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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   VIIB uboot by Testpilot1978 (https://www.subsim.com/radioroom/showthread.php?t=160990)

Anvart 03-25-10 01:55 PM

What you speak, people?
This person used my ideas, my realisation and my stuffs from WAC_DFa_FlagPens_BrHatch_test, GWX_DFa-Flag&Pens_2010, LSH3-5_DFa_Flag&Pens_test and others without the permission... DF antenna, Flag, Pennants, animated bridge hatch, crew bodies, head 04 and so on... :nope:
It is called larceny.
Shame...

verte 03-25-10 02:36 PM

Quote:

Originally Posted by Anvart (Post 1333777)
It is called larceny.
Shame...

He has given you a credit in readme.txt, he doesn't take money for his work and as far as I know he is NOT an attention whore.

Magic1111 03-25-10 04:11 PM

Quote:

Originally Posted by verte (Post 1333850)
He has given you a credit in readme.txt, he doesn't take money for his work.

That is right that he gives a credit, but I agree totally with Anvart´s words, because Testpilot MUST ask Anvart for permission BEFORE he released his MOD !!! Here is an excerpt from Anvarts Readme:

************************************************
Legal / Disclaimer:


- You may not use this mod and my method (Non-standard use of SMS for animations
of any objects, using crew commands.) in other mods without the permission of the author Anvart
and without the corresponding credits
*************************************************

Anvart write that very clearly !!! I write the same in german Ubi-Forum too (in german Words).

Best regards,
Magic

Anvart 03-25-10 06:02 PM

Quote:

Originally Posted by verte (Post 1333850)
He has given you a credit in readme.txt,
he doesn't take money for his work and as far as I know he is NOT an attention whore.

Quote:

Originally Posted by Magic1111 (Post 1334013)
That is right that he gives a credit,...
...
Best regards,
Magic

Hey, guys, open your eyes...
and attentively read his readme!
I see you do not understand about what speech...
Citate:
"Credits:
--------
Anvart für seinen SH4 Flagenmod
Racerboy ..."
It's phrase (above) about SH4StyleFlags mod.
But this person has stolen at me stuffs of WAC_DFa_FlagPens_BrHatch_test
(GWX_DFa-Flag&Pens_2010, LSH3-5_DFa_Flag&Pens_test), Hands_look_better,
Head4 and so on...
In other words, method of non-standard use of SMSystem for animations
of any objects, Up/Down and Rotate of DF antenna, all Pennants (models,
textures, animations) and Up/Down of Pennants, animated bridge hatch,
my part of crew bodies and head4 and so on.
Do you understand?
He simply has arrogated my stuffs, my work.
...
If this person would ask the permission to use these stuffs in his mods,
i would not allow to make it, because i do myself mods with these stuffs
(DF antenna, Flag and Pennants on turm) for GWX 3.0, WAC 4.1, LSH3 v.5
since 2009... It's my business!
...
And I do not like such devil-may-care relation of some visitors of this forum to my work. :down:

Madox58 03-25-10 06:09 PM

Seems the 'Credit Wars, are about to begin again.
:nope:
We all went through this awhile back.
Infact?
There is a sticky about it up there.

Anvart is well within his rights as they were decided here long ago.
:know:

Anvart 03-25-10 06:13 PM

Quote:

Originally Posted by privateer (Post 1334221)
Seems the 'Credit Wars, are about to begin again.
:nope:
...

War did not stop never... :rotfl2:
...
And i already do not have any desire to continue modding at this forum...

arnahud2 03-25-10 06:18 PM

Did you notice that camera focus rate, on the deck for exemple, are different between ver. 2.11 and 2.12 ?

Is there any way that allows to have 2.11 focus (real angle-of-view, i believe) for the last releases, ver. 2.12 ?

Will apreciate some help, if possible, as i don't speak german.

Best regards.

brett25 03-25-10 07:20 PM

Quote:

id you notice that camera focus rate, on the deck for exemple, are different between ver. 2.11 and 2.12 ?
yes arnahud, my question exactly!

arnahud2 03-25-10 07:28 PM

Quote:

Originally Posted by brett25 (Post 1334310)
yes arnahud, my question exactly!

@Brett25 : your excellent Weathered Conning tower mod refuses to be aplied on ver 2.12. With 2.11, it does perfectly.

Any idea ?

brett25 03-25-10 09:17 PM

Quote:

@Brett25 : your excellent Weathered Conning tower mod refuses to be aplied on ver 2.12. With 2.11, it does perfectly.
hi arnahud, my friend, yes I see this too. I'm looking into it, im not sure why this is happening, as the .dat file appear to be the same in regards to textures. So at the moment im using v 2.11 (the flag and radio antenna are working in the earlier version, so im not sure exactly whats new in v2.12)?

PS hows your surfacing sound coming? I hope you haven't dropped it:timeout:

arnahud2 03-25-10 09:39 PM

Hi, Brett,:salute:

I believe there are some major improvements : Texture resolution seems to be better, UZO aspect is better, a black and red emblem on the CT, and - what is a problem for me - deck camera's angle of view is different (too wide, i mean)...and your weathered CT has no effects...:wah::wah:

For my new Diesel start engine sound, i'm waiting for sh3.sdl modification, as en-route diesel sound might be very different as it is now. In the meantime, i've done some "trying session" with synchronization. This is a bit difficult, but not impossible (i guess).

Regards

brett25 03-26-10 01:43 AM

Quote:

@Brett25 : your excellent Weathered Conning tower mod refuses to be aplied on ver 2.12. With 2.11, it does perfectly.
ok i found out what happened. apparently the texture map associated with the conning tower has been renamed ( i figured that was the case) I will have a fix posted tomorrow that will enable one to use my conning tower textures with this version of testpilots u boat if people are interested




UPDATE: to make any of my conning tower textures to work with v 2.12 of testpilots u boat:

1. open any of the conning tower Mod folders and navigate to \data\Textures\TNormal\tex

2 make a copy of "NSS_Uboat7c_coning.tga" and rename that copy "NSS_Uboat7B_coning_TP.tga" (without the quotation marks )


this fix will work for any of the conning tower mods


actually testpilot has done such a good job at texturing this model that I would be VERY tempted to make a special set of weathered textures for this model exclusively. Of course I would need his permission....and anvarts....and who else.....hmmm.....any uboat aces who also happen to be lawyers?

arnahud2 03-26-10 03:40 AM

Ok, many thanks, Brett,

I will try your fix in the next few hours :DL:DL

See you later.

nemo7 03-26-10 08:15 AM

Quote:

Originally Posted by brett25 (Post 1334554)
Of course I would need his permission....and anvarts....and who else.....hmmm.....any uboat aces who also happen to be lawyers?

:har:

arnahud2 03-27-10 05:09 AM

Quote:

Originally Posted by arnahud2 (Post 1334617)
Ok, many thanks, Brett,

I will try your fix in the next few hours :DL:DL

See you later.


Done.

Brett, your "fix" method goes right !!! :yeah::yeah:

Thanks !!


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