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-   -   What would you like the crew to perform? (https://www.subsim.com/radioroom/showthread.php?t=157549)

Webster 11-06-09 10:58 AM

Quote:

Originally Posted by Philipp_Thomsen (Post 1196503)
I really would like to see terror in my crew faces while being depth charged.

After a long and hard patrol, I would like to see them with long beards, and dirty, and sweat.

Having my chief officer taking his cap off for some seconds to wipe the sweat out of his forehead is also very welcome.

this would be great

with respect to the "terror in my crew faces" im kinda thinking its one of those things they are better off NOT trying to do :hmmm: because it could look stupid and we might get some bug eyed looking crew if not done well when they tried to express that surprised, scared, or terrified look.

Webster 11-06-09 11:05 AM

Quote:

Originally Posted by Snestorm (Post 1194099)
Why are so many people so possessed with fires?

Just one on a sub can kill you realy fast. Oxygen.


your answer is in your own post, "one on a sub can kill you realy fast"

its a more added realism thing and since flooding and leaks are there it feels like the rare occassional electrical fire should be as well even though making it work correctly isnt easy and probably why it wasnt done in the game as i mentioned in my other post

Philipp_Thomsen 11-06-09 11:55 AM

Quote:

Originally Posted by WEBSTER (Post 1199920)
this would be great

with respect to the "terror in my crew faces" im kinda thinking its one of those things they are better off NOT trying to do :hmmm: because it could look stupid and we might get some bug eyed looking crew if not done well when they tried to express that surprised, scared, or terrified look.

I agree, to some extent.

I think some kind of panic is better then a crew doing NOTHING while being depthcharged. Seems like they just don't care, bunch of robots.

Kills the immersion.

Webster 11-06-09 12:11 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1199974)
I think some kind of panic is better then a crew doing NOTHING while being depthcharged. Seems like they just don't care, bunch of robots.

Kills the immersion.

yep, maybe moving around quickly or frequent head movements but with the faces i have no confidence ubi will do them correctly for budget reasons and the details are so small scale.

it would be nice to see the crew move based on what you do like a fps so you walk up to them and they get out of your way thing.

lets not have the robot repeating motion thing i agree, to me i would rather them NOT move if all they are doing is to keep waving the hand like swatting at flies or something lol.

Philipp_Thomsen 11-06-09 12:21 PM

Quote:

Originally Posted by WEBSTER (Post 1199989)
yep, maybe moving around quickly or frequent head movements but with the faces i have no confidence ubi will do them correctly for budget reasons and the details are so small scale.

it would be nice to see the crew move based on what you do like a fps so you walk up to them and they get out of your way thing.

lets not have the robot repeating motion thing i agree, to me i would rather them NOT move if all they are doing is to keep waving the hand like swatting at flies or something lol.

Some voices (screaming, humming, grudging) during very close depth charge explosions, when lights go off and glass breaks, bolts firing, etc. Cos having the crew play poker while a depth charge detonates 5 feet away is really not what Im looking for.

Like you said, running around, having trouble keeping themselves on their feet, maybe even sometimes falling down.

The faces can be done easily. Just to see them grabbing to something to hold themselves, grinding teeth, with somewhat worried faces is enough.

Herr Limpet 11-06-09 09:14 PM

Just a couple things I thought of that may be rather mundane additions,
but one was Going To Red (internal lights) at sunset and the reverse at sunrise is automatic in SH3; personally I'd like to either do that manually (perhaps a switch close to the Echolot wall), or have an additional box selection from one of the officer icons or something which calls out the command and a crewman carries it out.
Also, there are a few tunes on the gramophone I wouldn't mind either turning down or up when the crew and I are vegging out in cruise mode. What about having the volume adjustable in some way? Someone mentioned a more involved process of receiving messages from the radioman, which would be cool too. Having him respond to a volume up or down on the gramophone shouldn't be too hard.

Too much immersion? :DL

JScones 11-06-09 10:08 PM

Quote:

Originally Posted by Herr Limpet (Post 1200210)
...one was Going To Red (internal lights) at sunset and the reverse at sunrise is automatic in SH3; personally I'd like to either do that manually (perhaps a switch close to the Echolot wall), or have an additional box selection from one of the officer icons or something which calls out the command and a crewman carries it out.

Good suggestion. I'd like to see manual "rig for red" as an option. The automatic "white-for-day-red-for-night" approach of SH3 is just too simplistic and doesn't accurately reflect real usage, however it does prolly suit the needs of many players.

Were it selected as an option by the user though, there'd need to be a penalty for not using it correctly, say temporarily impaired vision if you let your crew go topside without adequately adjusting first.

Would go hand-in-hand with the return of the sunrise/sunset, moonrise/moonset calendar. ;)

Of course, later in the war red goggles largely replaced the red light, so it would be less of an issue.

I guess what your comment does lead to though are independant lights for each compartment - SH3 is all white or all red. Sleeping areas should always be dark, engine room white, control room red (when rigged that way) for example.

Sgtmonkeynads 11-08-09 12:02 AM

They need to be more human.

I hope they add a lot of little things, manual chores they would be doing at the times they should do them.
I hope that the cook isn't always making soup when you walk by, he should do the dishes once a day.

Your in a confined area with the same bunch of people for years, sometimes. By the end of the war you should
beable to name everyone of your crew members. In the games now, I could care less about my crew. I hate to
bring it up, but look at Oblivion. If you spend one month "playing time" in the same village, you know everyone
by name, their personalities, jobs, you recognize them by site. In these games, I yet to know anything besides,
he stands there all the time, and he stands there all the time.

and to the first person who says "Well it's not that kind of game"
I say " Then it's not real."

Takeda Shingen 11-08-09 12:00 PM

Quote:

Originally Posted by oscar19681 (Post 1193552)
Maybe they could put up the nice dance show in the torpedo room like they did in das boot the uncut version.

Ack, no. I have no desire to see any members of my crew dancing around in a banana peel skirt.

kptn_kaiserhof 11-08-09 11:57 PM

hahaha great gag


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