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Huh I looked everywhere but couldent find that thread. ;)
okay im through derailing now :salute: |
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Many won't agree, but an option to RTB (Return To Base) once out of enemy territory would be a nice option too. |
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i dont think it would be as big an issue in the atlantic but that sure would be a great feature to add to sh4 |
Re dynamic career, is it or isnt it, will it be or wont it be
I think the Goat Man has a point, I read the following on another site talking about SH5, and I am wondering if there really is going to be a dynamic career after-all, I underlined the bit that is worrying
In the campaign mode, players will be able to choose from a number of vessels to command. Their submarines will take them to historic battles that occurred in the Mediterranean and the Atlantic Ocean during World War II. It will be up to you to see if you could have done any better than the submarine commanders of that time. (Quoted from http://www.hookedgamers.com/pc/silen...ticle-551.html) As Mr. Goat points out the great thing about SH3 is that you could go any where on the map and you might, or might not encounter targets - the excitement of the game is that it was random and you had a small challenge just trying to work out where targets might be or would go. You could go on patrol and sink one or two ships if you were lucky, (on realistic settings of course) or you might go a whole patrol and not see anything - This happened in RL - The point was the randomness in the game. The thing about the quote above is that it seems to be hinting at a more scripted career which is absolutely the WRONG WAY TO GO Can we please get some input from Neal or the Dev team on this as for me its a deal breaker or maker - if the career is scripted - then forget it I wont be buying the game no matter how good the graphics might be Best Regards to the dev team and the subsim community Rascal Quote:
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I agree rascal101, That is why I posted this remark:
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I would really like to see a more advanced hydrophone option.
Where the number of blades and the RPM match with the target ship. That is one area that was missing from SH3/4 |
1) will there be an advanced damage/sinking model based on flooding compartments, cargo and luck? (something along the lines of what RFB have going)
2) will the crew interaction, graphics, first person-ness and other crap be secondary to smooth and realistic gameplay, 'feel', historical accuracy and absence of bugs/glitches? (probably a longshot but one has to try) |
Ability to fly search aeroplanes
Flying search aeroplanes, looking for enemy.:D
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Besides, go back to the original press release from Ubi: Quote:
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Had me worried for a second too, but only for a second. If you read through the article, it becomes obvious they don't know squat about SH. Not exactly a reliable source. :hmmm:
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Are we gonna be able to stop cargo ships in compliance with the prize rules, atleast at the beginning of the war ?
cheers Noline |
ooohhh that would be interesting :)
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Hi all... :up:
To the Team... At first... many thanks for the effort and job, done... in previous versions of SH, and to be done... in the future SH V. 1] >>>>>>>>>>>>>>> When SH III was in developement, i remember, many users, me included, ask about thermal layer modelation. Thermal layers was not modelled in SH III, the explanation was...the german captains didnt knowed the thermal layers... and former captain was inteviewed to say that they didnt worry about thermal layers. This was a surprise for the members... and a research was done. Finally, into the U-Boat Captain HandBook Manual, a speciphic order and recommendation to stablish the position of themal layers was found. A member gone beyond with the research, and found the method used by U-Boat Crew to stablish its position was found... they had a water trap, form wich they collect sea water samples to measure its desnsity and themperature, to stablish the position of the thermal layer. No other better information, but it is supossed, they pick-up sea water samples, every few meters when they surface the ship, to have an information of the aproximate position of the Thermal layer. The conclusion into the forums was... Germans really was in know about thermal layers effects on sound propagation, they put a speciphic order into the Uboat Captain HandBook Manual to measure its position, they had a very rudimentary device to measure sea water themperature and density. Why the captain into the interview said they didnt worry about thermal layers ? The conclusion was... the most common u-boats was able to dive deeper than the normal depth of the thermal layers into the most common u-boats operation areas... so, when under attack, they just dive so deep, and thats all, they was sure, the thermal layer was over them. My first questions : Will the Thermal Layer effects be modelled this time ? Will we able to have a crew making a "log" in a paper... (in replace of a graphic of a batythermograph) with the water samples data, to know the thermal layer position this time ? 2] >>>>>>>>>>>>. Navigation... it was requsted before, during SH III developement too... Can we have, this time, some real navigation method ? In example, stelar navigation and/or RDF triangulation using coastal radios.... intead the so precise GPS map actually we have ? My two only question at momment... wonderful if you can ask them. Scuse my bad english... Best Regards...Red. :up: P.D : Please... no more "Renown"...use Tons to measure a Kaptain !!!! :up: |
Will we get answers to these questions ?
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