SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Jutland (https://www.subsim.com/radioroom/forumdisplay.php?f=237)
-   -   SES Jutland is out (https://www.subsim.com/radioroom/showthread.php?t=145410)

Task Force 12-20-08 07:40 PM

Why are my battle cruisers being kicked in the a** so badly. The brits arnt takeing damage as they should. (there ships are full of holes at the waterline) My ships are sinking. Ive lost my entire scouting force.

(once had a bc and a cruiser go into combat, bc riped cruisers side open (most of its starbord side) and it didnt sink.:o

PeriscopeDepth 12-20-08 07:44 PM

Quote:

Originally Posted by Sonarman
Much as I like the scope of the game, I can't stand the counter intuitive camera controls, having to move the mouse to the absolute extremes of the screen simply to pan the camera is just stupid from a usability point of view. The keypad controls are similarly obtuse. They should implement the middle mouse drag pan that most games feature these days and perhaps a ctrl+arrow keys as the keyboard equivalent that would be a big improvement.

I hate the mouse camera controls as well. I use my num keypad for controlling the camera. And the page up/down keys.

Quote:

Why are my battle cruisers being kicked in the a** so badly. The brits arnt takeing damage as they should. (there ships are full of holes at the waterline) My ships are sinking. Ive lost my entire scouting force.

(once had a bc and a cruiser go into combat, bc riped cruisers side open (most of its starbord side) and it didnt sink.:o
It's gotta be something. Jutland's damage model is excellent, a huge step up from RJW. Any more details? Do you have the ACH options on or off? What class BC was it? What kind of cruiser was it? Range of engagement? Note that the Brit ACs are some of the most resilient ships in the game.

PD

Task Force 12-20-08 07:54 PM

Wish I would have taken noticed. It was at close range (3 times the lenght of my ship.) Almose every shell hit it

Raptor1 12-21-08 12:04 AM

It's very likely that your cruiser (Since the Germans only have CL), cannot penetrate the Battlecruiser's belt armor, and is therefore not doing much to it

I would suggest you not get into such range at all as the Germans, the British have worse long-range accuracy and MUCH heavier guns

Task Force 12-21-08 12:56 AM

Should have said that I was the German battle cruiser and the cruiser was british.

Oah well. Im not gona wory about it not, the brits force was twice the size of ares about 50ships to my 25 or so. (they had about 8 battlecruisers.) wipped my force out.

iambecomelife 12-21-08 01:17 AM

Quote:
"The British have Armoured Cruisers and you don't. This means the British have an excellent medium vessel that they aren't afraid to use frequently and it can still kick the ass of all your lighter forces. Armoured Cruisers are also surprisingly durable. I think of all the vessels in the game, they are sunk or even heavily damaged the least. Armoured Cruisers are real Jack of All Trades. They're too small and manueverable to be frequently hit by primaries, yet they are too well defended for your light ships to deal with them."


Really? That's a surprise - I was under the impression that British armored cruisers were basically the red-headed stepchildren of the fleet. What with "Defence", "Warrior", "Black Prince", and several others meeting untimely ends. Is their light weapons fire effective against your ships, or are you mainly getting hit by their primary armament? IIRC one of the big criticisms of UK armored cruisers was how hard it was to work many of their 2ndary batteries in anything but good weather/seastate conditions...

Interesting comments so far. I am thinking about buying it, but I'm wondering how moddable it is compared to SH3. Has anyone checked file structure & graphics yet?

PeriscopeDepth 12-21-08 02:05 AM

It's not mod'able at all. The publishers have made clear they won't tolerate it, and have made it as difficult as possible. Everything is more or less hard coded.

Their reasoning is they don't sell as many copies as Ubi does, and need to make the addons themselves to be able to retire.

PD

PeriscopeDepth 12-21-08 02:11 AM

Quote:

Originally Posted by iambecomelife
Really? That's a surprise - I was under the impression that British armored cruisers were basically the red-headed stepchildren of the fleet. What with "Defence", "Warrior", "Black Prince", and several others meeting untimely ends. Is their light weapons fire effective against your ships, or are you mainly getting hit by their primary armament? IIRC one of the big criticisms of UK armored cruisers was how hard it was to work many of their 2ndary batteries in anything but good weather/seastate conditions...

They are excellent, expendable ships for independent scouting. They are able to defeat more or less any DDs they come across, and will probably be able to beat a German CL unless outnumbered.

PD

CaptHawkeye 12-21-08 09:38 AM

Like I said, Armoured Cruisers are great medium units, which until the advent of the Heavy Cruiser most navies lacked. I appreciate AC's because they deal with light ships nicely. The Germans have nothing to respond with except Capital Ships, and no one expects an Armoured Cruiser to fight a capital ship in a stand up brawl.

Armoured Cruisers and their later replacement Heavy Cruisers are my favorite naval units. They're the biggest surface ships navies are willing to risk using in open operations and they still have all the cool tech of battleships like primary batteries and directors. Armoured Cruisers just have a few holdovers from the Pre-Dreadnought days which does somewhat lessen their value.

To be fair, even the most modern BBs of WW1 had Pre-Tsushima holdovers like huge secondary batteries in casemates and exposed crew guns on the deck. So it kind of annoys me that most of the world navies were all like "Oh man AC's suck get rid of em they're too old." Good going tools, ditch your only medium units so your forces are shoe horned into Light/Heavy. Now your light units serve no purpose other than escort and your heavy units can't be risked anyway! :)

Raptor1 12-21-08 10:13 AM

It's a shame all of the modern German Armored Cruisers were sunk before the game's timeframe (Speaking specifically of the Blücher, Scharnhorst and Gneisenau), they could've been very useful leading the CL squadrons

iambecomelife 12-23-08 06:33 AM

Thanks for the responses! I'm not exactly pleased with the modding prospects but it looks like I'll cough up the $, anyway...:)

Ilpalazzo 12-25-08 01:50 AM

I've been trying the demo and I'm not sure what to think. It looks like fun, but the camera controls are a right pain in the ass. I managed to get it pretty damn good but using the arrow keys to pan the camera around is so slow! Anyway I can make this more 'snappy' so that I may quickly pan with the arrow keys instead of waiting for it to slowly gain momentum?

Anyway, the limited time has made it impossible for me to get a feel for the game. The Duel doesn't seem to have a time limit and that's the one I've been playing. I consistently got my ass kicked as either side against the AI. I was trying to keep my distance and duke it out, but the AI seems to have uber aimbot aim as I can barely hit the enemy ship while they seem to hit me quite often. The very first shots fired by the ai seem to always hit me (lame).

I dunno if I struck on an AI weakness or am playing properly now, but I can win every time if I just bum rush the AI and own them in close combat.

This game seems to be all about maneuvering. Are there any tips I should be aware of to play better/properly? Seems to me that just rushing the AI and getting in close is the way to do it. Tell me I'm wrong because that just seems too easy. Is there any way to improve my gunner's accuracy? They are really very terrible where as the ai is doing well some how. I must be missing a 'hit the target' button or something.

Raptor1 12-25-08 02:13 AM

The Duel and Red Sky at Morning don't have time limits in the demo

Anyway, are you playing as the British? The Germans can generally aim much better

CaptHawkeye 12-25-08 10:54 AM

German gunnery is way better than yours less than 17km. Take advantage of the Brit' ships range advantage over the Germans. Sure you'll still be less accurate, at least you can shoot. Most German guns are limited to about 18.5km due to the smaller size of their rounds. 13.5 also does crazy damage when plunging, even against German ship armour.

Raptor1 12-25-08 11:08 AM

Quote:

Originally Posted by CaptHawkeye
German gunnery is way better than yours less than 17km. Take advantage of the Brit' ships range advantage over the Germans. Sure you'll still be less accurate, at least you can shoot. Most German guns are limited to about 18.5km due to the smaller size of their rounds. 13.5 also does crazy damage when plunging, even against German ship armour.

Actually, the British range advantage (Unless you are counting the 15"-armed ships) is very small, due to the fact that the Germans use lighter shells with a higher muzzle velocity


All times are GMT -5. The time now is 08:48 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.