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Well I wont tolerate OSP at all in any form for SP - Fail
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also the 98,9 is in case of a reliable connection, some people perhaps only could reach a 70, 80 % |
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See, I bet you had much more disconnected times than that. You just didn't notice. - Your ISP's router got clogged, packets were dropped for a while, - They had a scheduled maintenance time (in the wee hours of the night) - Somewhere a fiber got cut, available bandwidth decreased, packets dropped again.. - and many more trivial causes can lead to it.. What if you were playing that night, had the next day off or whatever, you would get the NO CONNECTION window.. That would piss you off eh? |
A "reliable connection" means nothing if the little box at the other end doesn't want to play with you.
Just ask all those with reliable connections that have been met with seemingly increasing "database errors" when visiting this site alone. I have a reliable connection, albeit slow, but it hasn't seemed to get around the server problems that Neal's been having. |
I have been disconnected twice just trying to read this thread :damn:
Make that three times... I've got issues :down: |
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Fail, by principle.
Brag has a serious point there, which as a scientist urge you to consider in terms of statistics: We every error source, probability of leaving you "steaming" at any time because you cannot play will increase: And such, as for any complex "machinery", this probability does not increase linearly with the number of error sources. Since there are at least twice as many probability events of failure in case of online-play, or the new DRM, the time you spent waiting/fixing/cursing will not be only twice as much as in SH3/SHIV or other SP games, but much more... I hate the tought, I have enough problems with connection speed/steadiness when playing "simple" multiplayer games. No thanks, UBI! I bet I know a small Russian producer already who is pushing hard into the "naval sims" sector. And they'd surely pick up where you guys lost it... |
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You see, any time i sit at this computer the internet is up and running. be it to check forums, browse news, conduct business, (i answer dozens of business correspondences daily online, hundreds literally per week) facebooking etc. if im sitting in front of this machine, the internet is up and running - period My router is right in front of me. Status light and all to indicate to me times of inactivitiy. now, if im asleep, or if im out of town etc what difference does it make??? every single time i have sat at this keyboard and called upon the internet to activate - it has always done so instantly and without question . except for those three times which were beyond my control. thats all i can really say |
Fail!
I voted and then typed up a post as to why - then lost it when subsim died. Speaking of - good to see the ship under way again! :yeah: Great job Neal! Ok -ultimately this boils down to three distinct issues for me. #1 - OSP requires the consumer to go online and register with Ubisoft, through creation of an account with Ubi.com - and this requirement will include specific information - such as name, age, sex, etc. (demographics data) that legally speaking, Ubisoft has no right to compel me or any other purchaser) to give them. #2 - OSP will require an online connection - which means that all the times I choose to play - I must NOTIFY Ubisoft via the OSP, giving them marketing data such as WHEN, HOW OFTEN, HOW LONG, etc - I choose to play this game. Combined with the demographic information they have already gotten in #1 - this begins to create a picture of a demographic that is highly useful. Its also important to note that I consider the above matters no one's business but my own, and thus feel that this scheme is an affront to my personal privacy. #3 - Many players disconnect from the internet when they play a game, because they also unload various other background applications (such as firewalls and antivirus software) so that they can use more resources for their gaming. OSP removes the ability of me - the consumer - to do OTHER THINGS to a PC that is solely owned by the purchaser - regardless of my desire to do so. This requirement in reality restricts my freedom of action to play a game I buy on a PC configured as I SEE FIT! Who the heck is Ubi to tell me I can't? Oh sure -I could sit online with no AV or firewall - but thats one really good definition of stupity. I have to point to Stardock and their great form of tackling pirates. I buy a game, download it or install from CD - activate with my key, and also am able to get patches with my legitimate serial. Extra content, game fixes, etc - all require an online authentication - but PLAYING does not! |
Sounds to me like:
> Would you buy a cake if waitress could suddenly stop your eating ... but she could remember what is left from that cake - and let you eat later on... Well it's better than not eating at all... but still not my "coffy shop". I should be very, very hungry... and "hypothetically" see the sign "Grey Wolf" coffy shop... * * * Sorry Neal... Ubi has a problem with a meaning "to buy something" |
Ok , i reckon that the game should be set up so that if it disconnects for some reason i can at least play off line from my previous save but wont let me save until back online again . Its a compromise , i know but better than not playing at all when its down .
I have the cake and the waitress takes it off me but at least i can vomit some up and eat it again . |
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Fail.
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Also, saving near ships, ports or while underwater was never recommended in SH3. What happens when you're forced to load an autosave under those conditions in SH5? |
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assuming everything on their end is on the up and up... we wont have a problem |
Sorry Neal, "pause" be thrown to the wind, but giving me no choice but to connect to the Internet in order to play a game made up of pixels ( that I paid cash for of my own dollars ) just because UBI is not intelligent enough to ward off pirates some other way I must vote "NO".
Taking down the pirates is a yes vote but not at the Peril of the $ paying players. And no remarks about my user name..........I'm a good pirate. LOL |
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I would have to say FAIL. Here is the problem I have with this example: So far, we are to understand that our save games are stored on the UBISoft server. But in your example this is the sequence of events: 1. Fire up a mission and play a bit 2. Disconnect your cable 3. The game announces it doesnt have a connection 4. Pauses the game 5. Autosaves the game....Stop right here How is it able to autosave the game on the UBISoft server if there is no connection to the server? |
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