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CHEERS, FLAK!
P.S. :woot: CANADA!!! :woot: |
Any problem with using OH v.2, overwriting files with OH v.3, and then overwriting files for FM interior v.1
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well i wanted to keep OH v.2 because it opens the hatches on all the other boats.
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Wonderful mod FM/DD!!! :salute: This is a whole new simulator! :yeah:
So far no issues and I'm getting 80+ fps at all times. Out of curiosity, do you have a tweakfile that works with timetraveller's mini tweaker? I was hoping to change the colour values of the light bulbs and ambient night lighting a bit to recreate my own personal blue glow with the mod (as I've done with open hatch 3.09). How would one alter these values? (with your permission of course) Again, amazing job FM/DD! Unbelievable! :arrgh!: (Yay Canada! :DL) |
Moin,
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Check the manual for a detailed technical explanation! Quote:
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yep, the sound is buggy. But atm the best I can provide. recommendation is copied, ToDo list updated. Empty bunks ... FM will tell. Quote:
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Regards, DD |
Just played it some more, it still amazes me the amount of progress the modders have done with this 5 year old beast.
Just a quick question though, is there a way I can delete some of the extra food? I don't think my computer (older than SH3) has a taste for sausage. |
Moin,
eat faster! LOL. Open CR7.dat with S3D and search for 'DMY_Salami'. You can delete the complete node including all sub nodes or browse the tree and delete them one by one. Corresponding entries in CR7.sim do not have to be deleted. @ALL: PLEASE REPORT YOUR FPS IN ENGINE ROOM (SHIFT+E, facing CR) WHENEVER YOU POST IN THIS THREAD, PLEEEEEEEASE! Regards, DD |
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Edit: strange, I can't seem to find a "CR7.dat" file. |
Just wanted to say THANK YOU
Download just finished, off to install, but I'm sure it's gonna be great, based on what I saw of this work in the Open Conning Tower Mod. Thank you for your work, it's much appreciated.
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Downloading now,:yep: many thanks for all your work and dedication to this awesome mod FM & DD!:yeah:
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Got it all working now with DD OH v.2 and v.3 along with FM interior. Its awesome to be able to walk so much around the boat. and on the top of all the boats as well. Now I have open radioroom hatches on all the boats, along with awesome interiors for the type IX and the type VII. I love it. Great job everybody who made this possible. :salute::salute::rock::rock::woot::woot::yep::yep: :03::03:
just one thing is the vibration at flank speed is a little much and of course the engine room sound as previously stated. Great mod. :yep: Computer performance is great, a few times where it lags but its not bad at all. |
FM&DD am downloading your amazing stuff now,
I was hoping for this day, and really all I want to say even before trying it out for real, is ... Thanks a lot from all my hart and soul cause this is a free Mod that I guess everyone wanted for a long time, No matter what people say it is the excitement that talks now, you have given us our long time wishes and that my Friends haves No Price or money that can pay this amazing effort and final work of Art... You guys are 2 in a life time.... I hope we can count on you here for much more time...:yeah: |
Getting 30 fps looking at engine room from shift + e, which is fine with me (she's about 3 years old).
I completed my first patrol in 39 without doing much, and transferred to the 2nd. Now I went ahead and re-installed without the "sound" folder, as the engines were way too loud to me in comparison to the other sounds. So it doesn't get louder when I get near the diesels, but I can still hear them (I must have been a pioneer in wearing hearing protection, that's it...) This doesn't bother me. I did switch the mod order up slightly this time. So far, so good with: GWX 3.0 Gold DFant_subFlag_2010 OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) TMT v2 LifeBoats&Debris_v4 WBNN Mission Orders Lite Bright MaGui 2 FM_NewInterior_V1.0 FM_NI_Fix_for_OLC_GUI_001 |
Thanks, just trying this out now :yep::up:
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