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hmmm
IJN did both on that fateful day, rearmed below and on the flight deck from the sources I have talked to who interviewed survivors in the IJN during the techncial mission to Japan in 1946, and there was ordinance all over the place hence the vulnearbility. The chance, huge once in a lifetime shot that hit the Bismark's rudder is still the subject of drinks at reunions as fewer and fewer gather.....everyone knew and knows that was not something that could have been planned or counted on . Without that event, the first cruise of the Bismark might have been only the first of many, for she was a formidable force and the doctrine they were testing might indeed have forced changes in doctrine on both sides. If indeed she had effective air cover much would have been different and the support for air for the navy would have gotten past the fat fool who convinced Hitler to allow substandard air for the GZ. Ah so many ifs. There were more carriers planned, but as noted, only one that neared completion and training would have indeed been tough in the midst of all else that was going on. |
Another cool feature of all this mods would be to connect lets say the bridge and Commanders room via a corridor(at least on the biger units).This would give a more inmersive feeling,the dream is of course to create as more 3D stations as posible.
And at this point,tell me Ivank,would not be possible to modify the original interior subs and add some more realistic compartments ? That would be brilliant also :yep: . Regards and very good job!! |
I think the best that can be done at the moment is a detailed bridge , with crew and full interor , but I think this would add to the imersion greatly
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Awesome looking mod!
I'd help if i knew jack about modding. Keep it up, I'm looking forward to the release. |
playable bridge pics
Well working wonders with it is a bit exaggerated..:)
Thought i'd post some pics here to show the general idea... There's still a lot to do but it's already looking better than just an empty room with a few watches http://i525.photobucket.com/albums/c...rts_Bridge.jpg http://i525.photobucket.com/albums/c...s_Bridge_2.jpg For now I'm concentrating on changing the textures, as you can see the lightmaps don't fit. |
Yes,some more light and colour textures would be better I think.Anyway,dont you see this bridge a bit small or is my visual effect? And what about giving these bridges an eye candy atmosphere with furniture and all the stuff you can find in a bridge? Well. I think thats the final idea right?
The path is correct,you are doing a great job ;) :up: |
Very good job with the bridge & the figure placement. I agree that lighting sources need work. In all likelihood the additional instruments & furniture will be added later, after more important work is done. And the size looks correct for the bridge of a destroyer or a cruiser, IMO.
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That does look much better than the current blank interiors.
:up: Looking forward to seeing more. |
That looks great!
BTW, I assume that torpedos can be used, right? IN that case, DDs offer some very fun possibilities. Damage control is a whole other area of possible complexity... |
I think we're pretty much nailed the damage control and damage modeling aspects as demonstrated on my playable Yamato , if you do have any feedback regarding this area let me know :up:
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http://i525.photobucket.com/albums/c.../JCB_Samar.jpg |
@Tom
Yeah, the Yamato damage model looked really good. I assume you will be able to make similar ones for the other ships. If so, that looks good. |
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It's good to hear there will be torpedo attacks. Do you expect that non-player units can be programmed to use them? |
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