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Its a endless cycle, unless the devs will care more about the quality of a product that cash. Know what! Even a not so realistic product can become good, just like Das Boot. To much drama -(compare to reality) but its still one of the best movies about WW2. |
What I advocate (at least for myself) is to use 'imagination' when the sim does not have a feature. I imagine my 'watch' clipped on jack lines and I run the boat at a safe speed and course in a heavy sea so the sail does not submerge - run her just like in real life if you were a skipper. If the sea is too wild, I just take her down and we dine comfortably on pickled herring and we do not get battered and bruised. It is just a matter of immersion. It would be nice if the sim modeled structural damage and man overboard in heavy seas but alas it does not.
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I hear people bashing the set U-boat speeds, so whats realistic for a VIIB? Mine travels around 5-6 knots at ahead slow and maxes around 12-14, if this still seems off please post your thoughts so I can alter the .cfg's accordingly
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Have you tried WB's new VIIa mod? Only 11 torpedoes, only 1 at the stern, no external reloads and a max speed of 17 knots even. |
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I'm not doubting your word, just wondering how it's calculated. Hook |
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I may think it is silly to enable a mod that allows the submarine to cruise at 50 kts and launch nuclear torpedoes, but I would not think that would be cheating... just being silly. This is, after, just a video game. People should be playing this game for fun and amusement. If someone wants to enable silly mod for their enjoyment, it in no way, diminishes the way you choose to play a video game. Quote:
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I wish you luck in floating your boat, for evidently what floats your boat does not float mine. :woot: |
The post is intended for me to find folks who play the sim to historic values. If you choose to play arcade style that is your business. You do not need to defend yourself. My post. My standards, my request for me to find fellow club members. Some people like professional golf, some like miniature golf. I am looking for professional golf players. Enjoy your miniature golf. You bought the sim and you can play anyway you wish! As a Navy Seal, BUD/S trained, you should understand what it is I am saying.
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I admit that I rarely play.
But I do mod for Historic reasons. I've never done a Flying Sub for release. Nor advised for 'unreal' stuff. And I won't. This is PappyCain's thread with a simple question. If it offends your playing/modding style? Why not start a new thread and go from there. (And I believe Platapus only got the Navy Seal for posts. Not that he's a Real Seal.) |
On a follow up post, I play as realistically as possible. As in, if I see a destroyer, I go down to 160 meters, not start shooting at it with my main cannon at 6000 meters.
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http://uboat.net/types/viib.htm http://uboat.net/types/viic.htm One of the problems in the stock game was originally pointed out by me, and incorporated into GWX (you'll find it in their manual). That is that the Type VIIa had no superchargers, ever, period. Starting with the Type VIIb they all had them. There were no 'upgrades'; that function in the game is totally bogus. And that's where it comes from.:sunny: |
Thanks Steve, that makes perfect sense. The numbers you quoted were what should have been used in the sub config files.
This link http://uboatarchive.net/Manual.htm has a VIIC manual apparently written by the allies who studied a captured sub. If you search for "page 14" you can see the speeds. There's a setting for 471 RPM that is 100 percent throttle, and it gives 17.7 knots or 17.5 knots, depending on the trim. Close enough to what you've quoted. I like what you did with the turbo/superchargers. I'd read about that in the GWX manual, and it matches what's in the config files. Your explanation is clearer than what I remember from the GWX manual, thanks. The most useful thing I got from the VIIC manual was that "Halbe Fahrt" didn't mean 50% throttle, which freed me to use my own settings. These are not necessary intended to be historical, but the most useful for me. AheadSlow=0.25 ; GWX was 0.40, 2 knots submerged, 2/MaxSpeedSubmerged for each boat AheadOneThird=0.445 ; LDH was 0.57, setting for max range AheadStandard=0.67 ; LDH was 0.80, 2/3 throttle, best speed per fuel AheadFull=0.85 ; LDH was 0.94, HKx2 speed AheadFlank=0.95 ; LDH was 1.00, GF, near full throttle AheadSlow is set by GWX to give 2 knots submerged. Useful for maneuvering around the port when surfaced. AheadOneThird is set to give the maximum range. It will be exact somewhere between 0.444 and 0.447, and appears to be the same for all subs. This is the economy cruise speed. AheadStandard is set to 2/3 throttle, what seems to be normally used for aircraft and probably ships to give good time without excessive fuel use. You get 50% more speed but doubles the fuel use from economy cruise. This is the standard cruise speed. AheadFull is the 2xHK setting, 0.85, and is a bit over what the stock game used for ahead standard. It's a good speed for intercepting a target. Not really fuel efficient. AheadFlank is set to 0.95, about the throttle setting for GF, Ahead full from the stock game. A fast intercept speed. Note that there's no setting for the actual 100% ahead flank speed. I don't use it often, and I can always click on the 20 knots on the knot meter to get there. That extra 5% uses a lot of fuel or battery life. Hook |
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I'm trying to play by "historical rules", as much as the game will let me :up:
Submerging during big blows (my last patrol was fun :-? three straight weeks of 10m seas, rain, low visibility, foul foul weather between the Orkneys and the Shetlands), trying to follow the Prize Rules, surfacing for about an hour to "pick up survivors" from merchantmen I've torpedoed, etc. I figure with the GPS available on F5 and my never-failing WO, I've got all the handicap I will need :D Here's a shot of U-17 helping the crew off a Polish Med Cargo we sunk in AN47: http://img18.imageshack.us/img18/716...gpolish.th.jpg |
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Precisely http://www.psionguild.org/forums/ima...ies/pirate.gif |
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