SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Sub/Naval & General Games Discussion (https://www.subsim.com/radioroom/forumdisplay.php?f=177)
-   -   Sniper: Ghost Warrior. (https://www.subsim.com/radioroom/showthread.php?t=167024)

conus00 07-01-10 08:55 PM

Quote:

Originally Posted by Dowly (Post 1430988)
Ok, now that I've stopped laughing, crying and doing both at the same time, here's a list of what is wrong with the game after 1 level.

- Cover system is total BS, enemies can see you prone THROUGH foliage.
- No speed control like in SE
- Spelling mistakes
- Enemy animations are bugged quite often (not unheard off to see someone shoot 90degrees to the wrong direction and you still get hit), cutscene animations are pretty stupid too
- No head-splits-open gore like in SE
- Did I mention the enemy AI yet? Example: You and your spotter are in prone position, wearing ghillie suits and using silenced rifles yet every enemy in the whole complex knows where you are. :shifty:
- Tunnel map(s)

That's all for now.

PS. Ow and this was all on 'easy' difficulty. :haha::wah:

I 100% agree with Dowly. Just finished the game. I've got to admit, some parts of the game were quite entertaining but overall it's just another shooter dressed up as 'sniper game.'
While the 'sniping' missions have some sense to it, when game switches to "CoD mode" it gets really bad. Also all enemies move on preset paths and their behavior is predetermined so the replay value is pretty much non-existent.
Shame, because the graphics and the terrain structure has a lot of potential... :nope:

Terror_666 07-06-10 07:15 PM

Quote:

Originally Posted by Dowly (Post 1430988)
Ok, now that I've stopped laughing, crying and doing both at the same time, here's a list of what is wrong with the game after 1 level.

- Cover system is total BS, enemies can see you prone THROUGH foliage.
- No speed control like in SE
- Spelling mistakes
- Enemy animations are bugged quite often (not unheard off to see someone shoot 90degrees to the wrong direction and you still get hit), cutscene animations are pretty stupid too
- No head-splits-open gore like in SE
- Did I mention the enemy AI yet? Example: You and your spotter are in prone position, wearing ghillie suits and using silenced rifles yet every enemy in the whole complex knows where you are. :shifty:
- Tunnel map(s)

That's all for now.

PS. Ow and this was all on 'easy' difficulty. :haha::wah:

Don't forget the invisible walls when you stray off the prescribed path as part of a cunning plan to avoid getting shot at.

Dowly 07-07-10 04:08 AM

Quote:

Originally Posted by Terror_666 (Post 1437420)
Don't forget the invisible walls when you stray off the prescribed path as part of a cunning plan to avoid getting shot at.

I keep that under "Tunnel map(s)". :yep:


All times are GMT -5. The time now is 06:49 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.