted by Deamon (Post 1413834)
Let me guess, as a fairly unsuccessfull assassins ?

Well, at first, but as they killed more targets they got better; An experienced ninja could be very hard to stop. (and a PITA if it's not yours)

Deamon 06-07-10 05:36 PM

Quote:

Originally Posted by Weiss Pinguin (Post 1413900)
Well, at first, but as they killed more targets they got better; An experienced ninja could be very hard to stop. (and a PITA if it's not yours)

Hmm, i like this idea the more i think about it!

Sounds like a reasonable way to ballance the game. Actually that is how it was, most would die before they could become a real master. A pitty that the mission spectrum is so small.

I am wondering how much control do you have over the actions ? Is there any way to estimate how difficult an operation will be for a given operative ?

And are they used in a solitary fashion or can you determine how many you assign to a task and that way also influence the risk and quality of the operation ?

Spike88 06-07-10 09:12 PM

Quote:

Originally Posted by Deamon (Post 1414141)
Hmm, i like this idea the more i think about it!

Sounds like a reasonable way to ballance the game. Actually that is how it was, most would die before they could become a real master. A pitty that the mission spectrum is so small.

I am wondering how much control do you have over the actions ? Is there any way to estimate how difficult an operation will be for a given operative ?

And are they used in a solitary fashion or can you determine how many you assign to a task and that way also influence the risk and quality of the operation ?


If they are like the Assassins and Spies from the other Total War games, their chance of success is shown before you give the go ahead for the command. Ranging from 1 to 100%, it's pretty much of a die roll for anything under 100%.

As for the other question only one can partake in a mission at a time.

Deamon 06-07-10 09:55 PM

Quote:

Originally Posted by Spike88 (Post 1414256)
If they are like the Assassins and Spies from the other Total War games, their chance of success is shown before you give the go ahead for the command. Ranging from 1 to 100%, it's pretty much of a die roll for anything under 100%.

As for the other question only one can partake in a mission at a time.

Thanks Spike.

How can losses among ninjas be replaced ? Can you train recruits in ninjutsu like you would do with the samurai ?

Spike88 06-08-10 06:38 AM

If it's like the other games, you need to have the building to recruit them and then you'll just pay a sum of money to buy new ones.

And then wait the amount of turns necessary for them to be "trained".

Arclight 06-08-10 07:28 AM

In Empire they spawn randomly untill you hit your max for that type.

Weiss Pinguin 06-08-10 08:56 AM

Quote:

Originally Posted by Spike88 (Post 1414256)
If they are like the Assassins and Spies from the other Total War games, their chance of success is shown before you give the go ahead for the command. Ranging from 1 to 100%, it's pretty much of a die roll for anything under 100%.

As for the other question only one can partake in a mission at a time.

Also they only get one action per turn, even if they fail a task.

Spike88 06-08-10 09:42 AM

Quote:

Originally Posted by Arclight (Post 1414472)
In Empire they spawn randomly untill you hit your max for that type.

I forgot this, although STW2 will most likely be more like M2TW and RTW where you choose to spawn them.

Arclight 06-19-10 01:06 AM

Right, figured I'd post more highlights in E3 thread to recap, but this is just to good to hold on to:

Shogun 2 Total War: The Difference A Decade Makes

This one might actually make me upgrade my graphics-card.

Castout 06-19-10 03:35 AM

Where's the reduced visibility in rain the rain drops are too long. Make it shorter and a lot more and reduce the visibility too. Rain drops visibility. and give me that noisy rain sound effect that swamps over any other voices and battle effects and don't forget about the lightning and thunder!!!

Is it possible to add tsunami or twister? Give us severable limbs too and while at it why don't give us flying ninja as well as scud missiles, James Bond and kiwi fruit ...and remember no compromises there were no compromises either in 16th century Japan so I'd expect harakiri for every SEGA executive and CA staff to rip their belly if they flunk us . . .and I mean it . . .LOL

In the end I hope it gets sold here :nope:...I still don't have Napoleon. What's wrong with you Software Boutique and come to think that they are the only genuine game seller. :damn:

HunterICX 06-19-10 04:25 AM

Quote:

Originally Posted by Arclight (Post 1422798)
This one might actually make me upgrade my graphics-card.

That's a new CPU, more Memory and a new GPU for me so probally a whole new system :doh:

damn, it looks nice thought but I do hope they don't sacrifice the gameplay for it. (which I fear it most likely does)

HunterICX

TheSatyr 06-19-10 10:14 PM

I understand that Stephen Turnbull is involved with Shogun 2. (For those who don't know,Turnbull is possibly the biggest Western expert on that phase of Japanese History). So I expect a fairly historical game,along with having the right "feel" to it. With him involved,I doubt CE will mess it up.

Incidentally,Turnbull was also involved with the original Shogun.

Task Force 06-19-10 11:34 PM

Quote:

Originally Posted by HunterICX (Post 1422866)
That's a new CPU, more Memory and a new GPU for me so probally a whole new system :doh:

damn, it looks nice thought but I do hope they don't sacrifice the gameplay for it. (which I fear it most likely does)

HunterICX

Yea... I got most of it covered but probably the CPU will have to go.:shifty: (guess ill need it for SOW BOB anyways)

Takeda Shingen 06-20-10 06:22 PM

Quote:

Originally Posted by TheSatyr (Post 1423405)
I understand that Stephen Turnbull is involved with Shogun 2. (For those who don't know,Turnbull is possibly the biggest Western expert on that phase of Japanese History). So I expect a fairly historical game,along with having the right "feel" to it. With him involved,I doubt CE will mess it up.

Incidentally,Turnbull was also involved with the original Shogun.

That's good news. Shogun's ambience was remarkable, and something that was just not captured in any of the succesive titles.

Arclight 06-20-10 06:34 PM

I'm pretty sure they'll capture it again. The article I linked previously at least seems to indicate as much.

If someone who is not a fan of these games ends up intrigued, they must be doing smething right. ;)
Quote:

Originally Posted by Castout (Post 1422842)
Where's the reduced visibility in rain the rain drops are too long. Make it shorter and a lot more and reduce the visibility too. Rain drops visibility. and give me that noisy rain sound effect that swamps over any other voices and battle effects and don't forget about the lightning and thunder!!!

Is it possible to add tsunami or twister? Give us severable limbs too and while at it why don't give us flying ninja as well as scud missiles, James Bond and kiwi fruit ...and remember no compromises there were no compromises either in 16th century Japan so I'd expect harakiri for every SEGA executive and CA staff to rip their belly if they flunk us . . .and I mean it . . .LOL

The game is pre-alpha. Don't know what to make of yer second paragraph. :doh:


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