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And, they've visited U-995 in Laboe along with a bunch of SubSim fellas (I was there), visited U-505 in Chicago, visited the Das Boot movie set, visited a bunch of warships of several countries, they made 2 other SH titles, and Dan has a thick cool book with a lot of ship names and nationalities... all that with a lot more of research they did on their own apart from what we know, so I'd say they have pretty much the needed background. |
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What was the name of the book.:D anyone know... |
"Taschenbuch der Handelsflotten" by Erich Groner. 1940 edition IIRC - left the book at work.
I was wondering how much time it would take you guys to notice the Gegnerfahrt inscription :D |
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:D |
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...visiting those locations wont make you a ww2 submarine expert (yes i know, its only a game), but helps alot and is very welcome. Iam looking forward to SH5 :rock: |
ohh Elanaiba, by the way... would it be possible to have follow on damages like powering a electric engine to long, if its damaged shaft is blocking it ? I mean would be cool to see the huge ampere flow and later some smoke or maybe fire in the engine room, if you command continuing running it :D
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ohh yes i forgot to mention, what about the soap :arrgh!:
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you think that the existance of scary storm around your sub but ....a peacefull water to all other environment is adding to impressions ?? don't worry about the mouse cursor....it is easily fixable! :DL you know... bye |
purtty.
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So, will our crew members have the ability to mold the snow into clever shapes so they can avoid onerous watch duty? Gotta have something to fill those long empty hours of winter patrolling. :ping:
http://pyxis.homestead.com/Schneeman.jpg |
Torplexed... I always love your little doodles :salute:
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Bug detected before game is released... "Bugs on the Atlantic" is comming? |
these guys still have a good six months to release.
i promise you it wont be bug free... but i also promise you it will be damn good. if you consider they work from 9:00am to about 5:00pm (with one hour for lunch) working on various aspects of programming, correcting errors, continuing research etc this would mean that they worked 7 hours per day. Assuming March 1st is the earliest possible release date they theoretically have about... 735 hours of work left to put into development. minimum. |
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