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Where is OLC when we need him ;] |
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His ui is perfect IMO. Would be cool to see something similar for SH5. |
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Btw, great work DW :up: Been using this for a few hours, nice improvement over the stock, will report any bugs or findings in the script/menu files. |
THANK YOU!
Thanks DW, this is awesome. I can get to all the functions I used to be able to use - amazing!
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http://i752.photobucket.com/albums/x...th_OLCGUI3.jpg http://i752.photobucket.com/albums/x...h_OLC_GUI1.jpg http://i752.photobucket.com/albums/x...h_OLC_GUI2.jpg |
Porting over the graphics is really not an issue. It's all the functions that have to be re-wired for SH5, and that takes a while/poses a few problems due to the fact that some of the functions have to be dug out of the game's scripting. I.e. it's still wild territory out there in the menu data folders.
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You will find alot of SH4 will work in 5. :03:
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I was able to play for a few hrs last night. The first time I have been able to on SHV and this mod is a big reason why, thanks again.
The UI is still coming up in the bunker for me, and the mod seems to have brought back an old "friend".. http://img16.imageshack.us/img16/528...4222125.th.jpg I don't think I saw that in vanilla SHV.. but easily removed. :salute: |
How do you remove the underwater sub position indicator in military talk the "USPI" LOL. Thanks ahead of time.
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Ctrl+numpad . should still work.
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From a grateful subsimmer
Please continue this great effort.
Last year I had a terrible accident, spent 6 months in hospitals and revalidation centre`s. One of the problems is my right hand and arm are still partially not functioning properly. Being right handed I have adapted and can perfectly use my left hand, so I use a left handed mouse. Now with SH5 new arcade GUI, I constantly have to use both keyboard with my right and mouse with left and after 15 minutes it gets painful. So an adapted UI with most functions that can be controlled a mouse click away is perfect for me. So basically with the work you guys do here, I will be able to play the game. Keep it up Just wanted to thank you for that. :salute: From a grateful subsimmer. Cheers, Tim aka LZ |
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EDIT for clarity: This mod stems from using the old SH4 user interface picture files and the new UI. When Ubisoft released this game they left the SH4 file names there and the folders Identical. what they DID do was they took all of the unused .dds (texture files, think .bmp but in a different format) and made them transparant (Transparant file backgrounds for .gif files (smilies are a good example) and .jpg files) so when the game calls up the .dds file for the UI in SH5 it shows none of the old UI but only the new UI. What I stumbled upon was the fact that all they did was make the .dds files transparant. When I copied over from SH4, the UI files into SH5 it rendered the UI (admitedly not completely) as was captured by this famous screen: http://img.photobucket.com/albums/v1...-04_193743.jpg What then happened was TheDarkWraith figured out how to bring the rest of the buttons back and then streamlined the rest of the new UI. Basically it was through my revelation that TheDarkWraith was able to recreate the SH4 UI for us to use. My attempts at messing and playing in the page layout.ini files turned out to be an utter failure as with the scripting files. In the time it took me to realize one failure, TheDarkWraith was already done with the majority of the UI (infact he had ported over the entire old UI by the time I figured out the fuel/CO2/Compressed Air/Battery guage) so I gave up to search for the remainder of the files for the TDC and UZO. The TDC files are all 100% intact, it's a matter of scripting it's functions (dial movements,etc) and calling the scripting file to get the classic TDC up. Unfortunately, as TheDarkWraith is findingout, there are numerous scripting commands that are not defined (Tsk tsk Ubi devs for not defining their variables and custom functions in the script files!). As with everything, small steps are taken through accidental discovery (as with my UI discovery). Hopefully that clarifies what has happened with this mod :) |
Roger that, thanks for explaining.
Note that it is possible to port in the entire interface, page by page. For example, here's how the ENTIRE periscope screen of SH4 (with Kiub) looks when loaded into the Editor: http://img237.imageshack.us/img237/7457/tutorial3iz.jpg However this is a very dirty method that will result in ugly ItemID's. I'm still trying to find an easy and safe method to do this. And don't forget that most items no longer work as they did (for example we now have new torpedo buttons and we no long have the show/hide panel handles). |
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