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Steve |
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http://www.filefront.com/17142914/shipchart.pdf/ |
Does GWX3 model degaussing ?
I once put 7 magnetics under a battleship and only 2 exploded which was not enough for a kill. Slightly frustrating... |
No, degaussingis not modelled in as far as I am aware.
There are 'sweet' spots than can destroy a BB when hit just once, they are usually the magazines beneath the main armament turrets. |
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Your welcome....that one worked because I put it up just yesterday :DL |
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If it gets so close that it hits - well, it will still be triggered so I don't care. I just want to blow a hole as far below the waterline as conditions will allow. |
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But I don't know if the game models this or not. My impression is that if, for example, you set the torpedo to magnetic, but get the depth wrong so that it hits the curved belly of the ship, you will end up with the usual glancing-dud problem, in spite of the magnetic pistol? Steve |
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The detonation is triggered by the eel entering the ship's EM field. That's already happened by the time any actual impact occurs, and regardless of where it occurs, so as far as I can tell the detonation is by that time a done deal (aside from total duds, in which case it wouldn't matter anyway). From what I understand, the problem with "bad angles" and impact eels is that the impact has to cause the desired physical effect on the gizmos at the front end of the torpedo, with the actual physical contact and the force generated by it pushing something down into something else so that something connects with something... er... I don't know all the technical details, obviously. :88) But I imagine that having an impact eel strike a ship at a bad angle, would be something like trying to drive a nail into a board only instead of bringing the hammer straight down on the top of the nail, you're hitting at it from this side or that side or wherever. In order to put the nail straight into the board, the hammer has to hit it from the optimum angle. Anything else and the nail doesn't go where you want it to go. Except in the case of a torpedo, the ship is the hammer and you've got the board with a nail in it and you're aiming the head of the nail at the hammer, trying to drive the nail straight back into the board by whacking it against the hammer at just the right angle. With magnetics, you don't even have to make contact with the hammer - you just have to get close enough to it, and whether you make physical contact or not and from what angle you do is irrelevant. ... ... Look, it made sense in my head when I was thinking it. :O: |
Sorry I cannot figure out how to quote properly, but this is from Frau Kaleun :
I've shot magnetics from just about every angle, and at a variety of depths below the water line. I've never had one glance off due to a bad angle without detonating. The detonation is triggered by the eel entering the ship's EM field. That's already happened by the time any actual impact occurs, and regardless of where it occurs, so as far as I can tell the detonation is by that time a done deal (aside from total duds, in which case it wouldn't matter anyway). From what I understand, the problem with "bad angles" and impact eels is that the impact has to cause the desired physical effect on the gizmos at the front end of the torpedo, with the actual physical contact and the force generated by it pushing something down into something else so that something connects with something... er... I don't know all the technical details, obviously. :88) But I imagine that having an impact eel strike a ship at a bad angle, would be something like trying to drive a nail into a board only instead of bringing the hammer straight down on the top of the nail, you're hitting at it from this side or that side or wherever. In order to put the nail straight into the board, the hammer has to hit it from the optimum angle. Anything else and the nail doesn't go where you want it to go. Except in the case of a torpedo, the ship is the hammer and you've got the board with a nail in it and you're aiming the head of the nail at the hammer, trying to drive the nail straight back into the board by whacking it against the hammer at just the right angle. With magnetics, you don't even have to make contact with the hammer - you just have to get close enough to it, and whether you make physical contact or not and from what angle you do is irrelevant. ... ... WOW :o:o:o Now I understand why the Germans and Americans had so much trouble trying to get their torpedo pistols to work ! :yeah: I hope you take this in the spirit intended Frau Kaleun. :salute: :yeah::yep::woot: Normally your posts are very knowledgeable , helpful , witty and well written but I have read this one about a dozen times and well .........:o |
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Quite correct.:salute: My mistake.
Back to lurking.:up: |
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Something about the firing pin deformed too much or something with a head-on strike. Steve |
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