Originally Posted by lorka42
(Post 1276341)
This is the main reason that all anti-piracy efforts will ultimately fail, just like in cd calls(when the program attempts to discern wether or not the disc in the cd-rom is an original,blacklisting proggies, and even the online checks), all the cracker has to do is to REMOVE these calls. That is the basis for all the no-cd "patches" and I'm extremely doubtful that SH5 will last more than three days after release without someone figuring out how to evade it. point in fact is, DRM, securom, and all other anti-piracy measures have done nothing but LOOSE the industry money, as it takes them spending 500$ a week(sue me if i don't look up how much a programmer makes)for two weeks for a guy do devise a drm, or another company to sell them one/whatever. It takes one guy, sitting at his computer mayhap 10-20 hours to make a workaround.
Feel free to edit/nuke this last part If it violates the TOS
I pirated sh3, and 4, BEFORE buying them,because, about 10 years ago, I decided that I was DONE with buying crap games that were broke on install, were crap to begin with, or that werent what it says on the tin. I d/l a game, and if I like it enough not to erase it within a couple weeks, I buy it. I would imagine that there are alot of other people like me, someone else said this first, I consider a d/l game to be me own, terms defined by me, demo version. If i dont like it, i del it, and find something else. and im out some bandwith, not 40-50$. fook em, If they cant make a decent game that I like, I'm not spending any money on it. I've even donated to the subsim.com because I like that there is a non-commercial fan-based community here, granted it was only a couple bucks, but i did give. I seem to be running short of content and long on cap'n morgan, so ill leave it at that, and firewall, generally the scene groups recruit game store workers to leak the games, and manufacturers, and the like.
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