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A question hope not to be boring but also conning tower' weapons should cause drag ? aren't they big enough ? |
This is extreme :rock::rock:
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thank you thank you thank you!!!!!:yeah:
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Hmm....wasn´t it my first supermod for SH3 ? :hmmm:
Seems to be ages ago :03: |
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Early war the 20mm AA guns needed to be stored inside the sub is that gonna be modelled also?
Crap I need to buy the game if I start thinking about mods for it... |
Are you planning to change the damege model of the sub.?I find this (and AI sinking mechanics) quite annoying. Got rammed by destroyer, black screen and the crew still responding to key commands. The damage mod in RFB was great - destruction because of flood and not som HP loss.
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Good luck and looking forward to this very much- just what SH5 needs, and hope you can address some of the weak areas of the stock game.
:yeah: |
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Are you guys also going to add more playable subs to the game? I've heard the Type IX and Type XXI appear in the game as non-playables, though I haven't seen them myself.
Granted, it would be a big project (especially modelling the parts of the interiors that weren't present in SH4 U-boat Missions, as well as bringing the parts that were up to SH5 graphic standards), but with crew abilities that affect O2 consumption, battery charging rates and endurance it seems like making a Type XXI with realistic submerged speed, range and endurance shouldn't be all that tough in SH5... Of course, it'd also be awesome to walk into the XXI's torpedo room and see the hydraulic loading system in action. :) |
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lol The type 2 is in the files - unfinished and thats it No IX or XXI |
The Type II is in the game files, with no interior, maybe make it playable and just plop the VII interior into it?
Also, while rummaging through files (forget where) I did find information labeled TypeIX A B C and D so... |
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All the fleet boats tetures are still there but dont mean the sub is Many files contain references to subs not ingame cos they are left from previous game versions |
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