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-   -   [WIP] RUB is Back (https://www.subsim.com/radioroom/showthread.php?t=164486)

Regio Sommergibile 03-23-10 08:23 PM

Quote:

Originally Posted by LukeFF (Post 1327659)
Mod work is progressing well. We have (thanks in large part to Ducimus) conning towers and deck-mounted weapons exerting an appropriate amount of drag, dive rates adjusted for all subs

Happy to hear that ;)

A question hope not to be boring but also conning tower' weapons should cause drag ? aren't they big enough ?

Dimitrius07 03-23-10 08:48 PM

This is extreme :rock::rock:

thruster 03-24-10 01:37 AM

thank you thank you thank you!!!!!:yeah:

McHibbins 03-24-10 02:05 AM

Hmm....wasn´t it my first supermod for SH3 ? :hmmm:
Seems to be ages ago :03:

LukeFF 03-24-10 02:33 AM

Quote:

Originally Posted by Juliano (Post 1329831)
And what about the campaign?
Are you guys thinking about adding some new stuff or different missions?

I'd like to mod the campaign, but it's a massive effort.

LukeFF 03-24-10 02:35 AM

Quote:

Originally Posted by Regio Sommergibile (Post 1330952)
A question hope not to be boring but also conning tower' weapons should cause drag ? aren't they big enough ?

Yes, all flak guns and the 88mm will cause drag. This will affect one's dive time, rate of depth change, acceleration, max speed submerged, and turning radius. It's one of the coolest realism features added to the game by the devs.

looney 03-24-10 03:01 AM

Early war the 20mm AA guns needed to be stored inside the sub is that gonna be modelled also?

Crap I need to buy the game if I start thinking about mods for it...

flymar 03-24-10 03:08 AM

Are you planning to change the damege model of the sub.?I find this (and AI sinking mechanics) quite annoying. Got rammed by destroyer, black screen and the crew still responding to key commands. The damage mod in RFB was great - destruction because of flood and not som HP loss.

robbythesub 03-24-10 03:17 AM

Good luck and looking forward to this very much- just what SH5 needs, and hope you can address some of the weak areas of the stock game.
:yeah:

LukeFF 03-24-10 03:27 AM

Quote:

Originally Posted by looney (Post 1331166)
Early war the 20mm AA guns needed to be stored inside the sub is that gonna be modelled also?

Should be possible.

LukeFF 03-24-10 03:28 AM

Quote:

Originally Posted by flymar (Post 1331171)
Are you planning to change the damege model of the sub.?I find this (and AI sinking mechanics) quite annoying. Got rammed by destroyer, black screen and the crew still responding to key commands. The damage mod in RFB was great - destruction because of flood and not som HP loss.

Not sure yet how I'm going to approach the damage modeling, as Observer (the mastermind behind the RFB damage model) hasn't been around lately.

Capt Jack Harkness 05-02-10 08:25 PM

Are you guys also going to add more playable subs to the game? I've heard the Type IX and Type XXI appear in the game as non-playables, though I haven't seen them myself.

Granted, it would be a big project (especially modelling the parts of the interiors that weren't present in SH4 U-boat Missions, as well as bringing the parts that were up to SH5 graphic standards), but with crew abilities that affect O2 consumption, battery charging rates and endurance it seems like making a Type XXI with realistic submerged speed, range and endurance shouldn't be all that tough in SH5... Of course, it'd also be awesome to walk into the XXI's torpedo room and see the hydraulic loading system in action. :)

bigboywooly 05-02-10 08:31 PM

Quote:

Originally Posted by Capt Jack Harkness (Post 1380657)
I've heard the Type IX and Type XXI appear in the game as non-playables, though I haven't seen them myself.

Well you heard wrong
lol
The type 2 is in the files - unfinished and thats it
No IX or XXI

Krauter 05-03-10 05:33 AM

The Type II is in the game files, with no interior, maybe make it playable and just plop the VII interior into it?

Also, while rummaging through files (forget where) I did find information labeled TypeIX A B C and D so...

bigboywooly 05-03-10 06:10 AM

Quote:

Originally Posted by Krauter (Post 1380828)

Also, while rummaging through files (forget where) I did find information labeled TypeIX A B C and D so...

Probably textures
All the fleet boats tetures are still there but dont mean the sub is
Many files contain references to subs not ingame cos they are left from previous game versions


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