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-   -   [REL] GWX... DFant_subFlag on Turm... Continuation... (https://www.subsim.com/radioroom/showthread.php?t=160940)

Uboat177 12-25-10 11:20 PM

Hey guys,

Well, I finally got it to work. Previously when it would CTD, I only tested it mid - patrol on a current campaign save. But when I installed it in base or with a new campaign, it turned out fine. I should have known better.

By the way Anvart, great mod. It really enhances the base departure and docking. :DL

:salute: Thanks all.

nikbear 12-29-10 05:27 AM

This is working wonderfully,But I do miss the start sequence when using Thomsen's sound pack V3,which was Ctrl+S :hmmm: Would there be any way of putting that back in??:06: Thank you for the fine mod:salute:

Tessa 12-29-10 06:18 AM

Quote:

Originally Posted by Anvart (Post 1560570)


If you're interested or still motivated, I've got a few pennants from U-99 and U-47 if you'd like to include those I can send you some images.

Anvart 12-29-10 06:27 AM

Quote:

Originally Posted by nikbear (Post 1562439)
...,But I do miss the start sequence when using Thomsen's sound pack V3,which was Ctrl+S :hmmm: Would there be any way of putting that back in??...

I do not understand you... You speak about compatibility of Thomsen's sound pack V3 with my mod..?
I do not know about Thomsen's sound pack V3 anything...
...
and I do not use Ctrl+S in my mod...

Anvart 12-29-10 06:32 AM

Quote:

Originally Posted by Tessa (Post 1562466)
If you're interested or still motivated, I've got a few pennants from U-99 and U-47 if you'd like to include those I can send you some images.

OK.
It is interesting to see... I have some images of real pennants...

Sailor Steve 12-29-10 11:33 AM

Quote:

Originally Posted by nikbear (Post 1562439)
This is working wonderfully,But I do miss the start sequence when using Thomsen's sound pack V3,which was Ctrl+S :hmmm: Would there be any way of putting that back in??:06: Thank you for the fine mod:salute:

The only conflict is in the actual command, and that is easily fixed.

If you have the Engine Start Sequence installed, so the the sound file is already there, open the Data/CFG/Commands_en with Notepad. Scroll down to command line 341 and copy and paste this into it:

[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052
Key0=0x53,Cc,"CTRL S"
Key1=0x53,c,"CTRL S"

This will restore the Engine Start Sequence sound. :sunny:

nikbear 12-29-10 11:47 AM

Thank you SS Your a star:woot:,it may have been just a little thing,but always just loved that engine start sequence:salute::salute::salute:
Can't wait to start a new patrol now!:up:

Tessa 12-30-10 02:41 AM

Quote:

Originally Posted by Anvart (Post 1562476)
OK.
It is interesting to see... I have some images of real pennants...

Sent you a PM with some info and pics. When I get the chance will take more of what I have and share pics of others that some of my friends have in their collections.

nikbear 12-30-10 09:47 AM

Sadly the engine start sequence is still missing:wah:

Sailor Steve 12-30-10 11:23 AM

Is the correct sound file installed?

nikbear 12-30-10 12:32 PM

Yes,its all in his sound mod 'Thomsen's sound mod V3':06:
Mind you,Im having probs with this mod,when I crash dive or go to Peri depth,the DFant is still staying up:06: Is it supposed to do that??:oops:

Anvart 01-01-11 06:02 AM

List of files (Thomsen's sound mod V3), plz.

nikbear 01-02-11 03:13 PM

Which file do you require:06:

nikbear 01-05-11 02:56 PM

'Bump' :06:

nikbear 01-06-11 12:01 PM

Cfg,Interior,menu,sound:06: Do you require the details inside each one??:06:


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