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-   -   Map suggestion (https://www.subsim.com/radioroom/showthread.php?t=155548)

Frederf 10-15-09 05:42 PM

Quote:

For what I understand, the only viable solution would be to have all the internal computations done in a true spherical surface and then showing the results on a flat map by projecting the positions.
This way is actually what happens in reality, when you use ANY map to keep track of your position.
Exactly, the developers have completely missed the point. They have decided to make the world into the map and then have the game play on the map. It's dumb because what should be happening is you model everything in a spherical world and then only the actual map suffers the problems with projection since it's an independent passive display.

TheDarkWraith 10-15-09 05:57 PM

Quote:

Originally Posted by Jaeger (Post 1189812)
ha! great idea!!! i know some modders are able to alter terrain... if the distances arent correct because of a flat world, why not correct them by altering the terrain?? imo this should be possible... but i think it would be tons of work... perhaps a modder can give an idea here... :up:

moving an entire 'port' is easy....change it's location and voila, done. Since everything is 'put' onto the base 'port' via cloning from a master list of items (the harbor parts list) you only have to move one object to get everything else to move with it. Now the problem comes in updating the map used to display the port. I'm not sure what else would be affected but moving the 'port', 'harbor', 'city', etc. is easy to do (in SH3/4 - we'll have to see about SH5)


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