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1. Enable a mod when SH3 is not running. 2. Enable a mod when you are in port. 3. Never enable a mod when starting a saved game. E.g. on patrol. But how do you know if a mod is not working if you are still in port? Start a career (just for testing) choose a date and add some crew. Install the bearded faces first and you will see immediately if your crew has bearded faces. Bedtime for me right now, here in Rotterdam it's almost 2.40 AM. Try what I have said above. And tomorrow we will see if things are working. Goodnight for now. |
thanks very much for all the assistance...sleep well.
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I will try to explain. When you extract a mod, sometimes the folder is (as in your case) called DBSM but under this folder there might be a DBSM folder too. That's incorrect. It must be DBSM then you must see Data or Sound. If you don't see it that way, a certain mod will never work! I hope you understand my meaning. Always check if the folder is for example Bearded Faces and after Data or Menu ... it depends on the mod. But never Bearded Faces and again Bearded Faces! That's incorrect. Goodnight! |
ok - i deleted every mod I previously downloaded and re-downloaded just the Das Boot Clothes mod. I extracted the download into the MODS folder. I then checked and there is a folder called Das Boot Clothes and a Das_Boot_Clothes.7z now in the MODS folder. When I double-click the Das Boot CLothes folder I get Data folder. When I double-click it, I get Crew folder, and when I double-click it, I get Body folder, and when I twice click it, I get Body01 folder and when I twice click it I get two folders: One is called OFF_TGA and the other folder is POS_TGA. When I twice click these, all sorts of TGA files are inside.
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Name of Mod/data/lots of other files; Example:
Ubisoft/SilentHunterIII/Mods/My wonderful Mod/data/a lot of files. What you are doing: Ubisoft/SilentHunterIII/Mods/My Wonderful Mod/My wonderful Mod/data/a lot of files. Get rid of that file, so the structure is as the first example. The problem is that when some modelers pack the file, they put in an extra folder, so when you extract it to the mod folder, it is incorrect. Suggest: 1) Always use 7z to extract your file to the same folder as the compressed file 2)when the file is extracted, open it; The FIRST folder that appears MUST be "data" 3)If it is not, open that folder until you get to "data" 4)the file you want to put into your Mod folder is the one IMMEDIATELY before the data folder (with all of its contents) 5) then activate the mod via JSGME. If you still have trouble, post back. |
Correction: "4) the folder you want to put into your Mod folder...."
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This is the location of SH3:
C:\Program Files\Ubisoft\SilentHunterIII You will see in this folder sh3.exe and JSGME.exe with different kind of files. Furthermore you will see 4 folders. 1. data 2. documentation 3. Support 4. MODS If you have a mod like bearded faces it must be in this specific path: C:\Program Files\Ubisoft\SilentHunterIII\MODS\Bearded faces Go to folder Bearded faces and double click. Inside you will see a folder data and one image called beard.jpg (some modders give an example) furthermore you will see bearded faces.txt a text file concerning bearded faces. Both files beard.jpg and bearded faces.txt can be deleted because they have nothing to do with this specific mod. But don't delete the one data folder. 5. Now start JSGME.exe and you will see the Bearded faces on the left side. 6. Enable the Bearded faces by selecting this mod and click on " > " ... 7. The mod Bearded faces will be installed and will show on the right side in JSGME. On the left side (in JSGME) Bearded faces is gone. Always check if as I wrote before: C:\Program Files\Ubisoft\SilentHunterIII\MODS\Bearded faces\Bearded faces That's incorrect. ... must be C:\Program Files\Ubisoft\SilentHunterIII\MODS\Bearded faces The above is correct, and in Bearded faces folder you will find the data folder. Start the game and begin a new career in GWX. When the game starts, you will see that your crew have bearded faces. That's why I wrote the download link for bearded faces. Because this small mod can be see immediately upon starting the game. Good luck. |
Excellent Example Rafael and crystal clear:up:
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I needed some feedback after yesterday, last night ... I went to bed at 4.15 AM!!! I hope (I wrote a lot here), that he will understand my explanation(s). |
thanks fellas - will give this a try and post back w/results.
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ok - extracted the das boot clothes mod just like you said and made sure there was not a duplicate folder with the same name...only data folder that I placed in my MODS folder under SHIII folder. enabled the mod in the JSGME & started a single player mission game and still no change.
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Wow! This is what happens when I can't get online for three days!
Here is DBSM at Subsim Downloads: http://www.subsim.com/radioroom/down...do=file&id=978 Quote:
As for Das Boot Clothes, it works differently for different crew members. Some of them will have the civilian clothes and some won't. The quickest way to test is with the Naval Acadamy 'Navigation' mission. |
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I am doing your job and Jim's too! Did you see what I wrote here (in this topic)... almost a complete book and English is not my language. |
:rotfl:
Problem is I don't have the money to get online at home, so I have to do it at the library. I just started a new job on Monday, and this is the first time I could get here since then. |
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I hope your new job will suit you perfectly. :up: |
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