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I actually understand the point of the post - and I am not saying the game sux. However - the GUI does leave a lot to be desired. In your example - at the least you have 2-3 clicks to steer to a specified course. With the older gui, its one click done. Which is more realistic - yelling "Steer thataway" where thataway is a specified course heading - or running over to the map, pointing to a position - and saying "take me there" in the heat of battle? With the older interface - both were OPTIONS - and for a player - options are good. With the new gui - they took one option away.
Sure the map waypoint system is great for navigation - but its lousy for combat ops. In combat, every second counts - and an interface that allows for immediate action is great. Also - same thing on depth control - a single click is equal to "take us to 25 meters" - but to be honest I never did figure out how to specify depth - I had to manually babysit my depth with the current clunky control system. |
Wanna taste my soup, Herr Admiral? :har:
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or the UI was at least somewhat useful during combat? or there were no Liberty Cargo ships until well after the americans entered the war :nope: SH5 is full of advanced features (some nice, some not so nice, most of them broke). Its full of stupidity that should have been caught in ALPHA testing (really ....radar in 1939?). And just garbage that should have never made it past Beta (having to reset your difficulty settings everytime you re-enter the game). Sorry but there has been a steady progression of "how much unfinished poo poo can we release this time" since SH3. It has got worse and worse with each release. IF Ubi ever does a SH6 I would be surprised if half the sub is still in wireframe, and the crew detonates torpedos inside the sub just for giggles. |
Raise shields !
Increase power to the shields ! (*) Khaaaaaaannnnnnn !!!! :salute: (*) don't you love those realities where any problem can be solved by pumping more power into.. anything ? :rotfl2: |
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I agree =) :salute:
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I also love when ANY problem or ANY technical plot hole can be filled by simply inventing some new theories and gadgets nobody can argue with! "Captain! Our warp drive is offline! We're gonna die!" "Thats ok! Increase power to the flux capacitors, then reverse polarity of our tractor beam, suck up the energy from the enemy phasers, reroute the power through the kitchen stove to increase the magnitute of the waveform through the subspace strings (with ketchup!). That ought to get our warp engines back online!" "O....o.okay...okay captain! Will try!" Everything has a solution! :yeah: |
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Yet for all his genius and apparent ability to build the most wonderful things out of... well, nothing, surprisingly he's not world-famous. You'd think there'd be a mile-long line of people outside his workshop at all times, wanting their own little "light bulb with arms and legs" assistant, space shuttle, time machine, or teleporter. Nobody understands my genius, he probably thinks every night, as he gets drunk and wonders why he didn't just become a ne'er-do-well like Donald Duck. |
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http://www.subsim.com/phpBB_archive1...ic.php?t=31195 etc., etc., etc. look we could keep up this childish "MY sim is better that YOUR sim!" business going for a long time, the truth is that SH3 had issues when it came out which was addressed by patches and modders, turning it into the fine sim that it now. There is already a core group of players and modders working on improving SH5 and I have no doubt we will see some patches as well. I am a hard core subsimmer. I have played every SH from SH1 to SH5, all of them eventually on 100% realism. I have read extensively on WW2 naval warfare and submarine warfare, both in the Pacific and the Atlantic. Do you really think I would be wasting my time on SH5 if it was a "arkady piece of junk"? |
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