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-   -   Playable Type XXIII for GWX3.0 (https://www.subsim.com/radioroom/showthread.php?t=154378)

mikey117us 06-25-12 11:02 PM

It is not ready to be an update yet, so much to do to it, I don't know if it will ever be all done but the list I would like to do up down rotating rdf antenna with the correct opening for it to go in, up down auxillery antenna tied in with the rdf ( SHIFT V ) the correct amount of vents on the bow my skin for U-2332 has 4 vents each side instead of one. A new UZO ( not visible underwater ) and of course reworking the interior. I may need help later if time does not allow for me to finish I will start a WIP as soon as the more difficult upgrades are progressing.

Sepp von Ch. 06-26-12 01:28 PM

Quote:

Originally Posted by mikey117us (Post 1901800)

...I will start a WIP as soon as the more difficult upgrades are progressing.

Yes please!

U-SERB 09-14-12 06:03 PM

Any news of upgrading mod for XXIII?

I just play XXIII mod... Awesome boat... Sweet, little and deadly toys! :arrgh!:

Sepp von Ch. 10-15-12 10:21 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1892853)
Should I use with this mod (playable XXIII) the GWX - Late War Sensors Snorkel Antennas mod too?


Quote:

Originally Posted by jimbuna (Post 1893056)
No problem or conflicts.

Quote:

Originally Posted by Josef von Posorschitz (Post 1893100)

What is the conclusion? Should I use this mod playable XXIII with the GWX - Late War Sensors Snorkel Antennas mod or without for realistic gameplay?



For mikey117us: Any news about your little upgrading mod for jimbuna´s famous XXIII mod?

Sepp von Ch. 11-30-12 01:22 PM

Any news about upgrade mod for XXIII Mikey117us?

Anvar1061 10-04-17 06:01 AM

Any news about upgrade mod for XXIII Mikey117us?http://www.subsim.com/radioroom/imag...n_Confused.gif

mikey117us 10-04-17 05:05 PM

Inundated by projects! However Typ XXIII 3D work I started new "holes" on turm top and sides for water inlets, Cut out for Radio Antenna R/DF for Up Down Rotation, auxillery Antennas pulled from m turm for up down via CTRL + A, new Navigation Light Boxes inset into turm, new UZO Mount, updated Antenna Wires, handrails removed for combat ready, streamlining, possible reinstating if combined with Ace's Crew on deck in harbor only, crew on deck plus handrail. At sea hidden. New Fore Starboard and Port Water inlets for the fore Free Cell. Waterstreams based on Film of U-2326 via Pathe Newsreels of a type XXIII underway, Triple Exhaust on Port Side with a waterinteraction -1.0 meters so exhaust is visible underwater and above. Note:the Type XXIII swims like a dolphin on the surface in the films, water streams out at the bow inlets, at the 3 meter hull extension, from the folded wooden gang plate, and from all the lower turm inlets, also have a turm flag in mind that brings a flag pole with it, and when lowered leaves the clean underwater profile. Interior work:Postabyke had started a revized Type II interior based on the torpedo room type II mod, carefully examining plans I could convert it for the type XXIII by, moving the captains bed and the galley fore of the control room bulkhead, reducing the bunks, eliminating torpedo reloads, eliminating the center torpedo tube, placing between the tubes a Conning tower TDC repeater for the 1st officer. In the Control Room move the "Mother Compass" to the Port side under the Navigation Foldout Table. Fixing the Radio/Sonar room in the Cintrol room by adding electronics, Radar Warning, Radios, and making the Sonar station work, the Starboard side would consist of offsetting the diving gauges only, and change the colors to black faces with white numbers. The compressor is on the port side aft of the diesel room bulkhead which would be too far away by moving the galley/captains bed and would be shortened, the dieselroom postalbyke built would have the starboard diesel removed, a single E-Motor, and a V-Belt driven Silent Motor, starboard across from the diesel are the Oxygen Bottles remived from the Port side control room, the only other item in the stern is the Water Closet. This would
Be a secondary project, as I am no Flakmonkey with the lightmaps, textures, etc. in interiors. As time allows me to get caught up in the real world I will boit up my computer and mod!

Anvar1061 10-05-17 05:35 AM

http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif


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