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-   -   [REL] Salvo SpreadAngle-Dial for UZO & AttackPeri (https://www.subsim.com/radioroom/showthread.php?t=164186)

U-Bones 03-10-10 10:55 PM

Quote:

Originally Posted by reaper7 (Post 1307555)
Thanks Gutted, just went back in to my Page_UZO.ini file and noticed that I followed the instruction to the T and my numbers were wrong.
Did the changes you suggested to get them right.
Cheers :up:

I found the example block at 166 instead of 170, so I changed it to 170, prepended the 166-169, then updated increments from the new 170 on. Works fine.

Ragtag 03-11-10 02:25 AM

Just tried it and it works brilliantly.:D
I really hope you consider making a full TDC for us. Great work mate.

TheDarkWraith 03-11-10 03:03 AM

@ FLB:

would you mind if I incorporated this into my New UI and 3 Dials mods?

DonZorro 03-11-10 03:17 AM

GRAT
 
:yeah:

Ragtag 03-11-10 03:24 AM

Quote:

Originally Posted by TheDarkWraith (Post 1307850)
@ FLB:

would you mind if I incorporated this into my New UI and 3 Dials mods?

I was hoping you would ask :)

reaper7 03-11-10 05:08 AM

Quote:

Originally Posted by Ragtag (Post 1307878)
I was hoping you would ask :)

Excellent, I tought that the UI and Dials mod was as good as it would get.
I can see a proper TDC model with all fully working dials in the future.
:yeah:
All I need now is working Ping. :know: hint hint.

Highbury 03-11-10 06:25 AM

Quote:

Originally Posted by TheDarkWraith (Post 1307850)
@ FLB:

would you mind if I incorporated this into my New UI and 3 Dials mods?

That would be awesome. They have it in the German AOTD mod.....




I do hate that we have mods posted in two places now.. separation of community is bad :nope:

Dragon81 03-11-10 06:44 AM

Maybe this is possible?

http://img689.imageshack.us/img689/1912/blackbox.png
(picture edited; no mod!)

:D

Ragtag 03-11-10 08:02 AM

Quote:

Originally Posted by Dragon81 (Post 1308104)
Maybe this is possible?

http://img689.imageshack.us/img689/1912/blackbox.png
(picture edited; no mod!)

:D

Oh yes, please make this one happen:woot::D

Phoenix3000 03-11-10 08:28 AM

Hi guys,

I've already posted this web link elsewhere, but I thought you might like to see it. It's a manual targeting mod for the TDC and AOB calculator etc. from the SH4 U-Boat addon. Would be cool having something similar in SH5:

http://www.youtube.com/watch?v=Gk5DV...response_watch

Watch the whole vid to see all the targetting components.

Px3000

Ragtag 03-11-10 09:39 AM

Quote:

Originally Posted by Phoenix3000 (Post 1308289)
Hi guys,

I've already posted this web link elsewhere, but I thought you might like to see it. It's a manual targetting mod for the TDC and AOB calculator etc. from the SH4 U-Boat addon. Would be cool having something similar in SH5:

http://www.youtube.com/watch?v=Gk5DV...response_watch

Watch the whole vid to see all the targetting components.

Px3000

Holy crap, that mod is brilliant. Someone make this for SH5...jesus:D:D:D:woot::woot::woot:

FLB Sale U 999 03-11-10 05:42 PM

Thanks for uploading the Mod Neal and thanks for the thing with the "Installation Issue" because of the duplicated or "wrong" Block numbers.
I built this with an unmodded UZO.ini from SH5 V1.15 and the Compass Block was the number 170 in my file.

I wrote that the numbers should be usually 170 in the UZO Block because that are the numbers which are in my Page UZO.ini, if someone has different numbers there, so just find the Block with the Compass part

[G28 IXXX] <---should be usually 170, if not then renumber the compass block to ur individual file!
Name=Compass
Type=1030;Static bmp
ItemID=0x28000004
ParentID=0x28000000
Pos=428,-202,169,16
Zone= 428 566 169 16 0 1 0x28000002 0.5 -0.4 0x28000004 -0.5 0 0 0
Color=0x66B26680
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/bearing.dds
MatFlags=0x1
TexFmt=0x0

and renumber the numbers accordingly to his own numbers in his own UZO.ini...

Sorry for that guys.


This SpreadAngle Mod is just a QuickFix to get the possibility to set ur Spread Angle while firing a salve, nothing more at the moment.

Feel Free to edit, change or implement it. U can easily change the Graphics, the size and the Position where the Dial is shown on ur Screen.

I am sorry that i cannot do more at the moment because of the lack of time i have, i don`t even get to play and enjoy the game just because i have no time. I would love to built a TDC Mod how i did for SHIII or do it like in this Great TDC Video of SHIV...would be wonderfull to have something like that in SH5 again even now when u have those Great MenuEditor-Tool which saves a lot of work and plenty of Space on a Widescreen TFT on high resolution u could fill up all those empty space in the Attack Peri on the left side with such usefull stuff like the old TDC Dials for manually torpedoing...

All dials are still working and cloneable which are in the dials.cfg, and those are all the dials u need for an proper TDC.

How i said, i buildet the Baering Dial in and it didn`t work properly because of the locked torpedoeline to the actual view of ur direction in ur persicope.
Didn`t spent much time to find a solution for that and so i put it onside by now.

I am sure there will come a big TDC mod in the next time from some guys here, maybe from me if i find the time to do that which isn`t the case at the moment.

So for now i can just jope u enjoy this small mod and again, feel free to edit, change or implement it how ever u like it.


That`s all i can say at the moment, so sorry for that.


Keep up the good work here all u modders and a lot of fun with that!

Cheers Sale

TheDarkWraith 03-11-10 05:52 PM

http://i228.photobucket.com/albums/e...ider/TDC_1.jpg

yep, already on it.......now for some heavy scripting to remove the computer's control of the dials :cool:

The computer takes complete control of the dials....they move as the computer computes the firing solution. Now just have to remove control (when we want control) and we should be golden.

FLB Sale U 999 03-11-10 06:12 PM

Yeah, that`s what i am talking about!

Looks pretty good and u see it`s easy to built in again all those dials with the new Moddingtools...wish i had them in SH3 :)

I believe there should be a workaround in next time for this Computersteered TDC Dials...

There must be a way to unlock the automatic Dials and to set them manually like the Bearing Dial i tried to get run. It`s not the Problem to built them in, all dials are working, but to get them functional like before to set manual solutions and so on....

Good Work TheDarkWraith, keep on! :up:


By the Way, the AOTD Guys are also working on it, u should put ur efforts together and keep on working on this thing together guys!

Sliding Console here:
http://www.subsim.com/radioroom/showthread.php?t=164458

AOTD_MadMax 03-11-10 06:40 PM

Quote:

Originally Posted by TheDarkWraith (Post 1309453)
http://i228.photobucket.com/albums/e...ider/TDC_1.jpg

yep, already on it.......now for some heavy scripting to remove the computer's control of the dials :cool:

The computer takes complete control of the dials....they move as the computer computes the firing solution. Now just have to remove control (when we want control) and we should be golden.


Great work Dark,

perhaps we should work together on this big thing !
Talk to my Partner Rhonen, he is doing that stuff.

http://www.aotd-flottille.de/Maddy/R...der1/Peri2.jpg

http://www.aotd-flottille.de/Maddy/R...der1/Peri3.jpg

They are sliding and full functional !

Regards

Maddy


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