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-   -   [REL] Horizon Extension for GWX3 16km (https://www.subsim.com/radioroom/showthread.php?t=151558)

onelifecrisis 05-11-09 01:14 PM

Quote:

Originally Posted by Hitman (Post 1099487)
I supposed that from one of your earlier replies, but what about the night time sensor? Will we get vampire vision again because night sensor will also increase proportionally? :hmmm:

Yes, night vision would increase proportionally as well (i.e. by 25%). But the night vision in OLCE2 (and, therefore, in GWX3 16km) is so limited that I hardly think an increase of 25% would constitute "vampire night vision" the likes of which we used to have. Of course if people make these changes to other environments then, yes, it could make a bad problem worse. I guess the only solution is for everyone in the world to use OLCE2! :rotfl:

Hitman 05-11-09 02:56 PM

I'll ask Kaptain Lehman permission to make a 20k environment mod based in the current GWX file, and OLC can do one based in his environment if he wants :up:

Meanwhile, here is a pack with all models needed and instructions to insert them into any environment mod you like:

http://files.filefront.com/20k+Envir.../fileinfo.html

Good hunting :salute:

coronas 05-11-09 03:16 PM

Downloaded! Thanks, Sir! :salute:

mr chris 05-11-09 03:26 PM

Quote:

Originally Posted by Hitman (Post 1099559)
I'll ask Kaptain Lehman permission to make a 20k environment mod based in the current GWX file,

I look forward to seeing this in game.
Though Just to let you know that the Kapt is very busy at the moment.

makman94 05-11-09 03:28 PM

Quote:

Originally Posted by onelifecrisis (Post 1099496)
Yes, night vision would increase proportionally as well (i.e. by 25%). But the night vision in OLCE2 (and, therefore, in GWX3 16km) is so limited that I hardly think an increase of 25% would constitute "vampire night vision" the likes of which we used to have. Of course if people make these changes to other environments then, yes, it could make a bad problem worse. I guess the only solution is for everyone in the world to use OLCE2! :rotfl:

and what about if we lowered the brightness of ambientlightcolor after these modifications?
do you think that this will not do the trick ?

thank you

Hitman 05-11-09 03:40 PM

May be, but I'm not a sensors guru :hmmm:

Anyway, I have found a problem with the moon, it is rendered with a square graphic around :damn: will need to check that....tomorrow!

Good nite all :salute:

onelifecrisis 05-11-09 03:57 PM

Quote:

Originally Posted by makman94 (Post 1099575)
and what about if we lowered the brightness of ambientlightcolor after these modifications?
do you think that this will not do the trick ?

thank you

Yes, that would work. It would take some balancing of course, and it would worsen the "glow in the dark crew" problem (or "dark/light hands" problem, depending on which mods you use) and there's no way I know of to get around that. But for the visual sensors yes it would work.

Madox58 05-11-09 04:03 PM

Nice work Hitman.
:up:

So what do you think of MisFit?
:hmmm:

bybyx 05-12-09 02:10 AM

What was the situation in real life with the line of sight. In the best of conditions from what range could you spot ships from a submarine?

coronas 05-12-09 02:53 AM

Quote:

I have found a problem with the moon, it is rendered with a square graphic around
Same here.
I did changues over Reecek SH4 16Km environment to SH3.
Can be anything about moon reflections?

Seeadler 05-12-09 06:36 AM

Quote:

Originally Posted by Hitman (Post 1099580)
Anyway, I have found a problem with the moon, it is rendered with a square graphic around

not here:yeah:
perhaps because I have denied to import the normals for the new models:hmmm:

Hitman 05-12-09 06:49 AM

Quote:

So what do you think of MisFit?
A very interesting tool, Jeff :up: Seems quite easy to learn, and coincidentally I was about choosing a freeware 3D modeller with projection into the future to learn a bit about it. Misfit could well be it :yep: but also Wings3D as Seeadler pinted out seems quite intuitive....in any case I found the rescaling quicker in Misfit, so a difficult choice. I will try to study them a bit more when I have time, and then stick with one. Since I don't pretend to do whole models, but just retouches here and there when I need it, probably any of them will serve its purpose.

Quote:

What was the situation in real life with the line of sight. In the best of conditions from what range could you spot ships from a submarine?
That depends on the heigth of it, look at this article it's very interesting: http://en.wikipedia.org/wiki/Horizon

In the U-Boats the usual procedure was to follow and overtake the targets at the limit of visibility, allowing their masts only to raise over the horizon. From that position, the target can't see the U-Boat, but the U-Boat can see it. So I wanted to be able to recreate that in SH3, hence my interest in this 20k environment.

Quote:

not here:yeah:
perhaps because I have denied to import the normals for the new models:hmmm:
Ahhh that could be the key...Seeadler to the rescue again :up:

Seeadler 05-12-09 07:20 AM

Quote:

Originally Posted by Hitman (Post 1099866)
Ahhh that could be the key...

Or the SkyObjRadius in scene.dat /EnvSim.
I imported the models in my own modified scene.dat and the SkyObjRadius for moon is here =1890
These values must be tweaked also when the domes are resized, because the sky objects must be rendered in the gap between the domes, otherwise the cloud texture could be rendered behind the moon:)
http://foto.arcor-online.net/palb/al...6532366266.jpg

Hitman 05-12-09 08:41 AM

Quote:

Or the SkyObjRadius in scene.dat /EnvSim
Hmmm...I had thought that radius meant the size of the object. :03: So it is indeed the radius of rotation from the centre of the dome, i.e. from 0/0/0 coordinates of it?

Will try the domes without normals in a moment, if the problem persists I will try to modify the moon radius (Sun gave no problems at all) :hmmm:

Hitman 05-12-09 10:13 AM

Update:

Nope, the normals had nothing to do with it. The problem doesn't always appear, the moon only looks wrong in some missions, specifically I have noticed it when the moon is bigger (closer to earth, so makes sense as it probably is trespassing the clouds dome).

Will try with different moon radius distances :hmmm:


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