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-   -   Sales of SH 5 (https://www.subsim.com/radioroom/showthread.php?t=165880)

Tomi_099 03-24-10 04:48 AM

Quote:

Originally Posted by Coldcall (Post 1330243)
That would be brilliant, and i think it will be the future of sim gaming.

---------------------------------

:yeah: YES !! YES !! Great idea !! :up:

Iron Budokan 03-24-10 06:05 AM

Quote:

Originally Posted by Faamecanic (Post 1330001)

I think if the Devs could have concentrated on an improved SH4 (90% MINOR bug free), using the SH4 engine with tweaks....SH5 would have sold like gangbusters.

^^This.

Nemesis43 03-24-10 08:16 AM

Quote:

Originally Posted by Neal Stevens (Post 1329737)
The next subsim will probably be Russian, like T-34 vs Tiger.

Frankly, that's a scary idea, given that many russian produced games either never get patched, or never get patched except for the original version in russian. That's if an english version is released at all.
That said, I do think a lot of very interesting non-mainstream games are produced in Russia. I just wish they'd be more consistent in support and more ambitious about selling and supporting english versions.
Too often, an english version is delayed 6 months or more, or is just never released at all, and too often games are released and immediately abandoned without much needed patching.

Dowly 03-24-10 08:21 AM

I hope for a russian/eastern european take on a subsim. They tend to make some pretty good sims from time to time. :yep:

Nemesis43 03-24-10 08:26 AM

Quote:

Originally Posted by Dowly (Post 1331460)
I hope for a russian/eastern european take on a subsim. They tend to make some pretty good sims from time to time. :yep:

Well, SH3,4 and 5 are eastern european takes on subsims :03:
It's just that the publisher isn't.

elanaiba 03-24-10 08:28 AM

Quote:

Originally Posted by karamazovnew (Post 1330047)
Actually, looking at Storm of War with its amazing graphics I couldn't help wondering.... Why shouldn't Oleg use his 3d engine for a sub sim?

1. Spherical world? Done

Did they change to full world modeling in SOW ?! Cool! Because IL-2 had only limited map areas.

Dowly 03-24-10 08:31 AM

Quote:

Originally Posted by Nemesis43 (Post 1331470)
Well, SH3,4 and 5 are eastern european takes on subsims :03:
It's just that the publisher isn't.

*Sigh* I knew I should've mentioned that I am aware of that. :O:

mikeydredd 03-24-10 09:47 AM

"So... if you know of a self-financed, independent, experienced developer with oodles of money that has a passion for WW2 Subs then point them out to me, cuz I sure as heck can't find any."

So why did UbiSoft make such a poor job of SHV?

Apart from the graphics!!

The Dredd :arrgh!:

janh 03-24-10 11:34 AM

Quote:

Originally Posted by Dowly (Post 1331460)
I hope for a russian/eastern european take on a subsim. They tend to make some pretty good sims from time to time. :yep:

Although I think competition on this genre would only do good, I think Ubisoft Romania has earned a last chance to make up with patches, addons, and the promised content addition that followed the server outages. I think I had many a good time with SHIII, and if they enable me to buy and play SHV anywhere and anytime (in single player mode) without intruding my freedom, I will finally still buy this.

Seems like modders are still on board in sufficient numbers to turn this baby around (assume all the functions and basics required to make the 43-45 part come true are there). So I'll keep watching and hoping for the best.

If it doesn't happen, then I hope someone else will take this genre up...

Wurschtie 03-28-10 02:46 PM

Just to add something to the thought of 'the future of simulation gaming':

I remember, when I was flying helicopters in FS9 and FSX in a community in the US, named hovercontrol, I met some people who were a combined Operation Flashpoint/Flight Simulator Clan. They played both titles, simulated combined air/ground missions with both games. And they didn't even mind the huge gap they had to jump when switching between both games. What they did with imagination can be done with a great bunch of gifted developers and modders. And it cannot be done with a huge publisher like Ubisoft.

Unite. Please. ;)

Brag 03-28-10 04:04 PM

Extra, extra, extra. Latest news!
SHV sells one copy in a week at Amazon USA


tommyk 03-28-10 04:18 PM

Quote:

Originally Posted by Brag (Post 1338184)
Extra, extra, extra. Latest news!
SHV sells one copy in a week at Amazon USA

no, wasn't me! :D

Turbografx 03-28-10 10:39 PM

Quote:

Originally Posted by Neal Stevens (Post 1329737)
There are excellent smaller developers out there, but I doubt very much any of them can make an AAA title like Silent Hunter that will match our expectations....
Anything is possible, I suppose. But there is a lot more evidence that a game as good as SH3/SH4 can only be created by a large publisher like Ubisoft.


Neal,

What about SES' Jutland, Eagle Dynamics' DCS series, neoqb's ROF, eSim's SBpro, Graviteam's SF: Kharkov 1942, OBD's OFF etc, etc.

There are a lot of small, sometimes self-published developers that can produce very complex (more than SH), and often graphically acceptable (DCS, ROF, SF) sims.

My point, there are a lot of groups who can meet or exceed our expectations. Indeed, as far as fidelity, complexity and accuracy are concerned, SH would be beaten by all of the above. Some can equal it in graphics too.

Julhelm 03-29-10 01:50 AM

Quote:

Originally Posted by Sonarman (Post 1329882)
Not so sure about that... this from Sid's Keynote speech at this years GDC

" We want you to feel good about yourself while you're playing. This went off the tracks with Flight Simulators: early on they were accessible and easy to play. Then we got to every iteration where they went more complex, more realistic.. and pretty soon the player went from I'm Good to I'm Confused. My plane is falling out of the sky. The fun went out of it. Keep your player feeling good about themselves."

Add to the fact that SH4 sold a lot less copies in the US than SHIII and you have to question the viability of a Pacific theatre subsim.

Yeah, and he's completely right on the money. I happen to be one of those gamers who used to spend hours on Silent Service and Red Storm Rising, but I can't really bother with the current crop of sims because, as Sid says, they're way too complex for my taste. I tried having fun with SH4 but after a while it becomes apparent that the gameplay consists of operating workstations on the sub while performing what is essentially the same kind of approach over and over again and by then the novelty has worn off. Don't even get me started on Sub Command or Dangerous Waters.

If we look at flight sims, they're far from dead. In fact, the Third Wire games are doing pretty damned well and they're 'lite' sims. If there was such a thing as a 'lite' nuke subsim I'd buy it in a heartbeat.

Wurschtie 03-29-10 01:56 AM

Problem with some of the beforementioned studios is, that the studios are not game studios in the first place. Take DCS or ArmA for example. These publishers are mainly doing titles which sell pretty well to special customers like armies of real states. With these titles, it was luckily the case that the professional (as in 'serious') sim also had some parallels and quite a big market in the gaming sector, so a slightly different and a more or less simple version was released as a pc game.

Many publishers do not have the background of commercial 'serious' sims, which is a background that provides a lot of freedom to them in terms of funding.


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