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-   -   Questions for the SH5 dev team??? (https://www.subsim.com/radioroom/showthread.php?t=155427)

SteamWake 08-28-09 04:16 PM

Huh I looked everywhere but couldent find that thread. ;)

okay im through derailing now :salute:

Soundman 08-28-09 04:36 PM

Quote:

Originally Posted by SteamWake (Post 1160361)

I dont know if anyone has mentioned it but what about "milk cows"?
:shifty:

Ditto ! :up:

Many won't agree, but an option to RTB (Return To Base) once out of enemy territory would be a nice option too.

Webster 08-28-09 06:06 PM

Quote:

Originally Posted by Soundman (Post 1160975)
Ditto ! :up:

Many won't agree, but an option to RTB (Return To Base) once out of enemy territory would be a nice option too.


i dont think it would be as big an issue in the atlantic but that sure would be a great feature to add to sh4

rascal101 08-28-09 07:12 PM

Re dynamic career, is it or isnt it, will it be or wont it be
 
I think the Goat Man has a point, I read the following on another site talking about SH5, and I am wondering if there really is going to be a dynamic career after-all, I underlined the bit that is worrying

In the campaign mode, players will be able to choose from a number of vessels to command. Their submarines will take them to historic battles that occurred in the Mediterranean and the Atlantic Ocean during World War II. It will be up to you to see if you could have done any better than the submarine commanders of that time.

(Quoted from http://www.hookedgamers.com/pc/silen...ticle-551.html)

As Mr. Goat points out the great thing about SH3 is that you could go any where on the map and you might, or might not encounter targets - the excitement of the game is that it was random and you had a small challenge just trying to work out where targets might be or would go.

You could go on patrol and sink one or two ships if you were lucky, (on realistic settings of course) or you might go a whole patrol and not see anything - This happened in RL - The point was the randomness in the game.

The thing about the quote above is that it seems to be hinting at a more scripted career which is absolutely the WRONG WAY TO GO

Can we please get some input from Neal or the Dev team on this as for me its a deal breaker or maker - if the career is scripted - then forget it I wont be buying the game no matter how good the graphics might be

Best Regards to the dev team and the subsim community

Rascal



Quote:

Originally Posted by LiveGoat (Post 1160383)
My questions regard the Dynamic Campaign. I read in one of the recent previews that:

"Often, the escorts do not need to be sunk to successfully complete the mission."

In SH3 the Dynamic Campaign was simultaneous worldwide and in real time. I could be confident that, if enroute to my patrol grid (off Gibralter, for example), I could deviate and go somewhere else if I felt it appropriate and expect the alternate grid to have the appropriate activity for that time in the war. In other words I could say "to hell with Gibralter I ticked unlimited fuel and I'm going to Newfoundland instead."

My question is can I expect to do the same in SH5 or will I get a mission failed message, or will activity only be modeled for my assigned patrol zone?

I ask this because I'm concerned that my options as virtual captain will be trimmed as a development decision simply so there will be enough processor power and memory to traipse the full length of the U-boat and trade fart jokes with the crew in the name of immersion.

Also, what does "Unlockable Areas" mean? How does it work? the only thing I really want unlockable is historic U-boat type availability and gear upgrades. Unlockable "areas" would be bad IMO. Even if Operation drumbeat hasn't happened yet, I still want the ability to go to the United States Coast and be a douche to the yanks if I get a wild hair, even in campaign mode.

Anyway, I know it's still early and we don't know the whole picture yet but I figured I'd get my concerns out now because the UbiDevs seem to actually read our posts and give a damn. I feel like an expectant father. Nervous, irritable and hopeful.

Thanks.


Reece 08-28-09 07:45 PM

I agree rascal101, That is why I posted this remark:
Quote:

In Campaign mode are we still able to start and end each patrol from base as in SH3, would be awful if each mission started near the target area!:damn:
Has me worried too!!:cry:

Platapus 08-28-09 08:52 PM

I would really like to see a more advanced hydrophone option.

Where the number of blades and the RPM match with the target ship.

That is one area that was missing from SH3/4

Bosje 08-29-09 04:19 AM

1) will there be an advanced damage/sinking model based on flooding compartments, cargo and luck? (something along the lines of what RFB have going)

2) will the crew interaction, graphics, first person-ness and other crap be secondary to smooth and realistic gameplay, 'feel', historical accuracy and absence of bugs/glitches? (probably a longshot but one has to try)

Captain von Keldunk 08-29-09 04:49 AM

Ability to fly search aeroplanes
 
Flying search aeroplanes, looking for enemy.:D

mookiemookie 08-29-09 08:49 AM

Quote:

Originally Posted by rascal101 (Post 1161093)
I think the Goat Man has a point, I read the following on another site talking about SH5, and I am wondering if there really is going to be a dynamic career after-all, I underlined the bit that is worrying

In the campaign mode, players will be able to choose from a number of vessels to command. Their submarines will take them to historic battles that occurred in the Mediterranean and the Atlantic Ocean during World War II. It will be up to you to see if you could have done any better than the submarine commanders of that time.

(Quoted from http://www.hookedgamers.com/pc/silen...ticle-551.html)

After the community demanded a dynamic campaign in SH3 (which originally was not going to have one), you think the same dev team would ignore that and take a step back and not include a dynamic campaign?

Besides, go back to the original press release from Ubi:

Quote:

Choose your own strategy and select your targets with a new objective-driven, dynamic campaign.
That should settle it. Can everyone not get in a tizzy and overanalyze everything a third party gaming website says based on a half finished preview build they recieved?

Arclight 08-29-09 08:52 AM

Had me worried for a second too, but only for a second. If you read through the article, it becomes obvious they don't know squat about SH. Not exactly a reliable source. :hmmm:

NoLine 08-29-09 09:06 AM

Are we gonna be able to stop cargo ships in compliance with the prize rules, atleast at the beginning of the war ?

cheers
Noline

Bosje 08-29-09 10:40 AM

ooohhh that would be interesting :)

Redwine 08-29-09 11:17 AM

Hi all... :up:

To the Team...

At first... many thanks for the effort and job, done... in previous versions of SH, and to be done... in the future SH V.

1] >>>>>>>>>>>>>>>

When SH III was in developement, i remember, many users, me included, ask about thermal layer modelation.

Thermal layers was not modelled in SH III, the explanation was...the german captains didnt knowed the thermal layers... and former captain was inteviewed to say that they didnt worry about thermal layers.

This was a surprise for the members... and a research was done.

Finally, into the U-Boat Captain HandBook Manual, a speciphic order and recommendation to stablish the position of themal layers was found.

A member gone beyond with the research, and found the method used by U-Boat Crew to stablish its position was found... they had a water trap, form wich they collect sea water samples to measure its desnsity and themperature, to stablish the position of the thermal layer.

No other better information, but it is supossed, they pick-up sea water samples, every few meters when they surface the ship, to have an information of the aproximate position of the Thermal layer.

The conclusion into the forums was... Germans really was in know about thermal layers effects on sound propagation, they put a speciphic order into the Uboat Captain HandBook Manual to measure its position, they had a very rudimentary device to measure sea water themperature and density.

Why the captain into the interview said they didnt worry about thermal layers ?

The conclusion was... the most common u-boats was able to dive deeper than the normal depth of the thermal layers into the most common u-boats operation areas... so, when under attack, they just dive so deep, and thats all, they was sure, the thermal layer was over them.

My first questions :


Will the Thermal Layer effects be modelled this time ?

Will we able to have a crew making a "log" in a paper... (in replace of a graphic of a batythermograph) with the water samples data, to know the thermal layer position this time ?


2] >>>>>>>>>>>>.

Navigation... it was requsted before, during SH III developement too...

Can we have, this time, some real navigation method ?

In example, stelar navigation and/or RDF triangulation using coastal radios.... intead the so precise GPS map actually we have ?


My two only question at momment... wonderful if you can ask them.

Scuse my bad english...

Best Regards...Red. :up:


P.D : Please... no more "Renown"...use Tons to measure a Kaptain !!!! :up:

Uber Gruber 08-29-09 11:18 AM

Will we get answers to these questions ?

mookiemookie 08-29-09 12:25 PM

Quote:

Originally Posted by Uber Gruber (Post 1161377)
Will we get answers to these questions ?

I'm sure after the meeting there will be some kind of responses posted.


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