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-   -   ...once upon a time in Nazi occupied France... (https://www.subsim.com/radioroom/showthread.php?t=164847)

CaptainHaplo 03-15-10 07:28 PM

I actually understand the point of the post - and I am not saying the game sux. However - the GUI does leave a lot to be desired. In your example - at the least you have 2-3 clicks to steer to a specified course. With the older gui, its one click done. Which is more realistic - yelling "Steer thataway" where thataway is a specified course heading - or running over to the map, pointing to a position - and saying "take me there" in the heat of battle? With the older interface - both were OPTIONS - and for a player - options are good. With the new gui - they took one option away.

Sure the map waypoint system is great for navigation - but its lousy for combat ops. In combat, every second counts - and an interface that allows for immediate action is great.

Also - same thing on depth control - a single click is equal to "take us to 25 meters" - but to be honest I never did figure out how to specify depth - I had to manually babysit my depth with the current clunky control system.

Morpheus 03-16-10 05:06 AM

Wanna taste my soup, Herr Admiral? :har:

Bilge_Rat 03-16-10 05:21 AM

Quote:

Originally Posted by Safe-Keeper (Post 1317757)
"Captain!", cried Number One, "enemy destroyer dead ahead!". Gott im Himmel, I thought as I staggered out of my captain's bunk. "I thought you had our radio guy call up our spy sats to reveal all targets in our immediate 2000 km radius!". "We did", came the reply at once, "but apparently this one spawned after that!". "Very well", I replied, and wanting to ensure I had a full overview of the tactical situation at hand, I made sure to add, "how is your family?". "Oh, my kids are rascals", he told me, gaining a point of morale, "and I'm so proud of them, members of the old stock!". I hesitated to ask him what the hell "members of the old stock" meant, but that'd probably just cause me to lose even more Leadership Points, so I declined. "All right, then", I said instead", "Number One, take us to 20m and engage the Mk. III Silent Running cloaking device! Oh, and sonar dude, I need a bearing to target and the latest gossip on the new lieutenant!"

"Engaging cloaking device. Sonar dude reports destroyer is at 23 degrees and closing fast, and that the lieutenant is an stuck-up twat!". I breathed a sigh of relief -- employing Silent Running protected our subs from hydrophones, eyeballs and scanners through the use of state-of-the-art technology from our Klingon allies in the Mediterranean. Sure enough, the Destroyer passed above, only a few metres from us, realized the hopelessness of further scanning, and turned to leave. Now to counter-attack before she went to Ridiculous Speed. Taking the sub to 10 metres, I got a lock on the Destroyer, and its data was calculated by our advanced targeting computer (which was handled by the same mainframe that generated the endless food supply the chef had at his disposal with advanced nano technology). In a second, I knew just how to fire the torps to hit, and hit we did -- two massive fireball shot out of the hulls, and the ship was engulfed in flames!

"Direct hits", our android weapon officer cried. "But she's still moving as if nothing had happened", I protested. "She must've seen our torpedoes coming and raised her deflection shields!", Number One replied. "Worse yet, she seems to have an all-android crew", I added, "they're walking around on deck as if the flames weren't even there!". Damnit, damnit, damnit, this was not good. What would they throw at us next, armed patrol planes?

"Wait a minute, captain", came a voice from the torpedo room, and I jogged over there to see what was going on. It was the weapons dude. "I could try to reroute the currents from the torpedoes' fusion power plants. This will destabilize their Thomsen fields, causing heavy sub-ionic radiation and rendering them highly likely to hyper-atomic breakdown or premature detonation -- but it will increase their fire-power tremendously, and they should work just fine at close range!". Make it so", I replied curtly, and noted that the poor guy lost two morale points from my rude demeanour. Scheizze, I thought, it's just not fair, why does Kommandant Picard get away with being such an arrogant dog's ****?

Nevertheless, ten seconds later we were at Awesome Speed Forward, getting the destroyer back into view. We fired the torps, which overpowered the ship's shields and blew her up spectacularly, and that is how we came to sink our first Federation destroyer. Commanding a u-boat is a pain at times, but for all of its flaws, I must say I love WWII technology. Next I'll tell you all about our laser-guided HE rounds, which allow us to bombard targets from four kilometres away:up:.

--Captain's log, date five seventeen, one nine four one, off the coast of England.

Grew tired of the stupid trolls, and wanted to bitch about the game in a more advanced way than spamming "SH5 sux" threads and derailing unrelated threads with one-liners.

good one , but SH3 was not that bad, it had some good points. :arrgh!:

Faamecanic 03-16-10 10:58 AM

Quote:

Originally Posted by Bilge_Rat (Post 1318210)
good one , but SH3 was not that bad, it had some good points. :arrgh!:

True.... like you could actually PLAY SH3 when you wanted to?

or the UI was at least somewhat useful during combat?

or there were no Liberty Cargo ships until well after the americans entered the war :nope:

SH5 is full of advanced features (some nice, some not so nice, most of them broke). Its full of stupidity that should have been caught in ALPHA testing (really ....radar in 1939?). And just garbage that should have never made it past Beta (having to reset your difficulty settings everytime you re-enter the game).

Sorry but there has been a steady progression of "how much unfinished poo poo can we release this time" since SH3. It has got worse and worse with each release. IF Ubi ever does a SH6 I would be surprised if half the sub is still in wireframe, and the crew detonates torpedos inside the sub just for giggles.

Gilbou 03-16-10 11:11 AM

Raise shields !

Increase power to the shields ! (*)

Khaaaaaaannnnnnn !!!!

:salute:

(*) don't you love those realities where any problem can be solved by pumping more power into.. anything ? :rotfl2:

Commie 03-16-10 11:54 AM

Quote:

Originally Posted by Gammelpreusse (Post 1316558)
How about scratching the combat and making it a submarine simulation with combat included, eh?

There is more to immerse oneself in a boat but mere fighting =)

Well for you there is Virtual Skipper. For people that play war simulations there should be 'warring'. Alternatively you can lobby for a pre-war submarine simulator where you can accurately in 1:1 time replicate shakedown cruises and training patrols in 1938.

Baleur 03-16-10 12:10 PM

I agree =) :salute:

Baleur 03-16-10 12:13 PM

Quote:

Originally Posted by Gilbou (Post 1318646)
Raise shields !

Increase power to the shields ! (*)

Khaaaaaaannnnnnn !!!!

:salute:

(*) don't you love those realities where any problem can be solved by pumping more power into.. anything ? :rotfl2:

Hah! Yes i love it!
I also love when ANY problem or ANY technical plot hole can be filled by simply inventing some new theories and gadgets nobody can argue with!

"Captain! Our warp drive is offline! We're gonna die!"

"Thats ok! Increase power to the flux capacitors, then reverse polarity of our tractor beam, suck up the energy from the enemy phasers, reroute the power through the kitchen stove to increase the magnitute of the waveform through the subspace strings (with ketchup!).
That ought to get our warp engines back online!"

"O....o.okay...okay captain! Will try!"

Everything has a solution! :yeah:

Safe-Keeper 03-16-10 12:53 PM

Quote:

I also love when ANY problem or ANY technical plot hole can be filled by simply inventing some new theories and gadgets nobody can argue with!
It's like Gyro Gearloose in the Donald Duck universe: need to go into space? He'll whip up a rocket and spacesuits in five minutes.

Yet for all his genius and apparent ability to build the most wonderful things out of... well, nothing, surprisingly he's not world-famous. You'd think there'd be a mile-long line of people outside his workshop at all times, wanting their own little "light bulb with arms and legs" assistant, space shuttle, time machine, or teleporter.

Nobody understands my genius, he probably thinks every night, as he gets drunk and wonders why he didn't just become a ne'er-do-well like Donald Duck.

Bilge_Rat 03-16-10 01:37 PM

Quote:

Originally Posted by Faamecanic (Post 1318612)
True.... like you could actually PLAY SH3 when you wanted to?

I have never had any problem logging on and playing when I want to...must lead a charmed life.

Quote:

or the UI was at least somewhat useful during combat?
as useful as the one in SH3. All the info you need is there.

Quote:

or there were no Liberty Cargo ships until well after the americans entered the war :nope:
no, they just had friendly escorts engaging in firefights...:rotfl2::rotfl2:

http://www.subsim.com/phpBB_archive1...ic.php?t=31195

etc., etc., etc.

look we could keep up this childish "MY sim is better that YOUR sim!" business going for a long time, the truth is that SH3 had issues when it came out which was addressed by patches and modders, turning it into the fine sim that it now.

There is already a core group of players and modders working on improving SH5 and I have no doubt we will see some patches as well.

I am a hard core subsimmer. I have played every SH from SH1 to SH5, all of them eventually on 100% realism. I have read extensively on WW2 naval warfare and submarine warfare, both in the Pacific and the Atlantic. Do you really think I would be wasting my time on SH5 if it was a "arkady piece of junk"?


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