![]() |
" unlock and gain access "
I bet they're going for that DLC bull**** like just about any other game these days. Downloadable Content my hairy ass. Oh yeah, and the Console stuff, that has helped other games too. Maybe im too sceptic. |
Quote:
Quote:
|
I don't see why everyone is getting up in arms over this. The "unlocking areas" quote did not come from Ubi or the developers. It came from a third party source who may or may not know anything about the Silent Hunter series. We've seen how wrong some of these game magazines can be in describing past SH games.
Wait and see before you all get in a righteous outrage. :cool: Ubi's press release said: Quote:
|
Quote:
Yes...I agree...sometimes third party writers/reviewers don't know what they are talking about... |
Author: Thilo Bayer (Dec 07, 2009) A third party wrote this:
"It will also be possible to unlock and gain access to new areas". Refering to SH5 Mu opinion: It stinks and the idea should be eaten by sharks. :dead: This is not an X-Box game! http://i4.photobucket.com/albums/y11...35bfbjb1-1.gif Course if it does not happen then this message will self destruct shortly thereafter.:arrgh!: |
Quote:
Operation Plaster: I NEVER stay in front of a convoy. Beta Search: since I don't like attacking at night, I don't bother tailing convoys. I usually head for the front ships and stay low and quiet untill the front escort passes my 10 degrees, then I go to PD and set my shots with <10 seconds periscope up. Pineapple: I'm not crazy to turn inside the convoy, I usually come from the sides. Even if the escorts would be in front of me, they'd be at 4000m well outside Asdic range. Plus, i'd be facing them directly so less pong... Rapsberry: After I shoot eels, I back away, go deep and don't change course. When the eels hit, I'm already at 100m and 5 km away from the convoy and still going backwards. Creeping attack: Unless the lead ship has a 5 km ASDIC, and since I have a hydrophone, this would be the easiest tactic to beat. But I'd love to see such tactics implemented in the game. The current situation of a lead ship controlling the convoy is unacceptable. Merchants circle around like escorts or the entire convoy stops dead in the water if I destroy the engines of the lead ship. Hope they'll solve this. |
I'd certainly like to see these tactics implemented if nothing else to add to the challenge of playing the game. At the moment DD's in SH3 and SH4 are relatively easy to evade if you follow the rule of going deep and turning to another heading immediately after firing your eels.
|
Quote:
To be honest, I've seen glimpses of such escort tactics but I don't know if they were a throw of the dice. I've seen escorts carpet bombing empty water, do creeping attacks and so on. I can't complain about stupid behavior as they are very hard to shake off once they spot you, they find you very quickly after an attack and seem intelligent in their attacks. They don't cluster**** on top of you and they take turns nicely. They might even have a Huff-Duff, at least later in the war. The problem is that the game never documents them and there are no tactics explained or scripts available for inspection. Thus we have no idea what they're thinking there. When you don't know the logic behind an action, you might think there is none at all. |
Quote:
I meant that the DD or DE might now what side of the convoy you are, the side (front rear port starboard) is still a large area. |
All times are GMT -5. The time now is 09:01 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.